mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-14 03:32:00 +00:00
# Disclaimer: No Goon code was referenced or used in the making of this PR ## About The Pull Request [Design Document (Read this for more information)](https://hackmd.io/@L9JPMsZhRO2wI25rNI6GYg/rkYKM9Yc6) This PR adds Spies as a new roundstart antagonist type, inspired by Spy-Thiefs from Goonstation. Spies are tasked with stealing various objects around the station, from insulated gloves to the black box, from the clown's left leg to the bridge's communications console. For every item stolen, the Spy is rewarded with a random item from the Syndicate Uplink, plus some items uniquely available to the Spy. Stolen items are then shipped off and sold on the Black Market Uplink, allowing the crew - or maybe some other evil-doers - to get their hands on them.  More ideas for theft items and bounties are welcome. ## Why It's Good For The Game See the design document for more information. In short: Adds a solo antagonist which has less impact than your Traitors and Heretics, but more impact than Paradox Clones and Thieves. In other words: On the same tier as old traitors. Seeks to embrace the sandbox aspect of antagonists more by having no precise greentext objective, and instead some suggestions for chaos you can embark in. Have fun with it! ## Changelog 🆑 Melbert add: Spies may now roam the halls of Space Station 13. Watch your belongings closely. /🆑
743 lines
23 KiB
Plaintext
743 lines
23 KiB
Plaintext
GLOBAL_VAR_INIT(revolutionary_win, FALSE)
|
|
|
|
//////////////////////////////////////////////
|
|
// //
|
|
// SYNDICATE TRAITORS //
|
|
// //
|
|
//////////////////////////////////////////////
|
|
|
|
/datum/dynamic_ruleset/roundstart/traitor
|
|
name = "Traitors"
|
|
antag_flag = ROLE_TRAITOR
|
|
antag_datum = /datum/antagonist/traitor
|
|
minimum_required_age = 0
|
|
protected_roles = list(
|
|
JOB_CAPTAIN,
|
|
JOB_DETECTIVE,
|
|
JOB_HEAD_OF_SECURITY,
|
|
JOB_PRISONER,
|
|
JOB_SECURITY_OFFICER,
|
|
JOB_WARDEN,
|
|
)
|
|
restricted_roles = list(
|
|
JOB_AI,
|
|
JOB_CYBORG,
|
|
)
|
|
required_candidates = 1
|
|
weight = 5
|
|
cost = 8 // Avoid raising traitor threat above this, as it is the default low cost ruleset.
|
|
scaling_cost = 9
|
|
requirements = list(8,8,8,8,8,8,8,8,8,8)
|
|
antag_cap = list("denominator" = 38)
|
|
var/autotraitor_cooldown = (15 MINUTES)
|
|
|
|
/datum/dynamic_ruleset/roundstart/traitor/pre_execute(population)
|
|
. = ..()
|
|
var/num_traitors = get_antag_cap(population) * (scaled_times + 1)
|
|
for (var/i = 1 to num_traitors)
|
|
if(candidates.len <= 0)
|
|
break
|
|
var/mob/M = pick_n_take(candidates)
|
|
assigned += M.mind
|
|
M.mind.special_role = ROLE_TRAITOR
|
|
M.mind.restricted_roles = restricted_roles
|
|
GLOB.pre_setup_antags += M.mind
|
|
return TRUE
|
|
|
|
//////////////////////////////////////////////
|
|
// //
|
|
// MALFUNCTIONING AI //
|
|
// //
|
|
//////////////////////////////////////////////
|
|
|
|
/datum/dynamic_ruleset/roundstart/malf_ai
|
|
name = "Malfunctioning AI"
|
|
antag_flag = ROLE_MALF
|
|
antag_datum = /datum/antagonist/malf_ai
|
|
minimum_required_age = 14
|
|
exclusive_roles = list(JOB_AI)
|
|
required_candidates = 1
|
|
weight = 3
|
|
cost = 18
|
|
requirements = list(101,101,101,80,60,50,30,20,10,10)
|
|
antag_cap = 1
|
|
flags = HIGH_IMPACT_RULESET
|
|
|
|
/datum/dynamic_ruleset/roundstart/malf_ai/ready(forced)
|
|
var/datum/job/ai_job = SSjob.GetJobType(/datum/job/ai)
|
|
|
|
// If we're not forced, we're going to make sure we can actually have an AI in this shift,
|
|
if(!forced && min(ai_job.total_positions - ai_job.current_positions, ai_job.spawn_positions) <= 0)
|
|
log_dynamic("FAIL: [src] could not run, because there is nobody who wants to be an AI")
|
|
return FALSE
|
|
|
|
return ..()
|
|
|
|
/datum/dynamic_ruleset/roundstart/malf_ai/pre_execute(population)
|
|
. = ..()
|
|
|
|
var/datum/job/ai_job = SSjob.GetJobType(/datum/job/ai)
|
|
// Maybe a bit too pedantic, but there should never be more malf AIs than there are available positions, spawn positions or antag cap allocations.
