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Conflicts: code/game/gamemodes/setupgame.dm code/modules/mob/living/carbon/human/life.dm code/modules/reagents/Chemistry-Machinery.dm
31 lines
924 B
Plaintext
31 lines
924 B
Plaintext
/datum/subsystem/ticker/proc/setupGenetics()
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var/list/avnums = new /list(DNA_STRUC_ENZYMES_BLOCKS)
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for(var/i=1, i<=DNA_STRUC_ENZYMES_BLOCKS, i++)
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avnums[i] = i
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for(var/A in typesof(/datum/mutation/human) - /datum/mutation/human)
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var/datum/mutation/human/B = new A()
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if(B.dna_block == NON_SCANNABLE) return
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B.dna_block = pick_n_take(avnums)
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if(B.quality == POSITIVE)
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good_mutations |= B
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else if(B.quality == NEGATIVE)
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bad_mutations |= B
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else if(B.quality == MINOR_NEGATIVE)
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not_good_mutations |= B
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/datum/subsystem/ticker/proc/setupFactions()
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// Populate the factions list:
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for(var/typepath in typesof(/datum/faction))
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var/datum/faction/F = new typepath()
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if(!F.name)
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qdel(F)
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continue
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else
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factions.Add(F)
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availablefactions.Add(F)
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// Populate the syndicate coalition:
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for(var/datum/faction/syndicate/S in factions)
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syndicate_coalition.Add(S)
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