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https://github.com/Bubberstation/Bubberstation.git
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## About The Pull Request This is the final PR for https://hackmd.io/XLt5MoRvRxuhFbwtk4VAUA that I've been slowly inching towards the past few months. This removes ``updateDialog``, ``updateUsrDialog``, ``IN_USE``, ``INTERACT_MACHINE_SET_MACHINE``, and everything surrounding it. Also fixes advanced camera consoles not booting you off when you're moved out of reach. We called ``check_eye`` on mob life whenever they had their machine var set, but their machine var would never be set to anything that actually used it, which I found to be a little funny but was also probably my fault. ## Why It's Good For The Game This is poor and unmaintained code used for HTML UIs that we no longer need thanks to TGUI, we should get rid of it to encourage the use of TGUI in the future instead. ## Changelog 🆑 fix: Advanced camera consoles now boots you off when you're moved out of reach. /🆑
346 lines
8.9 KiB
Plaintext
346 lines
8.9 KiB
Plaintext
/*!
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* Copyright (c) 2020 Aleksej Komarov
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* SPDX-License-Identifier: MIT
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*/
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/**
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* tgui subsystem
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*
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* Contains all tgui state and subsystem code.
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*
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*/
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SUBSYSTEM_DEF(tgui)
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name = "tgui"
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wait = 9
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flags = SS_NO_INIT
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priority = FIRE_PRIORITY_TGUI
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runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
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/// A list of UIs scheduled to process
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var/list/current_run = list()
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/// A list of all open UIs
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var/list/all_uis = list()
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/// The HTML base used for all UIs.
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var/basehtml
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/datum/controller/subsystem/tgui/PreInit()
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basehtml = file2text('tgui/public/tgui.html')
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// Inject inline polyfills
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var/polyfill = file2text('tgui/public/tgui-polyfill.min.js')
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polyfill = "<script>\n[polyfill]\n</script>"
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basehtml = replacetextEx(basehtml, "<!-- tgui:inline-polyfill -->", polyfill)
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basehtml = replacetextEx(basehtml, "<!-- tgui:nt-copyright -->", "Nanotrasen (c) 2525-[CURRENT_STATION_YEAR]")
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/datum/controller/subsystem/tgui/Shutdown()
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close_all_uis()
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/datum/controller/subsystem/tgui/stat_entry(msg)
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msg = "P:[length(all_uis)]"
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return ..()
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/datum/controller/subsystem/tgui/fire(resumed = FALSE)
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if(!resumed)
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src.current_run = all_uis.Copy()
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// Cache for sanic speed (lists are references anyways)
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var/list/current_run = src.current_run
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while(current_run.len)
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var/datum/tgui/ui = current_run[current_run.len]
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current_run.len--
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// TODO: Move user/src_object check to process()
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if(ui?.user && ui.src_object)
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ui.process(wait * 0.1)
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else
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ui.close(0)
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if(MC_TICK_CHECK)
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return
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/**
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* public
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*
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* Requests a usable tgui window from the pool.
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* Returns null if pool was exhausted.
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*
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* required user mob
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* return datum/tgui
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*/
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/datum/controller/subsystem/tgui/proc/request_pooled_window(mob/user)
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if(!user.client)
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return null
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var/list/windows = user.client.tgui_windows
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var/window_id
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var/datum/tgui_window/window
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var/window_found = FALSE
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// Find a usable window
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for(var/i in 1 to TGUI_WINDOW_HARD_LIMIT)
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window_id = TGUI_WINDOW_ID(i)
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window = windows[window_id]
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// As we are looping, create missing window datums
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if(!window)
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window = new(user.client, window_id, pooled = TRUE)
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// Skip windows with acquired locks
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if(window.locked)
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continue
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if(window.status == TGUI_WINDOW_READY)
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return window
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if(window.status == TGUI_WINDOW_CLOSED)
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window.status = TGUI_WINDOW_LOADING
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window_found = TRUE
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break
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if(!window_found)
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log_tgui(user, "Error: Pool exhausted",
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context = "SStgui/request_pooled_window")
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return null
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return window
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/**
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* public
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*
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* Force closes all tgui windows.
