Files
Bubberstation/code/game/gamemodes/setupgame.dm
carnie a3f5e7ebfd Merge branch 'master' of https://github.com/tgstation/-tg-station into SubSystems
Conflicts:
	code/game/gamemodes/setupgame.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/reagents/Chemistry-Machinery.dm
2015-01-04 01:52:14 +00:00

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/datum/subsystem/ticker/proc/setupGenetics()
var/list/avnums = new /list(DNA_STRUC_ENZYMES_BLOCKS)
for(var/i=1, i<=DNA_STRUC_ENZYMES_BLOCKS, i++)
avnums[i] = i
for(var/A in typesof(/datum/mutation/human) - /datum/mutation/human)
var/datum/mutation/human/B = new A()
if(B.dna_block == NON_SCANNABLE) return
B.dna_block = pick_n_take(avnums)
if(B.quality == POSITIVE)
good_mutations |= B
else if(B.quality == NEGATIVE)
bad_mutations |= B
else if(B.quality == MINOR_NEGATIVE)
not_good_mutations |= B
/datum/subsystem/ticker/proc/setupFactions()
// Populate the factions list:
for(var/typepath in typesof(/datum/faction))
var/datum/faction/F = new typepath()
if(!F.name)
qdel(F)
continue
else
factions.Add(F)
availablefactions.Add(F)
// Populate the syndicate coalition:
for(var/datum/faction/syndicate/S in factions)
syndicate_coalition.Add(S)