|
|
var/num_malf = min(get_antag_cap(population), min(ai_job.total_positions - ai_job.current_positions, ai_job.spawn_positions))
|
|
for (var/i in 1 to num_malf)
|
|
if(candidates.len <= 0)
|
|
break
|
|
var/mob/new_malf = pick_n_take(candidates)
|
|
assigned += new_malf.mind
|
|
new_malf.mind.special_role = ROLE_MALF
|
|
GLOB.pre_setup_antags += new_malf.mind
|
|
// We need an AI for the malf roundstart ruleset to execute. This means that players who get selected as malf AI get priority, because antag selection comes before role selection.
|
|
LAZYADDASSOC(SSjob.dynamic_forced_occupations, new_malf, "AI")
|
|
return TRUE
|
|
|
|
//////////////////////////////////////////
|
|
// //
|
|
// BLOOD BROTHERS //
|
|
// //
|
|
//////////////////////////////////////////
|
|
|
|
/datum/dynamic_ruleset/roundstart/traitorbro
|
|
name = "Blood Brothers"
|
|
antag_flag = ROLE_BROTHER
|
|
antag_datum = /datum/antagonist/brother
|
|
protected_roles = list(
|
|
JOB_CAPTAIN,
|
|
JOB_DETECTIVE,
|
|
JOB_HEAD_OF_SECURITY,
|
|
JOB_PRISONER,
|
|
JOB_SECURITY_OFFICER,
|
|
JOB_WARDEN,
|
|
)
|
|
restricted_roles = list(
|
|
JOB_AI,
|
|
JOB_CYBORG,
|
|
)
|
|
weight = 5
|
|
cost = 8
|
|
scaling_cost = 15
|
|
requirements = list(40,30,30,20,20,15,15,15,10,10)
|
|
antag_cap = 1
|
|
|
|
/datum/dynamic_ruleset/roundstart/traitorbro/pre_execute(population)
|
|
. = ..()
|
|
|
|
for (var/_ in 1 to get_antag_cap(population) * (scaled_times + 1))
|
|
var/mob/candidate = pick_n_take(candidates)
|
|
if (isnull(candidate))
|
|
break
|
|
|
|
assigned += candidate.mind
|
|
candidate.mind.restricted_roles = restricted_roles
|
|
candidate.mind.special_role = ROLE_BROTHER
|
|
GLOB.pre_setup_antags += candidate.mind
|
|
|
|
return TRUE
|
|
|
|
/datum/dynamic_ruleset/roundstart/traitorbro/execute()
|
|
for (var/datum/mind/mind in assigned)
|
|
var/datum/team/brother_team/team = new
|
|
team.add_member(mind)
|
|
team.forge_brother_objectives()
|
|
mind.add_antag_datum(/datum/antagonist/brother, team)
|
|
GLOB.pre_setup_antags -= mind
|
|
|
|
return TRUE
|
|
|
|
//////////////////////////////////////////////
|
|
// //
|
|
// CHANGELINGS //
|
|
// //
|
|
//////////////////////////////////////////////
|
|
|
|
/datum/dynamic_ruleset/roundstart/changeling
|
|
name = "Changelings"
|
|
antag_flag = ROLE_CHANGELING
|
|
antag_datum = /datum/antagonist/changeling
|
|
protected_roles = list(
|
|
JOB_CAPTAIN,
|
|
JOB_DETECTIVE,
|
|
JOB_HEAD_OF_SECURITY,
|
|
JOB_PRISONER,
|
|
JOB_SECURITY_OFFICER,
|
|
JOB_WARDEN,
|
|
)
|
|
restricted_roles = list(
|
|
JOB_AI,
|
|
JOB_CYBORG,
|
|
)
|
|
required_candidates = 1
|
|
weight = 3
|
|
cost = 16
|
|
scaling_cost = 10
|
|
requirements = list(70,70,60,50,40,20,20,10,10,10)
|
|
antag_cap = list("denominator" = 29)
|
|
|
|
/datum/dynamic_ruleset/roundstart/changeling/pre_execute(population)
|
|
. = ..()
|
|
var/num_changelings = get_antag_cap(population) * (scaled_times + 1)
|
|
for (var/i = 1 to num_changelings)
|
|
if(candidates.len <= 0)
|
|
break
|
|
var/mob/M = pick_n_take(candidates)
|
|
