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Makes the code compatible with 515.1594+
Few simple changes and one very painful one.
Let's start with the easy:
* puts call behind `LIBCALL` define, so call_ext is properly used in 515
* Adds `NAMEOF_STATIC(_,X)` macro for nameof in static definitions since
src is now invalid there.
* Fixes tgui and devserver. From 515 onward the tmp3333{procid} cache
directory is not appened to base path in browser controls so we don't
check for it in base js and put the dev server dummy window file in
actual directory not the byond root.
* Renames the few things that had /final/ in typepath to ultimate since
final is a new keyword
And the very painful change:
`.proc/whatever` format is no longer valid, so we're replacing it with
new nameof() function. All this wrapped in three new macros.
`PROC_REF(X)`,`TYPE_PROC_REF(TYPE,X)`,`GLOBAL_PROC_REF(X)`. Global is
not actually necessary but if we get nameof that does not allow globals
it would be nice validation.
This is pretty unwieldy but there's no real alternative.
If you notice anything weird in the commits let me know because majority
was done with regex replace.
@tgstation/commit-access Since the .proc/stuff is pretty big change.
Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
182 lines
6.4 KiB
Plaintext
182 lines
6.4 KiB
Plaintext
/datum/component/orbiter
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can_transfer = TRUE
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dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
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var/list/orbiter_list
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var/datum/movement_detector/tracker
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//radius: range to orbit at, radius of the circle formed by orbiting (in pixels)
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//clockwise: whether you orbit clockwise or anti clockwise
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//rotation_speed: how fast to rotate (how many ds should it take for a rotation to complete)
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//rotation_segments: the resolution of the orbit circle, less = a more block circle, this can be used to produce hexagons (6 segments) triangles (3 segments), and so on, 36 is the best default.
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//pre_rotation: Chooses to rotate src 90 degress towards the orbit dir (clockwise/anticlockwise), useful for things to go "head first" like ghosts
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/datum/component/orbiter/Initialize(atom/movable/orbiter, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)
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if(!istype(orbiter) || !isatom(parent) || isarea(parent))
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return COMPONENT_INCOMPATIBLE
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orbiter_list = list()
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begin_orbit(orbiter, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)
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/datum/component/orbiter/RegisterWithParent()
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var/atom/target = parent
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target.orbiters = src
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if(ismovable(target))
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tracker = new(target, CALLBACK(src, PROC_REF(move_react)))
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RegisterSignal(parent, COMSIG_MOVABLE_UPDATE_GLIDE_SIZE, PROC_REF(orbiter_glide_size_update))
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/datum/component/orbiter/UnregisterFromParent()
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UnregisterSignal(parent, COMSIG_MOVABLE_UPDATE_GLIDE_SIZE)
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var/atom/target = parent
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target.orbiters = null
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QDEL_NULL(tracker)
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/datum/component/orbiter/Destroy()
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var/atom/master = parent
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if(master.orbiters == src)
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master.orbiters = null
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for(var/i in orbiter_list)
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end_orbit(i)
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orbiter_list = null
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return ..()
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/datum/component/orbiter/InheritComponent(datum/component/orbiter/newcomp, original, atom/movable/orbiter, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)
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if(!newcomp)
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begin_orbit(arglist(args.Copy(3)))
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return
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// The following only happens on component transfers
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for(var/o in newcomp.orbiter_list)
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var/atom/movable/incoming_orbiter = o
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incoming_orbiter.orbiting = src
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// It is important to transfer the signals so we don't get locked to the new orbiter component for all time
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newcomp.UnregisterSignal(incoming_orbiter, COMSIG_MOVABLE_MOVED)
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RegisterSignal(incoming_orbiter, COMSIG_MOVABLE_MOVED, PROC_REF(orbiter_move_react))
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orbiter_list += newcomp.orbiter_list
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newcomp.orbiter_list = null
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/datum/component/orbiter/PostTransfer()
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if(!isatom(parent) || isarea(parent) || !get_turf(parent))
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return COMPONENT_INCOMPATIBLE
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move_react(parent)
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/datum/component/orbiter/proc/begin_orbit(atom/movable/orbiter, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)
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if(orbiter.orbiting)
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if(orbiter.orbiting == src)
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orbiter.orbiting.end_orbit(orbiter, TRUE)
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else
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orbiter.orbiting.end_orbit(orbiter)
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orbiter_list[orbiter] = TRUE
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orbiter.orbiting = src
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ADD_TRAIT(orbiter, TRAIT_NO_FLOATING_ANIM, ORBITING_TRAIT)
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RegisterSignal(orbiter, COMSIG_MOVABLE_MOVED, PROC_REF(orbiter_move_react))
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SEND_SIGNAL(parent, COMSIG_ATOM_ORBIT_BEGIN, orbiter)
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var/matrix/initial_transform = matrix(orbiter.transform)
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orbiter_list[orbiter] = initial_transform
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// Head first!
