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* "Security Implant" rework, prisoner management console updates * Fix conflicts --------- Co-authored-by: Rhials <28870487+Rhials@users.noreply.github.com> Co-authored-by: SomeRandomOwl <somerandomowl@ratchtnet.com> Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
539 lines
20 KiB
Plaintext
539 lines
20 KiB
Plaintext
#define SOURCE_PORTAL 1
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#define DESTINATION_PORTAL 2
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/* Teleportation devices.
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* Contains:
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* Locator
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* Hand-tele
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*/
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/*
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* Locator
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*/
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/obj/item/locator
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name = "bluespace locator"
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desc = "Used to track portable teleportation beacons and targets with embedded tracking implants."
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icon = 'icons/obj/devices/tracker.dmi'
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icon_state = "locator"
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var/temp = null
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obj_flags = CONDUCTS_ELECTRICITY
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w_class = WEIGHT_CLASS_SMALL
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inhand_icon_state = "electronic"
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lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
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throw_speed = 3
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throw_range = 7
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custom_materials = list(/datum/material/iron= SMALL_MATERIAL_AMOUNT * 4)
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var/tracking_range = 35
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/obj/item/locator/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "BluespaceLocator", name)
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ui.open()
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/obj/item/locator/ui_data(mob/user)
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var/list/data = list()
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data["trackingrange"] = tracking_range;
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// Get our current turf location.
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var/turf/sr = get_turf(src)
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if (sr)
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// Check every teleport beacon.
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var/list/tele_beacons = list()
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for(var/obj/item/beacon/W in GLOB.teleportbeacons)
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// Get the tracking beacon's turf location.
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var/turf/tr = get_turf(W)
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// Make sure it's on a turf and that its Z-level matches the tracker's Z-level
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if (tr && tr.z == sr.z)
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// Get the distance between the beacon's turf and our turf
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var/distance = max(abs(tr.x - sr.x), abs(tr.y - sr.y))
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// If the target is too far away, skip over this beacon.
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if(distance > tracking_range)
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continue
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var/beacon_name
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if(W.renamed)
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beacon_name = W.name
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else
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var/area/A = get_area(W)
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beacon_name = A.name
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var/D = dir2text(get_dir(sr, tr))
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tele_beacons += list(list(name = beacon_name, direction = D, distance = distance))
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data["telebeacons"] = tele_beacons
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var/list/track_implants = list()
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for (var/obj/item/implant/beacon/tracking_beacon in GLOB.tracked_implants)
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if (!tracking_beacon.imp_in || !isliving(tracking_beacon.loc))
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continue
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else
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var/mob/living/living_mob = tracking_beacon.loc
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if (living_mob.stat == DEAD)
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if (living_mob.timeofdeath + tracking_beacon.lifespan_postmortem < world.time)
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continue
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var/turf/tr = get_turf(tracking_beacon)
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var/distance = max(abs(tr.x - sr.x), abs(tr.y - sr.y))
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if(distance > tracking_range)
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continue
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var/D = dir2text(get_dir(sr, tr))
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track_implants += list(list(name = tracking_beacon.imp_in.name, direction = D, distance = distance))
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data["trackimplants"] = track_implants
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return data
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#define PORTAL_LOCATION_DANGEROUS "portal_location_dangerous"
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#define PORTAL_DANGEROUS_EDGE_LIMIT 8
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/*
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* Hand-tele
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*/
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/obj/item/hand_tele
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name = "hand tele"
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desc = "A portable item using blue-space technology. One of the buttons opens a portal, the other re-opens your last destination."
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icon = 'icons/obj/devices/tracker.dmi'
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icon_state = "hand_tele"
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inhand_icon_state = "electronic"
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worn_icon_state = "electronic"
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lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
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throwforce = 0
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w_class = WEIGHT_CLASS_SMALL
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throw_speed = 3
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throw_range = 5
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custom_materials = list(/datum/material/iron= SHEET_MATERIAL_AMOUNT * 5)
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armor_type = /datum/armor/item_hand_tele
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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var/list/active_portal_pairs
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var/max_portal_pairs = 3
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/**
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* Represents the last place we teleported to, for making quick portals.