assigned += M.mind
|
|
M.mind.restricted_roles = restricted_roles
|
|
M.mind.special_role = ROLE_CHANGELING
|
|
GLOB.pre_setup_antags += M.mind
|
|
return TRUE
|
|
|
|
/datum/dynamic_ruleset/roundstart/changeling/execute()
|
|
for(var/datum/mind/changeling in assigned)
|
|
var/datum/antagonist/changeling/new_antag = new antag_datum()
|
|
changeling.add_antag_datum(new_antag)
|
|
GLOB.pre_setup_antags -= changeling
|
|
return TRUE
|
|
|
|
//////////////////////////////////////////////
|
|
// //
|
|
// HERETICS //
|
|
// //
|
|
//////////////////////////////////////////////
|
|
|
|
/datum/dynamic_ruleset/roundstart/heretics
|
|
name = "Heretics"
|
|
antag_flag = ROLE_HERETIC
|
|
antag_datum = /datum/antagonist/heretic
|
|
protected_roles = list(
|
|
JOB_CAPTAIN,
|
|
JOB_DETECTIVE,
|
|
JOB_HEAD_OF_SECURITY,
|
|
JOB_PRISONER,
|
|
JOB_SECURITY_OFFICER,
|
|
JOB_WARDEN,
|
|
)
|
|
restricted_roles = list(
|
|
JOB_AI,
|
|
JOB_CYBORG,
|
|
)
|
|
required_candidates = 1
|
|
weight = 3
|
|
cost = 10
|
|
scaling_cost = 9
|
|
requirements = list(101,101,60,30,30,25,20,15,10,10)
|
|
antag_cap = list("denominator" = 24)
|
|
ruleset_lazy_templates = list(LAZY_TEMPLATE_KEY_HERETIC_SACRIFICE)
|
|
|
|
|
|
/datum/dynamic_ruleset/roundstart/heretics/pre_execute(population)
|
|
. = ..()
|
|
var/num_ecult = get_antag_cap(population) * (scaled_times + 1)
|
|
|
|
for (var/i = 1 to num_ecult)
|
|
if(candidates.len <= 0)
|
|
break
|
|
var/mob/picked_candidate = pick_n_take(candidates)
|
|
assigned += picked_candidate.mind
|
|
picked_candidate.mind.restricted_roles = restricted_roles
|
|
picked_candidate.mind.special_role = ROLE_HERETIC
|
|
GLOB.pre_setup_antags += picked_candidate.mind
|
|
return TRUE
|
|
|
|
/datum/dynamic_ruleset/roundstart/heretics/execute()
|
|
|
|
for(var/c in assigned)
|
|
var/datum/mind/cultie = c
|
|
var/datum/antagonist/heretic/new_antag = new antag_datum()
|
|
cultie.add_antag_datum(new_antag)
|
|
GLOB.pre_setup_antags -= cultie
|
|
|
|
return TRUE
|
|
|
|
|
|
//////////////////////////////////////////////
|
|
// //
|
|
// WIZARDS //
|
|
// //
|
|
//////////////////////////////////////////////
|
|
|
|
// Dynamic is a wonderful thing that adds wizards to every round and then adds even more wizards during the round.
|
|
/datum/dynamic_ruleset/roundstart/wizard
|
|
name = "Wizard"
|
|
antag_flag = ROLE_WIZARD
|
|
antag_datum = /datum/antagonist/wizard
|
|
flags = HIGH_IMPACT_RULESET
|
|
minimum_required_age = 14
|
|
restricted_roles = list(
|
|
JOB_CAPTAIN,
|
|
JOB_HEAD_OF_SECURITY,
|
|
) // Just to be sure that a wizard getting picked won't ever imply a Captain or HoS not getting drafted
|
|
required_candidates = 1
|
|
weight = 2
|
|
cost = 20
|
|
requirements = list(90,90,90,80,60,40,30,20,10,10)
|
|
ruleset_lazy_templates = list(LAZY_TEMPLATE_KEY_WIZARDDEN)
|
|
|
|
/datum/dynamic_ruleset/roundstart/wizard/ready(forced = FALSE)
|
|
if(!check_candidates())
|
|
return FALSE
|
|
if(!length(GLOB.wizardstart))
|
|
log_admin("Cannot accept Wizard ruleset. Couldn't find any wizard spawn points.")
