mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-15 20:22:07 +00:00
Productionizes #80615. The core optimization is this: ```patch - var/hint = to_delete.Destroy(arglist(args.Copy(2))) // Let our friend know they're about to get fucked up. + var/hint = to_delete.Destroy(force) // Let our friend know they're about to get fucked up. ``` We avoid a heap allocation in the form of copying the args over to a new list. A/B testing shows this results in 33% better overtime, and in a real round shaving off a full second of self time and 0.4 seconds of overtime--both of these would be doubled in the event this is merged as the new proc was only being run 50% of the time.
104 lines
3.3 KiB
Plaintext
104 lines
3.3 KiB
Plaintext
/*
|
|
* Simple component for something that is able to destroy
|
|
* certain effects (such as cult runes) in one attack.
|
|
*/
|
|
/datum/component/effect_remover
|
|
dupe_mode = COMPONENT_DUPE_ALLOWED
|
|
/// Line sent to the user on successful removal.
|
|
var/success_feedback
|
|
/// Line forcesaid by the user on successful removal.
|
|
var/success_forcesay
|
|
/// The text used in the screentip when our parent is hovering over an item we can clear. Ex "Destroy rune"
|
|
var/tip_text
|
|
/// Callback invoked with removal is done.
|
|
var/datum/callback/on_clear_callback
|
|
/// A typecache of all effects we can clear with our item.
|
|
var/list/obj/effect/effects_we_clear
|
|
/// If above 0, how long it takes while standing still to remove the effect.
|
|
var/time_to_remove = 0 SECONDS
|
|
|
|
/datum/component/effect_remover/Initialize(
|
|
success_forcesay,
|
|
success_feedback,
|
|
tip_text,
|
|
on_clear_callback,
|
|
effects_we_clear,
|
|
time_to_remove,
|
|
)
|
|
|
|
. = ..()
|
|
if(!isitem(parent))
|
|
return COMPONENT_INCOMPATIBLE
|
|
|
|
if(!effects_we_clear)
|
|
stack_trace("[type] was instantiated without any valid removable effects!")
|
|
return COMPONENT_INCOMPATIBLE
|
|
|
|
src.success_feedback = success_feedback
|
|
src.success_forcesay = success_forcesay
|
|
src.tip_text = tip_text
|
|
src.on_clear_callback = on_clear_callback
|
|
src.effects_we_clear = typecacheof(effects_we_clear)
|
|
src.time_to_remove = time_to_remove
|
|
|
|
/datum/component/effect_remover/Destroy(force)
|
|
on_clear_callback = null
|
|
return ..()
|
|
|
|
/datum/component/effect_remover/RegisterWithParent()
|
|
RegisterSignal(parent, COMSIG_ITEM_ATTACK_EFFECT, PROC_REF(try_remove_effect))
|
|
|
|
if(tip_text)
|
|
var/obj/item/item_parent = parent
|
|
item_parent.item_flags |= ITEM_HAS_CONTEXTUAL_SCREENTIPS
|
|
RegisterSignal(parent, COMSIG_ITEM_REQUESTING_CONTEXT_FOR_TARGET, PROC_REF(add_item_context))
|
|
|
|
/datum/component/effect_remover/UnregisterFromParent()
|
|
UnregisterSignal(parent, list(COMSIG_ITEM_ATTACK_EFFECT, COMSIG_ITEM_REQUESTING_CONTEXT_FOR_TARGET))
|
|
|
|
/*
|
|
* Signal proc for [COMSIG_ITEM_ATTACK_EFFECT].
|
|
*/
|
|
/datum/component/effect_remover/proc/try_remove_effect(datum/source, obj/effect/target, mob/living/user, params)
|
|
SIGNAL_HANDLER
|
|
|
|
if(!isliving(user))
|
|
return
|
|
|
|
if(effects_we_clear[target.type]) // Make sure we get all subtypes and everything
|
|
INVOKE_ASYNC(src, PROC_REF(do_remove_effect), target, user)
|
|
return COMPONENT_NO_AFTERATTACK
|
|
|
|
/*
|
|
* Actually removes the effect, invoking our on_clear_callback before it's deleted.
|
|
*/
|
|
/datum/component/effect_remover/proc/do_remove_effect(obj/effect/target, mob/living/user)
|
|
if(time_to_remove && !do_after(user, time_to_remove, target))
|
|
return
|
|
|
|
var/obj/item/item_parent = parent
|
|
if(success_forcesay)
|
|
user.say(success_forcesay, forced = item_parent.name)
|
|
if(success_feedback)
|
|
var/real_feedback = replacetext(success_feedback, "%THEEFFECT", "\the [target]")
|
|
real_feedback = replacetext(real_feedback, "%THEWEAPON", "\the [item_parent]")
|
|
to_chat(user, span_notice(real_feedback))
|
|
on_clear_callback?.Invoke(target, user)
|
|
|
|
if(!QDELETED(target))
|
|
qdel(target)
|
|
|
|
/*
|
|
* Signal proc for [COMSIG_ITEM_REQUESTING_CONTEXT_FOR_TARGET].
|
|
*
|
|
* Adds some context for the target, if we have one set and it's a valid target.
|
|
*/
|
|
/datum/component/effect_remover/proc/add_item_context(obj/item/source, list/context, atom/target, mob/living/user)
|
|
SIGNAL_HANDLER
|
|
|
|
if(effects_we_clear[target.type])
|
|
context[SCREENTIP_CONTEXT_LMB] = tip_text
|
|
return CONTEXTUAL_SCREENTIP_SET
|
|
|
|
return NONE
|