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*
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* required user mob
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*/
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/datum/controller/subsystem/tgui/proc/force_close_all_windows(mob/user)
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log_tgui(user, context = "SStgui/force_close_all_windows")
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if(user.client)
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user.client.tgui_windows = list()
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for(var/i in 1 to TGUI_WINDOW_HARD_LIMIT)
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var/window_id = TGUI_WINDOW_ID(i)
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user << browse(null, "window=[window_id]")
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/**
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* public
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*
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* Force closes the tgui window by window_id.
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*
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* required user mob
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* required window_id string
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*/
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/datum/controller/subsystem/tgui/proc/force_close_window(mob/user, window_id)
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log_tgui(user, context = "SStgui/force_close_window")
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// Close all tgui datums based on window_id.
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for(var/datum/tgui/ui in user.tgui_open_uis)
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if(ui.window && ui.window.id == window_id)
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ui.close(can_be_suspended = FALSE)
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// Close window directly just to be sure.
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user << browse(null, "window=[window_id]")
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/**
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* public
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*
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* Try to find an instance of a UI, and push an update to it.
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*
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* required user mob The mob who opened/is using the UI.
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* required src_object datum The object/datum which owns the UI.
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* optional ui datum/tgui The UI to be updated, if it exists.
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* optional force_open bool If the UI should be re-opened instead of updated.
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*
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* return datum/tgui The found UI.
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*/
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/datum/controller/subsystem/tgui/proc/try_update_ui(
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mob/user,
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datum/src_object,
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datum/tgui/ui)
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// Look up a UI if it wasn't passed
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if(isnull(ui))
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ui = get_open_ui(user, src_object)
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// Couldn't find a UI.
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if(isnull(ui))
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return null
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ui.process_status()
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// UI ended up with the closed status
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// or is actively trying to close itself.
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// FIXME: Doesn't actually fix the paper bug.
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if(ui.status <= UI_CLOSE)
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ui.close()
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return null
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ui.send_update()
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return ui
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/**
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* public
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*
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* Get a open UI given a user and src_object.
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*
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* required user mob The mob who opened/is using the UI.
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* required src_object datum The object/datum which owns the UI.
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*
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* return datum/tgui The found UI.
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*/
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/datum/controller/subsystem/tgui/proc/get_open_ui(mob/user, datum/src_object)
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// No UIs opened for this src_object
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if(!LAZYLEN(src_object?.open_uis))
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return null
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for(var/datum/tgui/ui in src_object.open_uis)
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// Make sure we have the right user
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if(ui.user == user)
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return ui
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return null
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/**
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* public
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*
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* Update all UIs attached to src_object.
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*
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* required src_object datum The object/datum which owns the UIs.
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*
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* return int The number of UIs updated.
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*/
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/datum/controller/subsystem/tgui/proc/update_uis(datum/src_object)
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// No UIs opened for this src_object
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if(!LAZYLEN(src_object?.open_uis))
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return 0
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var/count = 0
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for(var/datum/tgui/ui in src_object.open_uis)
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// Check if UI is valid.
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if(ui?.src_object && ui.user && ui.src_object.ui_host(ui.user))
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INVOKE_ASYNC(ui, TYPE_PROC_REF(/datum/tgui, process), wait * 0.1, TRUE)
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count++
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return count
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/**
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* public
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*
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* Close all UIs attached to src_object.
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*
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* required src_object datum The object/datum which owns the UIs.
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*
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* return int The number of UIs closed.
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*/
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/datum/controller/subsystem/tgui/proc/close_uis(datum/src_object)
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// No UIs opened for this src_object
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if(!LAZYLEN(src_object?.open_uis))
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return 0
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var/count = 0
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for(var/datum/tgui/ui in src_object.open_uis)
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// Check if UI is valid.