|
|
message_admins("Cannot accept Wizard ruleset. Couldn't find any wizard spawn points.")
|
|
return FALSE
|
|
return ..()
|
|
|
|
/datum/dynamic_ruleset/roundstart/wizard/round_result()
|
|
for(var/datum/antagonist/wizard/wiz in GLOB.antagonists)
|
|
var/mob/living/real_wiz = wiz.owner?.current
|
|
if(isnull(real_wiz))
|
|
continue
|
|
|
|
var/turf/wiz_location = get_turf(real_wiz)
|
|
// If this wiz is alive AND not in an away level, then we know not all wizards are dead and can leave entirely
|
|
if(considered_alive(wiz.owner) && wiz_location && !is_away_level(wiz_location.z))
|
|
return
|
|
|
|
SSticker.news_report = WIZARD_KILLED
|
|
|
|
/datum/dynamic_ruleset/roundstart/wizard/pre_execute()
|
|
. = ..()
|
|
if(GLOB.wizardstart.len == 0)
|
|
return FALSE
|
|
var/mob/M = pick_n_take(candidates)
|
|
if (M)
|
|
assigned += M.mind
|
|
M.mind.set_assigned_role(SSjob.GetJobType(/datum/job/space_wizard))
|
|
M.mind.special_role = ROLE_WIZARD
|
|
|
|
return TRUE
|
|
|
|
/datum/dynamic_ruleset/roundstart/wizard/execute()
|
|
for(var/datum/mind/M in assigned)
|
|
M.current.forceMove(pick(GLOB.wizardstart))
|
|
M.add_antag_datum(new antag_datum())
|
|
return TRUE
|
|
|
|
//////////////////////////////////////////////
|
|
// //
|
|
// BLOOD CULT //
|
|
// //
|
|
//////////////////////////////////////////////
|
|
|
|
/datum/dynamic_ruleset/roundstart/bloodcult
|
|
name = "Blood Cult"
|
|
antag_flag = ROLE_CULTIST
|
|
antag_datum = /datum/antagonist/cult
|
|
minimum_required_age = 14
|
|
restricted_roles = list(
|
|
JOB_AI,
|
|
JOB_CAPTAIN,
|
|
JOB_CHAPLAIN,
|
|
JOB_CYBORG,
|
|
JOB_DETECTIVE,
|
|
JOB_HEAD_OF_PERSONNEL,
|
|
JOB_HEAD_OF_SECURITY,
|
|
JOB_PRISONER,
|
|
JOB_SECURITY_OFFICER,
|
|
JOB_WARDEN,
|
|
)
|
|
required_candidates = 2
|
|
weight = 3
|
|
cost = 20
|
|
requirements = list(100,90,80,60,40,30,10,10,10,10)
|
|
flags = HIGH_IMPACT_RULESET
|
|
antag_cap = list("denominator" = 20, "offset" = 1)
|
|
var/datum/team/cult/main_cult
|
|
|
|
/datum/dynamic_ruleset/roundstart/bloodcult/ready(population, forced = FALSE)
|
|
required_candidates = get_antag_cap(population)
|
|
return ..()
|
|
|
|
/datum/dynamic_ruleset/roundstart/bloodcult/pre_execute(population)
|
|
. = ..()
|
|
var/cultists = get_antag_cap(population)
|
|
for(var/cultists_number = 1 to cultists)
|
|
if(candidates.len <= 0)
|
|
break
|
|
var/mob/M = pick_n_take(candidates)
|
|
assigned += M.mind
|
|
M.mind.special_role = ROLE_CULTIST
|
|
M.mind.restricted_roles = restricted_roles
|
|
GLOB.pre_setup_antags += M.mind
|
|
return TRUE
|
|
|
|
/datum/dynamic_ruleset/roundstart/bloodcult/execute()
|
|
main_cult = new
|
|
for(var/datum/mind/M in assigned)
|
|
var/datum/antagonist/cult/new_cultist = new antag_datum()
|
|
new_cultist.cult_team = main_cult
|
|
new_cultist.give_equipment = TRUE
|
|
M.add_antag_datum(new_cultist)
|
|
GLOB.pre_setup_antags -= M
|
|
main_cult.setup_objectives()
|
|
return TRUE
|
|
|
|
/datum/dynamic_ruleset/roundstart/bloodcult/round_result()
|
|
if(main_cult.check_cult_victory())
|
|
SSticker.mode_result = "win - cult win"
|
|
SSticker.news_report = CULT_SUMMON
|
|
return
|
|
|
|
SSticker.mode_result = "loss - staff stopped the cult"
|
|
|
|
if(main_cult.size_at_maximum == 0)
|
|
CRASH("Cult team existed with a size_at_maximum of 0 at round end!")
