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## About The Pull Request I was thinking to contribute something to the new away mission map to make it better. Mapping and all takes too much time for me, so I could do little. Though it comes with its own unique gimmicks. To reach the cafeteria, one has to complete a couple puzzles. The first set is opened by inputing the correct PIN on the password panel beside it. There're several clues to help you guess this fairly easy puzzle, in the form of several number graffitis, a scrapped piece of paper full of numbers, and a board filled with colored dots also found just beside the panel. The second one is opened by a keycard, and is generally lazier. To find it, you'll need to do a bit of (toilet) searching. As for the unique things this PR adds: - A fire extinguisher... that actually contains welding fuel - A (dirt-cheap) hotdog vending machine* - A completely ornamental maneki-neko (that's the name of the luck-bringing, paw-waving cat figurine) - A piggy bank that carries money between rounds. It has a cap of 10k credits worth of holochips, cash and coins, which is pretty high, but I'm confident people will just destroy it for its contents the moment they find it. His name is Pigston Swinelord VI. - More, totally legit and not actually fake bombable walls :^) *By the by, you can also find it during the national hotdog day. Screenshots of the new location:   ## Why It's Good For The Game You know how most away missions are not that special at all? Yeah, @mc-oofert set an example of a pretty decent one actually, if not a tad small. I thought it could use a touch of another mind actually contributing to it too, because it deserves it. Also, this sets the basis for other persistent piggy banks. I don't think they should all have that 10k cap like this one, perhaps 1k is enough. Beside, the code that mothblocks did for json database datum is pretty good, so there is not a whole lot of shitcode here. ## Changelog 🆑 add: Added a cafeteria to the museum away mission, with a few special things to it. To reach it, you'll have to complete a couple puzzles however. map: The museum away mission now has a couple restrooms. add: Hotdog vending machines may spawn during the National Hot Dog Day. /🆑
129 lines
4.5 KiB
Plaintext
129 lines
4.5 KiB
Plaintext
#define FILE_RECENT_MAPS "data/RecentMaps.json"
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#define KEEP_ROUNDS_MAP 3
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SUBSYSTEM_DEF(persistence)
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name = "Persistence"
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init_order = INIT_ORDER_PERSISTENCE
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flags = SS_NO_FIRE
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///instantiated wall engraving components
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var/list/wall_engravings = list()
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///all saved persistent engravings loaded from JSON
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var/list/saved_engravings = list()
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///tattoo stories that we're saving.
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var/list/prison_tattoos_to_save = list()
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///tattoo stories that have been selected for this round.
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var/list/prison_tattoos_to_use = list()
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var/list/saved_messages = list()
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var/list/saved_modes = list(1,2,3)
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var/list/saved_maps = list()
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var/list/blocked_maps = list()
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var/list/saved_trophies = list()
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var/list/picture_logging_information = list()
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/// A json_database linking to data/photo_frames.json.
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/// Schema is persistence_id => array of photo names.
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var/datum/json_database/photo_frames_database
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/// A lazy list of every picture frame that is going to be loaded with persistent photos.
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/// Will be null'd once the persistence system initializes, and never read from again.
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var/list/obj/structure/sign/picture_frame/queued_photo_frames
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/// A json_database linking to data/photo_albums.json.
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/// Schema is persistence_id => array of photo names.
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var/datum/json_database/photo_albums_database
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/// A lazy list of every photo album that is going to be loaded with persistent photos.
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/// Will be null'd once the persistence system initializes, and never read from again.
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var/list/obj/item/storage/photo_album/queued_photo_albums
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/// A json_database to data/piggy banks.json
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/// Schema is persistence_id => array of coins, space cash and holochips.
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var/datum/json_database/piggy_banks_database
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/// List of persistene ids which piggy banks.
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var/list/queued_broken_piggy_ids
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var/list/broken_piggy_banks
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var/rounds_since_engine_exploded = 0
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var/delam_highscore = 0
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var/tram_hits_this_round = 0
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var/tram_hits_last_round = 0
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/datum/controller/subsystem/persistence/Initialize()
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load_poly()
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load_wall_engravings()
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load_prisoner_tattoos()
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load_trophies()
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load_recent_maps()
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load_photo_persistence()
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load_randomized_recipes()
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load_custom_outfits()
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load_delamination_counter()
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load_tram_counter()
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load_adventures()
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return SS_INIT_SUCCESS
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///Collects all data to persist.
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/datum/controller/subsystem/persistence/proc/collect_data()
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save_wall_engravings()
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save_prisoner_tattoos()
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collect_trophies()
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collect_maps()
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save_randomized_recipes()
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save_scars()
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save_custom_outfits()
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save_delamination_counter()
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if(SStransport.can_fire)
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for(var/datum/transport_controller/linear/tram/transport as anything in SStransport.transports_by_type[TRANSPORT_TYPE_TRAM])
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save_tram_history(transport.specific_transport_id)
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save_tram_counter()
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///Loads up Poly's speech buffer.
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/datum/controller/subsystem/persistence/proc/load_poly()
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for(var/mob/living/basic/parrot/poly/bird in GLOB.alive_mob_list)
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var/list/list_to_read = bird.get_static_list_of_phrases()
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twitterize(list_to_read, "polytalk")
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break //Who's been duping the bird?!
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/// Loads up the amount of times maps appeared to alter their appearance in voting and rotation.
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/datum/controller/subsystem/persistence/proc/load_recent_maps()
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var/map_sav = FILE_RECENT_MAPS
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if(!fexists(FILE_RECENT_MAPS))
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return
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var/list/json = json_decode(file2text(map_sav))
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if(!json)
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return
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saved_maps = json["data"]
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//Convert the mapping data to a shared blocking list, saves us doing this in several places later.
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for(var/map in config.maplist)
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var/datum/map_config/VM = config.maplist[map]
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var/run = 0
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if(VM.map_name == SSmapping.config.map_name)
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run++
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for(var/name in SSpersistence.saved_maps)
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if(VM.map_name == name)
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run++
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if(run >= 2) //If run twice in the last KEEP_ROUNDS_MAP + 1 (including current) rounds, disable map for voting and rotation.
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blocked_maps += VM.map_name
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///Updates the list of the most recent maps.
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/datum/controller/subsystem/persistence/proc/collect_maps()
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if(length(saved_maps) > KEEP_ROUNDS_MAP) //Get rid of extras from old configs.
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saved_maps.Cut(KEEP_ROUNDS_MAP+1)
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var/mapstosave = min(length(saved_maps)+1, KEEP_ROUNDS_MAP)
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if(length(saved_maps) < mapstosave) //Add extras if too short, one per round.
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saved_maps += mapstosave
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for(var/i = mapstosave; i > 1; i--)
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saved_maps[i] = saved_maps[i-1]
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saved_maps[1] = SSmapping.config.map_name
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var/json_file = file(FILE_RECENT_MAPS)
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var/list/file_data = list()
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file_data["data"] = saved_maps
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fdel(json_file)
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WRITE_FILE(json_file, json_encode(file_data))
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#undef FILE_RECENT_MAPS
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#undef KEEP_ROUNDS_MAP
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