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Bubberstation/code/game/objects/items/implants/security/implant_chem.dm
SkyratBot d143f17ccd [MIRROR] "Security Implant" rework, prisoner management console updates [MDB IGNORE] (#25525)
* "Security Implant" rework, prisoner management console updates

* Fix conflicts

---------

Co-authored-by: Rhials <28870487+Rhials@users.noreply.github.com>
Co-authored-by: SomeRandomOwl <somerandomowl@ratchtnet.com>
Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
2023-12-09 23:49:54 -05:00

105 lines
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/obj/item/implant/chem
name = "chem implant"
desc = "Injects things."
icon_state = "reagents"
actions_types = null
implant_flags = IMPLANT_TYPE_SECURITY
hud_icon_state = "hud_imp_chem"
/// All possible injection sizes for the implant shown in the prisoner management console.
var/list/implant_sizes = list(1, 5, 10)
/obj/item/implant/chem/get_data()
var/dat = {"<b>Implant Specifications:</b><BR>
<b>Name:</b> Robust Corp MJ-420 Prisoner Management Implant<BR>
<b>Life:</b> Deactivates upon death but remains within the body.<BR>
<b>Important Notes: Due to the system functioning off of nutrients in the implanted subject's body, the subject<BR>
will suffer from an increased appetite.</B><BR>
<b>Implant Details:</b><BR>
<i>Function:</i> Contains a small capsule that can contain various chemicals. Upon receiving a specially encoded signal<BR>
the implant releases the chemicals directly into the blood stream.<BR>
<i>Micro-Capsule</i>- Can be loaded with any sort of chemical agent via the common syringe and can hold 50 units.<BR>
Can only be loaded while still in its original case.<BR>
<b>Integrity:</b> Implant will last so long as the subject is alive, breaking down and releasing all contents on death."}
return dat
/obj/item/implant/chem/is_shown_on_console(obj/machinery/computer/prisoner/management/console)
return is_valid_z_level(get_turf(console), get_turf(imp_in))
/obj/item/implant/chem/get_management_console_data()
var/list/info_shown = ..()
info_shown["Volume"] = "[reagents.total_volume]u"
return info_shown
/obj/item/implant/chem/get_management_console_buttons()
var/list/buttons = ..()
for(var/i in implant_sizes)
UNTYPED_LIST_ADD(buttons, list(
"name" = "Inject [i]u",
"color" = "good",
"action_key" = "inject",
"action_params" = list("amount" = i),
))
return buttons
/obj/item/implant/chem/handle_management_console_action(mob/user, list/params, obj/machinery/computer/prisoner/management/console)
. = ..()
if(.)
return
if(params["implant_action"] == "inject")
var/amount = text2num(params["amount"])
if(!(amount in implant_sizes))
return TRUE
var/reagents_inside = reagents.get_reagent_log_string()
activate(amount)
log_combat(user, imp_in, "injected [amount] units of [reagents_inside]", src)
return TRUE
/obj/item/implant/chem/Initialize(mapload)
. = ..()
create_reagents(50, OPENCONTAINER)
/obj/item/implant/chem/implant(mob/living/target, mob/user, silent = FALSE, force = FALSE)
. = ..()
if(.)
RegisterSignal(target, COMSIG_LIVING_DEATH, PROC_REF(on_death))
/obj/item/implant/chem/removed(mob/target, silent = FALSE, special = FALSE)
. = ..()
if(.)
UnregisterSignal(target, COMSIG_LIVING_DEATH)
/obj/item/implant/chem/proc/on_death(mob/living/source)
SIGNAL_HANDLER
INVOKE_ASYNC(src, TYPE_PROC_REF(/obj/item/implant/chem, activate), reagents.total_volume)
/obj/item/implant/chem/activate(cause)
. = ..()
if(!cause || !imp_in)
return
var/mob/living/carbon/R = imp_in
var/injectamount = null
if (cause == "action_button")
injectamount = reagents.total_volume
else
injectamount = cause
reagents.trans_to(R, injectamount)
to_chat(R, span_hear("You hear a faint beep."))
if(!reagents.total_volume)
to_chat(R, span_hear("You hear a faint click from your chest."))
qdel(src)
/obj/item/implantcase/chem
name = "implant case - 'Remote Chemical'"
desc = "A glass case containing a remote chemical implant."
imp_type = /obj/item/implant/chem
/obj/item/implantcase/chem/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/reagent_containers/syringe) && imp)
W.afterattack(imp, user, TRUE, params)
return TRUE
else
return ..()