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* Can be in the following states:
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* - null, meaning either this hand tele hasn't been used yet, or the last place it was portalled to was removed.
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* - PORTAL_LOCATION_DANGEROUS, meaning the last place it teleported to was the "None (Dangerous)" location.
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* - A weakref to a /obj/machinery/computer/teleporter, meaning the last place it teleported to was a pre-setup location.
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*/
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var/last_portal_location
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/datum/armor/item_hand_tele
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bomb = 30
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fire = 100
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acid = 100
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/obj/item/hand_tele/Initialize(mapload)
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. = ..()
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active_portal_pairs = list()
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/obj/item/hand_tele/pre_attack(atom/target, mob/user, params)
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if(try_dispel_portal(target, user))
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return TRUE
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return ..()
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/obj/item/hand_tele/proc/try_dispel_portal(atom/target, mob/user)
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if(is_parent_of_portal(target))
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qdel(target)
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to_chat(user, span_notice("You dispel [target] with \the [src]!"))
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return TRUE
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return FALSE
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/obj/item/hand_tele/afterattack(atom/target, mob/user)
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try_dispel_portal(target, user)
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. = ..()
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/obj/item/hand_tele/pre_attack_secondary(atom/target, mob/user, proximity_flag, click_parameters)
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var/portal_location = last_portal_location
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if (isweakref(portal_location))
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var/datum/weakref/last_portal_location_ref = last_portal_location
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portal_location = last_portal_location_ref.resolve()
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if (isnull(portal_location))
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to_chat(user, span_warning("[src] flashes briefly. No target is locked in."))
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return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
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try_create_portal_to(user, portal_location)
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return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
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/obj/item/hand_tele/attack_self(mob/user)
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if (!can_teleport_notifies(user))
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return
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//SKYRAT EDIT BEGIN
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var/turf/my_turf = get_turf(src)
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if(is_away_level(my_turf.z))
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to_chat(user, "<span class='warning'>[src] cannot be used here!</span>")
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return
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//SKYRAT EDIT END
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var/list/locations = list()
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for(var/obj/machinery/computer/teleporter/computer as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/computer/teleporter))
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var/atom/target = computer.target_ref?.resolve()
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if(!target)
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computer.target_ref = null
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continue
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var/area/computer_area = get_area(target)
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if(!computer_area || (computer_area.area_flags & NOTELEPORT))
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continue
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if(computer.power_station?.teleporter_hub && computer.power_station.engaged)
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locations["[get_area(target)] (Active)"] = computer
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else
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locations["[get_area(target)] (Inactive)"] = computer
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locations["None (Dangerous)"] = PORTAL_LOCATION_DANGEROUS
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var/teleport_location_key = tgui_input_list(user, "Teleporter to lock on", "Hand Teleporter", sort_list(locations))
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if (isnull(teleport_location_key))
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return
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if(user.get_active_held_item() != src || user.incapacitated())
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return
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// Not always a datum, but needed for IS_WEAKREF_OF to cast properly.
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var/datum/teleport_location = locations[teleport_location_key]
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if (!try_create_portal_to(user, teleport_location))
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return
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if (teleport_location == PORTAL_LOCATION_DANGEROUS)
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last_portal_location = PORTAL_LOCATION_DANGEROUS
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else if (!IS_WEAKREF_OF(teleport_location, last_portal_location))
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if (isweakref(teleport_location))
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var/datum/weakref/about_to_replace_location_ref = last_portal_location
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var/obj/machinery/computer/teleporter/about_to_replace_location = about_to_replace_location_ref.resolve()
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if (about_to_replace_location)
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UnregisterSignal(about_to_replace_location, COMSIG_TELEPORTER_NEW_TARGET)
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RegisterSignal(teleport_location, COMSIG_TELEPORTER_NEW_TARGET, PROC_REF(on_teleporter_new_target))
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last_portal_location = WEAKREF(teleport_location)
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/// Takes either PORTAL_LOCATION_DANGEROUS or an /obj/machinery/computer/teleport/computer.
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/obj/item/hand_tele/proc/try_create_portal_to(mob/user, teleport_location)
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if (length(active_portal_pairs) >= max_portal_pairs)
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user.show_message(span_notice("[src] is recharging!"))