|
|
|
|
// If more than a certain ratio of our cultists have escaped, give the "cult escape" resport.
|
|
// Otherwise, give the "cult failure" report.
|
|
var/ratio_to_be_considered_escaped = 0.5
|
|
var/escaped_cultists = 0
|
|
for(var/datum/mind/escapee as anything in main_cult.members)
|
|
if(considered_escaped(escapee))
|
|
escaped_cultists++
|
|
|
|
SSticker.news_report = (escaped_cultists / main_cult.size_at_maximum) >= ratio_to_be_considered_escaped ? CULT_ESCAPE : CULT_FAILURE
|
|
|
|
//////////////////////////////////////////////
|
|
// //
|
|
// NUCLEAR OPERATIVES //
|
|
// //
|
|
//////////////////////////////////////////////
|
|
|
|
/datum/dynamic_ruleset/roundstart/nuclear
|
|
name = "Nuclear Emergency"
|
|
antag_flag = ROLE_OPERATIVE
|
|
antag_datum = /datum/antagonist/nukeop
|
|
var/datum/antagonist/antag_leader_datum = /datum/antagonist/nukeop/leader
|
|
minimum_required_age = 14
|
|
restricted_roles = list(
|
|
JOB_CAPTAIN,
|
|
JOB_HEAD_OF_SECURITY,
|
|
) // Just to be sure that a nukie getting picked won't ever imply a Captain or HoS not getting drafted
|
|
required_candidates = 5
|
|
weight = 3
|
|
cost = 20
|
|
requirements = list(90,90,90,80,60,40,30,20,10,10)
|
|
flags = HIGH_IMPACT_RULESET
|
|
antag_cap = list("denominator" = 18, "offset" = 1)
|
|
ruleset_lazy_templates = list(LAZY_TEMPLATE_KEY_NUKIEBASE)
|
|
var/required_role = ROLE_NUCLEAR_OPERATIVE
|
|
var/datum/team/nuclear/nuke_team
|
|
///The job type to dress up our nuclear operative as.
|
|
var/datum/job/job_type = /datum/job/nuclear_operative
|
|
|
|
/datum/dynamic_ruleset/roundstart/nuclear/ready(population, forced = FALSE)
|
|
required_candidates = get_antag_cap(population)
|
|
return ..()
|
|
|
|
/datum/dynamic_ruleset/roundstart/nuclear/pre_execute(population)
|
|
. = ..()
|
|
// If ready() did its job, candidates should have 5 or more members in it
|
|
var/operatives = get_antag_cap(population)
|
|
for(var/operatives_number = 1 to operatives)
|
|
if(candidates.len <= 0)
|
|
break
|
|
var/mob/M = pick_n_take(candidates)
|
|
assigned += M.mind
|
|
M.mind.set_assigned_role(SSjob.GetJobType(job_type))
|
|
M.mind.special_role = required_role
|
|
return TRUE
|
|
|
|
/datum/dynamic_ruleset/roundstart/nuclear/execute()
|
|
var/datum/mind/most_experienced = get_most_experienced(assigned, required_role)
|
|
if(!most_experienced)
|
|
most_experienced = assigned[1]
|
|
var/datum/antagonist/nukeop/leader/leader = most_experienced.add_antag_datum(antag_leader_datum)
|
|
nuke_team = leader.nuke_team
|
|
for(var/datum/mind/assigned_player in assigned)
|
|
if(assigned_player == most_experienced)
|
|
continue
|
|
var/datum/antagonist/nukeop/new_op = new antag_datum()
|
|
assigned_player.add_antag_datum(new_op)
|
|
return TRUE
|
|
|
|
/datum/dynamic_ruleset/roundstart/nuclear/round_result()
|
|
var/result = nuke_team.get_result()
|
|
switch(result)
|
|
if(NUKE_RESULT_FLUKE)
|
|
SSticker.mode_result = "loss - syndicate nuked - disk secured"
|
|
SSticker.news_report = NUKE_SYNDICATE_BASE
|
|
if(NUKE_RESULT_NUKE_WIN)
|
|
SSticker.mode_result = "win - syndicate nuke"
|
|
SSticker.news_report = STATION_DESTROYED_NUKE
|
|