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if(ui?.src_object && ui.user && ui.src_object.ui_host(ui.user))
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ui.close()
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count++
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return count
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/**
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* public
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*
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* Close all UIs regardless of their attachment to src_object.
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*
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* return int The number of UIs closed.
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*/
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/datum/controller/subsystem/tgui/proc/close_all_uis()
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var/count = 0
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for(var/datum/tgui/ui in all_uis)
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// Check if UI is valid.
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if(ui?.src_object && ui.user && ui.src_object.ui_host(ui.user))
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ui.close()
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count++
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return count
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/**
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* public
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*
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* Update all UIs belonging to a user.
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*
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* required user mob The mob who opened/is using the UI.
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* optional src_object datum If provided, only update UIs belonging this src_object.
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*
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* return int The number of UIs updated.
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*/
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/datum/controller/subsystem/tgui/proc/update_user_uis(mob/user, datum/src_object)
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var/count = 0
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if(length(user?.tgui_open_uis) == 0)
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return count
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for(var/datum/tgui/ui in user.tgui_open_uis)
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if(isnull(src_object) || ui.src_object == src_object)
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ui.process(wait * 0.1, force = 1)
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count++
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return count
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/**
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* public
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*
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* Close all UIs belonging to a user.
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*
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* required user mob The mob who opened/is using the UI.
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* optional src_object datum If provided, only close UIs belonging this src_object.
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*
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* return int The number of UIs closed.
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*/
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/datum/controller/subsystem/tgui/proc/close_user_uis(mob/user, datum/src_object)
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var/count = 0
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if(length(user?.tgui_open_uis) == 0)
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return count
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for(var/datum/tgui/ui in user.tgui_open_uis)
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if(isnull(src_object) || ui.src_object == src_object)
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ui.close()
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count++
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return count
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/**
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* private
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*
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* Add a UI to the list of open UIs.
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*
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* required ui datum/tgui The UI to be added.
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*/
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/datum/controller/subsystem/tgui/proc/on_open(datum/tgui/ui)
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ui.user?.tgui_open_uis |= ui
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LAZYOR(ui.src_object.open_uis, ui)
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all_uis |= ui
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/**
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* private
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*
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* Remove a UI from the list of open UIs.
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*
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* required ui datum/tgui The UI to be removed.
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*
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* return bool If the UI was removed or not.
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*/
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/datum/controller/subsystem/tgui/proc/on_close(datum/tgui/ui)
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// Remove it from the list of processing UIs.
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all_uis -= ui
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current_run -= ui
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// If the user exists, remove it from them too.
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if(ui.user)
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ui.user.tgui_open_uis -= ui
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if(ui.src_object)
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LAZYREMOVE(ui.src_object.open_uis, ui)
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return TRUE
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/**
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* private
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*
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* Handle client logout, by closing all their UIs.
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*
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* required user mob The mob which logged out.
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*
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* return int The number of UIs closed.
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*/
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/datum/controller/subsystem/tgui/proc/on_logout(mob/user)
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close_user_uis(user)
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/**
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* private
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*
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* Handle clients switching mobs, by transferring their UIs.
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*
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* required user source The client's original mob.
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* required user target The client's new mob.
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*
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* return bool If the UIs were transferred.
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*/
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/datum/controller/subsystem/tgui/proc/on_transfer(mob/source, mob/target)
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// The old mob had no open UIs.
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if(length(source?.tgui_open_uis) == 0)
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return FALSE
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if(isnull(target.tgui_open_uis) || !istype(target.tgui_open_uis, /list))
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target.tgui_open_uis = list()
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// Transfer all the UIs.
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for(var/datum/tgui/ui in source.tgui_open_uis)
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// Inform the UIs of their new owner.
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ui.user = target
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target.tgui_open_uis += ui
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// Clear the old list.
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source.tgui_open_uis.Cut()
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return TRUE
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