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Fixes dropped resuply canisters having most charges go in a single canister (and going above the initial charge amount). Fixes exploit with cult constructs creation.
65 lines
1.6 KiB
Plaintext
65 lines
1.6 KiB
Plaintext
/obj/item/weapon/vending_refill
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name = "resupply canister"
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var/machine_name = "Generic"
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icon = 'icons/obj/vending_restock.dmi'
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icon_state = "refill_snack"
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item_state = "restock_unit"
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flags = CONDUCT
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force = 7.0
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throwforce = 10.0
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throw_speed = 1
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throw_range = 7
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w_class = 4.0
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var/charges = 0 //how many restocking "charges" the refill has
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/obj/item/weapon/vending_refill/New(amt = -1)
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..()
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name = "\improper [machine_name] restocking unit"
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if(isnum(amt) && amt > -1)
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charges = amt
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/obj/item/weapon/vending_refill/examine(mob/user)
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..()
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if(charges)
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user << "It can restock [charges] item(s)."
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else
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user << "It's empty!"
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//NOTE I decided to go for about 1/3 of a machine's capacity
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/obj/item/weapon/vending_refill/boozeomat
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machine_name = "Booze-O-Mat"
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icon_state = "refill_booze"
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charges = 54//of 162
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/obj/item/weapon/vending_refill/coffee
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machine_name = "Solar's Best Hot Drinks"
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icon_state = "refill_joe"
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charges = 28//of 85
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/obj/item/weapon/vending_refill/snack
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machine_name = "Getmore Chocolate Corp"
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charges = 14//of 42
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/obj/item/weapon/vending_refill/cola
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machine_name = "Robust Softdrinks"
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icon_state = "refill_cola"
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charges = 22//of 66
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/obj/item/weapon/vending_refill/cigarette
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machine_name = "ShadyCigs Deluxe"
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icon_state = "refill_smoke"
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charges = 14// of 42
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/obj/item/weapon/vending_refill/autodrobe
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machine_name = "AutoDrobe"
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icon_state = "refill_costume"
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charges = 29// of 87
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/obj/item/weapon/vending_refill/clothing
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machine_name = "ClothesMate"
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icon_state = "refill_clothes"
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charges = 30// of 90
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