if(NUKE_RESULT_NOSURVIVORS)
|
|
SSticker.mode_result = "halfwin - syndicate nuke - did not evacuate in time"
|
|
SSticker.news_report = STATION_DESTROYED_NUKE
|
|
if(NUKE_RESULT_WRONG_STATION)
|
|
SSticker.mode_result = "halfwin - blew wrong station"
|
|
SSticker.news_report = NUKE_MISS
|
|
if(NUKE_RESULT_WRONG_STATION_DEAD)
|
|
SSticker.mode_result = "halfwin - blew wrong station - did not evacuate in time"
|
|
SSticker.news_report = NUKE_MISS
|
|
if(NUKE_RESULT_CREW_WIN_SYNDIES_DEAD)
|
|
SSticker.mode_result = "loss - evacuation - disk secured - syndi team dead"
|
|
SSticker.news_report = OPERATIVES_KILLED
|
|
if(NUKE_RESULT_CREW_WIN)
|
|
SSticker.mode_result = "loss - evacuation - disk secured"
|
|
SSticker.news_report = OPERATIVES_KILLED
|
|
if(NUKE_RESULT_DISK_LOST)
|
|
SSticker.mode_result = "halfwin - evacuation - disk not secured"
|
|
SSticker.news_report = OPERATIVE_SKIRMISH
|
|
if(NUKE_RESULT_DISK_STOLEN)
|
|
SSticker.mode_result = "halfwin - detonation averted"
|
|
SSticker.news_report = OPERATIVE_SKIRMISH
|
|
else
|
|
SSticker.mode_result = "halfwin - interrupted"
|
|
SSticker.news_report = OPERATIVE_SKIRMISH
|
|
|
|
//////////////////////////////////////////////
|
|
// //
|
|
// REVS //
|
|
// //
|
|
//////////////////////////////////////////////
|
|
|
|
/datum/dynamic_ruleset/roundstart/revs
|
|
name = "Revolution"
|
|
persistent = TRUE
|
|
antag_flag = ROLE_REV_HEAD
|
|
antag_flag_override = ROLE_REV_HEAD
|
|
antag_datum = /datum/antagonist/rev/head
|
|
minimum_required_age = 14
|
|
restricted_roles = list(
|
|
JOB_AI,
|
|
JOB_CAPTAIN,
|
|
JOB_CHIEF_ENGINEER,
|
|
JOB_CHIEF_MEDICAL_OFFICER,
|
|
JOB_CYBORG,
|
|
JOB_DETECTIVE,
|
|
JOB_HEAD_OF_PERSONNEL,
|
|
JOB_HEAD_OF_SECURITY,
|
|
JOB_PRISONER,
|
|
JOB_QUARTERMASTER,
|
|
JOB_RESEARCH_DIRECTOR,
|
|
JOB_SECURITY_OFFICER,
|
|
JOB_WARDEN,
|
|
)
|
|
required_candidates = 3
|
|
weight = 3
|
|
delay = 7 MINUTES
|
|
cost = 20
|
|
requirements = list(101,101,70,40,30,20,10,10,10,10)
|
|
antag_cap = 3
|
|
flags = HIGH_IMPACT_RULESET
|
|
blocking_rules = list(/datum/dynamic_ruleset/latejoin/provocateur)
|
|
// I give up, just there should be enough heads with 35 players...
|
|
minimum_players = 35
|
|
var/datum/team/revolution/revolution
|
|
var/finished = FALSE
|
|
|
|
/datum/dynamic_ruleset/roundstart/revs/pre_execute(population)
|
|
. = ..()
|
|
var/max_candidates = get_antag_cap(population)
|
|
for(var/i = 1 to max_candidates)
|
|
if(candidates.len <= 0)
|
|
break
|
|
var/mob/M = pick_n_take(candidates)
|
|
assigned += M.mind
|
|
M.mind.restricted_roles = restricted_roles
|
|
M.mind.special_role = antag_flag
|
|
GLOB.pre_setup_antags += M.mind
|
|
return TRUE
|
|
|
|
/datum/dynamic_ruleset/roundstart/revs/execute()
|
|
revolution = new()
|
|
for(var/datum/mind/M in assigned)
|
|
GLOB.pre_setup_antags -= M
|
|
if(check_eligible(M))
|
|
var/datum/antagonist/rev/head/new_head = new antag_datum()
|
|
new_head.give_flash = TRUE
|
|
new_head.give_hud = TRUE
|
|
new_head.remove_clumsy = TRUE
|
|
M.add_antag_datum(new_head,revolution)
|
|
else
|
|
assigned -= M
|
|
log_dynamic("[ruletype] [name] discarded [M.name] from head revolutionary due to ineligibility.")