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return
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var/atom/teleport_target
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if (teleport_location == PORTAL_LOCATION_DANGEROUS)
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var/list/dangerous_turfs = list()
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for(var/turf/dangerous_turf in urange(10, orange=1))
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if(dangerous_turf.x > world.maxx - PORTAL_DANGEROUS_EDGE_LIMIT || dangerous_turf.x < PORTAL_DANGEROUS_EDGE_LIMIT)
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continue //putting them at the edge is dumb
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if(dangerous_turf.y > world.maxy - PORTAL_DANGEROUS_EDGE_LIMIT || dangerous_turf.y < PORTAL_DANGEROUS_EDGE_LIMIT)
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continue
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var/area/dangerous_area = dangerous_turf.loc
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if(dangerous_area.area_flags & NOTELEPORT)
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continue
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dangerous_turfs += dangerous_turf
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teleport_target = pick(dangerous_turfs)
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else
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var/obj/machinery/computer/teleporter/computer = teleport_location
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var/atom/target = computer.target_ref?.resolve()
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if(!target)
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computer.target_ref = null
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teleport_target = target
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if (teleport_target == null)
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to_chat(user, span_notice("[src] vibrates, then stops. Maybe you should try something else."))
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return
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var/area/teleport_area = get_area(teleport_target)
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if (teleport_area.area_flags & NOTELEPORT)
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to_chat(user, span_notice("[src] is malfunctioning."))
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return
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if (!can_teleport_notifies(user))
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return
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var/list/obj/effect/portal/created = create_portal_pair(get_turf(user), get_teleport_turf(get_turf(teleport_target)), 300, 1, null)
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if(LAZYLEN(created) != 2)
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return
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var/obj/effect/portal/portal1 = created[1]
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var/obj/effect/portal/portal2 = created[2]
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RegisterSignal(portal1, COMSIG_QDELETING, PROC_REF(on_portal_destroy))
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RegisterSignal(portal2, COMSIG_QDELETING, PROC_REF(on_portal_destroy))
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try_move_adjacent(portal1, user.dir)
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active_portal_pairs[portal1] = portal2
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investigate_log("was used by [key_name(user)] at [AREACOORD(user)] to create a portal pair with destinations [AREACOORD(portal1)] and [AREACOORD(portal2)].", INVESTIGATE_PORTAL)
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add_fingerprint(user)
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user.show_message(span_notice("Locked in."), MSG_AUDIBLE)
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return TRUE
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/obj/item/hand_tele/proc/can_teleport_notifies(mob/user)
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var/turf/current_location = get_turf(user)
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var/area/current_area = current_location.loc
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if (!current_location || (current_area.area_flags & NOTELEPORT) || is_away_level(current_location.z) || !isturf(user.loc))
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to_chat(user, span_notice("[src] is malfunctioning."))
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return FALSE
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return TRUE
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/obj/item/hand_tele/proc/on_teleporter_new_target(datum/source)
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SIGNAL_HANDLER
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if (IS_WEAKREF_OF(source, last_portal_location))
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last_portal_location = null
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UnregisterSignal(source, COMSIG_TELEPORTER_NEW_TARGET)
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/obj/item/hand_tele/proc/on_portal_destroy(obj/effect/portal/P)
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SIGNAL_HANDLER
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active_portal_pairs -= P //If this portal pair is made by us it'll be erased along with the other portal by the portal.
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/obj/item/hand_tele/proc/is_parent_of_portal(obj/effect/portal/P)
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if(!istype(P))
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return FALSE
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if(active_portal_pairs[P])
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return SOURCE_PORTAL
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for(var/i in active_portal_pairs)
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if(active_portal_pairs[i] == P)
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return DESTINATION_PORTAL
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return FALSE
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/obj/item/hand_tele/suicide_act(mob/living/user)
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if(iscarbon(user))
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user.visible_message(span_suicide("[user] is creating a weak portal and sticking [user.p_their()] head through! It looks like [user.p_theyre()] trying to commit suicide!"))