|
|
if(revolution.members.len)
|
|
revolution.update_objectives()
|
|
revolution.update_rev_heads()
|
|
SSshuttle.registerHostileEnvironment(revolution)
|
|
return TRUE
|
|
log_dynamic("[ruletype] [name] failed to get any eligible headrevs. Refunding [cost] threat.")
|
|
return FALSE
|
|
|
|
/datum/dynamic_ruleset/roundstart/revs/clean_up()
|
|
qdel(revolution)
|
|
..()
|
|
|
|
/datum/dynamic_ruleset/roundstart/revs/rule_process()
|
|
var/winner = revolution.process_victory()
|
|
if (isnull(winner))
|
|
return
|
|
|
|
finished = winner
|
|
|
|
if(winner == REVOLUTION_VICTORY)
|
|
GLOB.revolutionary_win = TRUE
|
|
|
|
return RULESET_STOP_PROCESSING
|
|
|
|
/// Checks for revhead loss conditions and other antag datums.
|
|
/datum/dynamic_ruleset/roundstart/revs/proc/check_eligible(datum/mind/M)
|
|
var/turf/T = get_turf(M.current)
|
|
if(!considered_afk(M) && considered_alive(M) && is_station_level(T.z) && !M.antag_datums?.len && !HAS_TRAIT(M, TRAIT_MINDSHIELD))
|
|
return TRUE
|
|
return FALSE
|
|
|
|
/datum/dynamic_ruleset/roundstart/revs/round_result()
|
|
revolution.round_result(finished)
|
|
|
|
// Admin only rulesets. The threat requirement is 101 so it is not possible to roll them.
|
|
|
|
//////////////////////////////////////////////
|
|
// //
|
|
// EXTENDED //
|
|
// //
|
|
//////////////////////////////////////////////
|
|
|
|
/datum/dynamic_ruleset/roundstart/extended
|
|
name = "Extended"
|
|
antag_flag = null
|
|
antag_datum = null
|
|
restricted_roles = list()
|
|
required_candidates = 0
|
|
weight = 3
|
|
cost = 0
|
|
requirements = list(101,101,101,101,101,101,101,101,101,101)
|
|
flags = LONE_RULESET
|
|
|
|
/datum/dynamic_ruleset/roundstart/extended/pre_execute()
|
|
. = ..()
|
|
message_admins("Starting a round of extended.")
|
|
log_game("Starting a round of extended.")
|
|
SSdynamic.spend_roundstart_budget(SSdynamic.round_start_budget)
|
|
SSdynamic.spend_midround_budget(SSdynamic.mid_round_budget)
|
|
SSdynamic.threat_log += "[worldtime2text()]: Extended ruleset set threat to 0."
|
|
return TRUE
|
|
|
|
//////////////////////////////////////////////
|
|
// //
|
|
// CLOWN OPS //
|
|
// //
|
|
//////////////////////////////////////////////
|
|
|
|
/datum/dynamic_ruleset/roundstart/nuclear/clown_ops
|
|
name = "Clown Operatives"
|
|
antag_datum = /datum/antagonist/nukeop/clownop
|
|
antag_flag = ROLE_CLOWN_OPERATIVE
|
|
antag_flag_override = ROLE_OPERATIVE
|
|
antag_leader_datum = /datum/antagonist/nukeop/leader/clownop
|
|
requirements = list(101,101,101,101,101,101,101,101,101,101)
|
|
required_role = ROLE_CLOWN_OPERATIVE
|
|
job_type = /datum/job/clown_operative
|
|
|
|
/datum/dynamic_ruleset/roundstart/nuclear/clown_ops/pre_execute()
|
|
. = ..()
|
|
if(!.)