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var/mob/living/carbon/itemUser = user
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var/obj/item/bodypart/head/head = itemUser.get_bodypart(BODY_ZONE_HEAD)
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if(head)
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head.drop_limb()
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var/list/safeLevels = SSmapping.levels_by_any_trait(list(ZTRAIT_SPACE_RUINS, ZTRAIT_LAVA_RUINS, ZTRAIT_STATION, ZTRAIT_MINING))
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head.forceMove(locate(rand(1, world.maxx), rand(1, world.maxy), pick(safeLevels)))
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itemUser.visible_message(span_suicide("The portal snaps closed taking [user]'s head with it!"))
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else
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itemUser.visible_message(span_suicide("[user] looks even further depressed as they realize they do not have a head...and suddenly dies of shame!"))
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return BRUTELOSS
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/obj/item/syndicate_teleporter
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name = "experimental teleporter"
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desc = "A reverse-engineered version of the Nanotrasen handheld teleporter. Lacks the advanced safety features of its counterpart. A three-headed serpent can be seen on the back."
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icon = 'icons/obj/devices/tracker.dmi'
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icon_state = "syndi-tele"
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throwforce = 5
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w_class = WEIGHT_CLASS_SMALL
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throw_speed = 4
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throw_range = 10
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obj_flags = CONDUCTS_ELECTRICITY
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inhand_icon_state = "electronic"
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lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
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//Uses of the device left
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var/charges = 4
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//The maximum number of stored uses
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var/max_charges = 4
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///Minimum distance to teleport user forward
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var/minimum_teleport_distance = 4
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///Maximum distance to teleport user forward
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var/maximum_teleport_distance = 8
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//How far the emergency teleport checks for a safe position
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var/parallel_teleport_distance = 3
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/obj/item/syndicate_teleporter/Initialize(mapload)
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. = ..()
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START_PROCESSING(SSobj, src)
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/obj/item/syndicate_teleporter/Destroy(force)
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/item/syndicate_teleporter/examine(mob/user)
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. = ..()
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. += span_notice("[src] has <b>[charges]</b> out of [max_charges] charges left.")
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/obj/item/syndicate_teleporter/attack_self(mob/user)
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. = ..()
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if(.)
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return
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attempt_teleport(user = user, triggered_by_emp = FALSE)
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return TRUE
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/obj/item/syndicate_teleporter/process(seconds_per_tick, times_fired)
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if(SPT_PROB(10, seconds_per_tick) && charges < max_charges)
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charges++
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if(ishuman(loc))
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var/mob/living/carbon/human/holder = loc
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balloon_alert(holder, "teleporter beeps")
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playsound(src, 'sound/machines/twobeep.ogg', 10, TRUE, extrarange = SILENCED_SOUND_EXTRARANGE, falloff_distance = 0)
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/obj/item/syndicate_teleporter/emp_act(severity)
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if(!prob(50/severity))
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return
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var/teleported_something = FALSE
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if(ishuman(loc))
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var/mob/living/carbon/human/holder = loc
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balloon_alert(holder, "teleporter buzzes!")
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attempt_teleport(user = holder, triggered_by_emp = TRUE)
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else
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var/turf/teleport_turf = get_turf(src)
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for(var/mob/living/mob_on_same_tile in teleport_turf)
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if(!teleported_something)
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teleported_something = TRUE
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attempt_teleport(user = mob_on_same_tile, triggered_by_emp = TRUE, not_holding_tele = TRUE)
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if(!teleported_something)
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visible_message(span_danger("[src] blinks out of existence!"))
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do_sparks(2, 1, src)
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qdel(src)
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/**
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* Tries to teleport the user forward based on random number between min/max teleport distance vars.
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* If destination is closed turf, try to save user from gibbing via a panic teleport.
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* Wearing bag of holding or triggering teleport via EMP removes panic teleport, higher chance of being gibbed.
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* Mobs on same tile as destination get telefragged.
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**/
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/obj/item/syndicate_teleporter/proc/attempt_teleport(mob/user, triggered_by_emp = FALSE, not_holding_tele = FALSE)
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if(!charges && !triggered_by_emp)
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balloon_alert(user, "recharging!")
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return
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var/turf/current_location = get_turf(user)
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if(malfunctioning(user, current_location))
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if(not_holding_tele)
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return
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balloon_alert(user, "malfunctioning!")
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return
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var/teleport_distance = rand(minimum_teleport_distance, maximum_teleport_distance)
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var/turf/destination = get_teleport_loc(current_location, user, teleport_distance)
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var/bagholdingcheck = FALSE
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if(iscarbon(user))
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var/mob/living/carbon/teleporting_guy = user
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if(locate(/obj/item/storage/backpack/holding) in teleporting_guy.get_all_gear())
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bagholdingcheck = TRUE
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if(isclosedturf(destination))
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if(!triggered_by_emp && !bagholdingcheck)
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panic_teleport(user, destination) //We're in a wall, engage emergency parallel teleport.
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else
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if(bagholdingcheck && !not_holding_tele)
|
|
to_chat(user, span_warning("The bluespace interface on your bag of holding interferes with the teleport!"))
|
|
get_fragged(user, destination, not_holding_tele) //EMP teleported you into a wall? Wearing a BoH? You're dead.
|
|
else
|
|
telefrag(destination, user)
|
|
do_teleport(user, destination, channel = TELEPORT_CHANNEL_FREE)
|
|
charges = max(charges - 1, 0)
|
|
new /obj/effect/temp_visual/teleport_abductor/syndi_teleporter(current_location)
|
|
new /obj/effect/temp_visual/teleport_abductor/syndi_teleporter(destination)
|
|
make_bloods(current_location, destination, user)
|
|
playsound(current_location, SFX_SPARKS, 50, 1, SHORT_RANGE_SOUND_EXTRARANGE)
|
|
playsound(destination, 'sound/effects/phasein.ogg', 25, 1, SHORT_RANGE_SOUND_EXTRARANGE)
|
|
playsound(destination, SFX_SPARKS, 50, 1, SHORT_RANGE_SOUND_EXTRARANGE)
|
|
|
|
/obj/item/syndicate_teleporter/proc/malfunctioning(mob/guy_teleporting, turf/current_location)
|
|
var/area/current_area = get_area(current_location)
|
|
if(!current_location)
|
|
return TRUE
|
|
if(current_area.area_flags & NOTELEPORT)
|
|
return TRUE
|
|
if(is_away_level(current_location.z))
|
|
return TRUE
|
|
if(is_centcom_level(current_location.z))
|
|
return TRUE
|
|
if(is_reserved_level(current_location.z))
|
|
return TRUE
|
|
if(!isturf(guy_teleporting.loc))
|
|
return TRUE
|
|
return FALSE
|
|
|
|
/**
|
|
* Checks parallel_teleport_distance amount of tiles parallel to user's teleport destination.
|
|
* If no valid closed turfs found, gib user.
|
|
**/
|
|
/obj/item/syndicate_teleporter/proc/panic_teleport(mob/user, turf/destination)
|
|
var/turf/mobloc = get_turf(user)
|
|
var/turf/emergency_destination = get_teleport_loc(destination, user, distance = 0, closed_turf_check = TRUE, errorx = parallel_teleport_distance)
|
|
|
|
if(emergency_destination)
|
|
telefrag(emergency_destination, user)
|
|
do_teleport(user, emergency_destination, channel = TELEPORT_CHANNEL_FREE)
|
|
charges = max(charges - 1, 0)
|
|
new /obj/effect/temp_visual/teleport_abductor/syndi_teleporter(mobloc)
|
|
new /obj/effect/temp_visual/teleport_abductor/syndi_teleporter(emergency_destination)
|
|
balloon_alert(user, "emergency teleport triggered!")
|
|
if (!HAS_TRAIT(user, TRAIT_NOBLOOD))
|
|
make_bloods(mobloc, emergency_destination, user)
|
|
playsound(mobloc, SFX_SPARKS, 50, 1, SHORT_RANGE_SOUND_EXTRARANGE)
|
|
playsound(emergency_destination, 'sound/effects/phasein.ogg', 25, 1, SHORT_RANGE_SOUND_EXTRARANGE)
|
|
playsound(emergency_destination, SFX_SPARKS, 50, 1, SHORT_RANGE_SOUND_EXTRARANGE)
|
|
else //We tried to save. We failed. Death time.