|
|
return
|
|
|
|
var/list/nukes = SSmachines.get_machines_by_type(/obj/machinery/nuclearbomb/syndicate)
|
|
for(var/obj/machinery/nuclearbomb/syndicate/nuke as anything in nukes)
|
|
new /obj/machinery/nuclearbomb/syndicate/bananium(nuke.loc)
|
|
qdel(nuke)
|
|
|
|
//////////////////////////////////////////////
|
|
// //
|
|
// METEOR //
|
|
// //
|
|
//////////////////////////////////////////////
|
|
|
|
/datum/dynamic_ruleset/roundstart/meteor
|
|
name = "Meteor"
|
|
persistent = TRUE
|
|
required_candidates = 0
|
|
weight = 3
|
|
cost = 0
|
|
requirements = list(101,101,101,101,101,101,101,101,101,101)
|
|
flags = LONE_RULESET
|
|
var/meteordelay = 2000
|
|
var/nometeors = FALSE
|
|
var/rampupdelta = 5
|
|
|
|
/datum/dynamic_ruleset/roundstart/meteor/rule_process()
|
|
if(nometeors || meteordelay > world.time - SSticker.round_start_time)
|
|
return
|
|
|
|
var/list/wavetype = GLOB.meteors_normal
|
|
var/meteorminutes = (world.time - SSticker.round_start_time - meteordelay) / 10 / 60
|
|
|
|
if (prob(meteorminutes))
|
|
wavetype = GLOB.meteors_threatening
|
|
|
|
if (prob(meteorminutes/2))
|
|
wavetype = GLOB.meteors_catastrophic
|
|
|
|
var/ramp_up_final = clamp(round(meteorminutes/rampupdelta), 1, 10)
|
|
|
|
spawn_meteors(ramp_up_final, wavetype)
|
|
|
|
/// Ruleset for Nations
|
|
/datum/dynamic_ruleset/roundstart/nations
|
|
name = "Nations"
|
|
required_candidates = 0
|
|
weight = 0 //admin only (and for good reason)
|
|
cost = 0
|
|
flags = LONE_RULESET | ONLY_RULESET
|
|
|
|
/datum/dynamic_ruleset/roundstart/nations/execute()
|
|
. = ..()
|
|
//notably assistant is not in this list to prevent the round turning into BARBARISM instantly, and silicon is in this list for UN
|
|
var/list/department_types = list(
|
|
/datum/job_department/silicon, //united nations
|
|
/datum/job_department/cargo,
|
|
/datum/job_department/engineering,
|
|
/datum/job_department/medical,
|
|
/datum/job_department/science,
|
|
/datum/job_department/security,
|
|
/datum/job_department/service,
|
|
)
|
|
|
|
for(var/department_type in department_types)
|
|
create_separatist_nation(department_type, announcement = FALSE, dangerous = FALSE, message_admins = FALSE)
|
|
|
|
GLOB.round_default_lawset = /datum/ai_laws/united_nations
|
|
|
|
/datum/dynamic_ruleset/roundstart/spies
|
|
name = "Spies"
|
|
antag_flag = ROLE_SPY
|
|
antag_datum = /datum/antagonist/spy
|
|
minimum_required_age = 0
|
|
protected_roles = list(
|
|
JOB_CAPTAIN,
|
|
JOB_DETECTIVE,
|
|
JOB_HEAD_OF_PERSONNEL, // AA = bad
|
|
JOB_HEAD_OF_SECURITY,
|
|
JOB_PRISONER,
|
|
JOB_SECURITY_OFFICER,
|
|
JOB_WARDEN,
|
|
)
|
|
restricted_roles = list(
|
|
JOB_AI,
|
|
JOB_CYBORG,
|
|
)
|
|
required_candidates = 3 // lives or dies by there being a few spies
|
|
weight = 5
|
|
cost = 8
|
|
scaling_cost = 101 // see below
|
|
minimum_players = 8
|
|
antag_cap = list("denominator" = 8, "offset" = 1) // should have quite a few spies to work against each other
|
|
requirements = list(8, 8, 8, 8, 8, 8, 8, 8, 8, 8)
|
|
|
|
/datum/dynamic_ruleset/roundstart/spies/pre_execute(population)
|
|
for(var/i in 1 to get_antag_cap(population) * (scaled_times + 1))
|
|
if(length(candidates) <= 0)
|
|
break
|
|
var/mob/picked_player = pick_n_take(candidates)
|
|
assigned += picked_player.mind
|
|
picked_player.mind.special_role = ROLE_SPY
|
|
picked_player.mind.restricted_roles = restricted_roles
|
|
GLOB.pre_setup_antags += picked_player.mind
|
|
return TRUE
|
|
|
|
/datum/dynamic_ruleset/roundstart/spies/scale_up(population, max_scale)
|
|
// Disabled (at least until dynamic can handle scaling this better)
|
|
// Because spies have a very low demoninator, this can easily spawn like 30 of them
|
|
return 0
|