|
|
get_fragged(user, destination)
|
|
|
|
///Force move victim to destination, explode destination, drop all victim's items, gib them
|
|
/obj/item/syndicate_teleporter/proc/get_fragged(mob/living/victim, turf/destination, not_holding_tele = FALSE)
|
|
var/turf/mobloc = get_turf(victim)
|
|
victim.forceMove(destination)
|
|
new /obj/effect/temp_visual/teleport_abductor/syndi_teleporter(mobloc)
|
|
new /obj/effect/temp_visual/teleport_abductor/syndi_teleporter(destination)
|
|
playsound(mobloc, SFX_SPARKS, 50, TRUE, SHORT_RANGE_SOUND_EXTRARANGE)
|
|
playsound(destination, SFX_SPARKS, 50, TRUE, SHORT_RANGE_SOUND_EXTRARANGE)
|
|
playsound(destination, "sound/magic/disintegrate.ogg", 50, TRUE, SHORT_RANGE_SOUND_EXTRARANGE)
|
|
if(!not_holding_tele)
|
|
to_chat(victim, span_userdanger("You teleport into [destination], [src] tries to save you, but..."))
|
|
else
|
|
to_chat(victim, span_userdanger("You teleport into [destination]."))
|
|
destination.ex_act(EXPLODE_HEAVY)
|
|
victim.unequip_everything()
|
|
victim.investigate_log("has been gibbed by [src].", INVESTIGATE_DEATHS)
|
|
victim.gib(DROP_ALL_REMAINS)
|
|
|
|
///Damage and stun all mobs in fragging_location turf, called after a teleport
|
|
/obj/item/syndicate_teleporter/proc/telefrag(turf/fragging_location, mob/user) // Don't let this gib. Never let this gib.
|
|
for(var/mob/living/victim in fragging_location)//Hit everything in the turf
|
|
victim.apply_damage(20, BRUTE)
|
|
victim.Paralyze(6 SECONDS)
|
|
to_chat(victim, span_warning("[user] teleports into you, knocking you to the floor with the bluespace wave!"))
|
|
|
|
///Bleed and make blood splatters at tele start and end points
|
|
/obj/item/syndicate_teleporter/proc/make_bloods(turf/old_location, turf/new_location, mob/user)
|
|
var/mob/living/carbon/carbon_user = user
|
|
carbon_user.add_splatter_floor(old_location)
|
|
carbon_user.add_splatter_floor(new_location)
|
|
carbon_user.bleed(10)
|
|
|
|
/obj/item/paper/syndicate_teleporter
|
|
name = "Teleporter Guide"
|
|
default_raw_text = {"
|
|
<b>Instructions on your new prototype teleporter:</b><br>
|
|
<br>
|
|
This teleporter will teleport the user 4-8 meters in the direction they are facing.<br>
|
|
<br>
|
|
It has 4 charges, and will recharge over time randomly. No, sticking the teleporter into an APC, microwave, or electrified airlock will not make it charge faster.<br>
|
|
<br>
|
|
<b>Warning:</b> Teleporting into walls will activate a failsafe teleport parallel up to 3 meters, but the user will be ripped apart if it fails to find a safe location.<br>
|
|
<br>
|
|
Do not expose the teleporter to electromagnetic pulses. Unwanted malfunctions may occur.
|
|
<br>
|
|
Final word of caution: the technology involved is experimental in nature. Although many years of research have allowed us to prevent leaving your organs behind, it simply cannot account for all of the liquid in your body.
|
|
"}
|
|
|
|
/obj/item/storage/box/syndie_kit/syndicate_teleporter
|
|
name = "syndicate teleporter kit"
|
|
|
|
/obj/item/storage/box/syndie_kit/syndicate_teleporter/PopulateContents()
|
|
new /obj/item/syndicate_teleporter(src)
|
|
new /obj/item/paper/syndicate_teleporter(src)
|
|
|
|
/obj/effect/temp_visual/teleport_abductor/syndi_teleporter
|
|
duration = 5
|
|
|
|
#undef PORTAL_LOCATION_DANGEROUS
|
|
#undef PORTAL_DANGEROUS_EDGE_LIMIT
|
|
|
|
#undef SOURCE_PORTAL
|
|
#undef DESTINATION_PORTAL
|