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if(pre_rotation)
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var/matrix/M = matrix(orbiter.transform)
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var/pre_rot = 90
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if(!clockwise)
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pre_rot = -90
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M.Turn(pre_rot)
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orbiter.transform = M
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var/matrix/shift = matrix(orbiter.transform)
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shift.Translate(0, radius)
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orbiter.transform = shift
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orbiter.SpinAnimation(rotation_speed, -1, clockwise, rotation_segments, parallel = FALSE)
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if(ismob(orbiter))
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var/mob/orbiter_mob = orbiter
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orbiter_mob.updating_glide_size = FALSE
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if(ismovable(parent))
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var/atom/movable/movable_parent = parent
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orbiter.glide_size = movable_parent.glide_size
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orbiter.abstract_move(get_turf(parent))
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to_chat(orbiter, span_notice("Now orbiting [parent]."))
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/datum/component/orbiter/proc/end_orbit(atom/movable/orbiter, refreshing=FALSE)
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if(!orbiter_list[orbiter])
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return
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UnregisterSignal(orbiter, COMSIG_MOVABLE_MOVED)
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SEND_SIGNAL(parent, COMSIG_ATOM_ORBIT_STOP, orbiter)
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orbiter.SpinAnimation(0, 0)
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if(istype(orbiter_list[orbiter],/matrix)) //This is ugly.
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orbiter.transform = orbiter_list[orbiter]
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orbiter_list -= orbiter
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orbiter.stop_orbit(src)
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orbiter.orbiting = null
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if(ismob(orbiter))
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var/mob/orbiter_mob = orbiter
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orbiter_mob.updating_glide_size = TRUE
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orbiter_mob.glide_size = 8
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REMOVE_TRAIT(orbiter, TRAIT_NO_FLOATING_ANIM, ORBITING_TRAIT)
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if(!refreshing && !length(orbiter_list) && !QDELING(src))
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qdel(src)
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// This proc can receive signals by either the thing being directly orbited or anything holding it
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/datum/component/orbiter/proc/move_react(atom/movable/master, atom/mover, atom/oldloc, direction)
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set waitfor = FALSE // Transfer calls this directly and it doesnt care if the ghosts arent done moving
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if(master.loc == oldloc)
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return
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var/turf/newturf = get_turf(master)
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if(!newturf)
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qdel(src)
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var/atom/curloc = master.loc
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for(var/atom/movable/movable_orbiter as anything in orbiter_list)
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if(QDELETED(movable_orbiter) || movable_orbiter.loc == newturf)
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continue
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movable_orbiter.abstract_move(newturf)
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if(CHECK_TICK && master.loc != curloc)
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// We moved again during the checktick, cancel current operation
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break
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/datum/component/orbiter/proc/orbiter_move_react(atom/movable/orbiter, atom/oldloc, direction)
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SIGNAL_HANDLER
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if(orbiter.loc == get_turf(parent))
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return
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end_orbit(orbiter)
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/datum/component/orbiter/proc/orbiter_glide_size_update(datum/source, target)
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SIGNAL_HANDLER
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for(var/orbiter in orbiter_list)
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var/atom/movable/movable_orbiter = orbiter
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movable_orbiter.glide_size = target
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/////////////////////
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/atom/movable/proc/orbit(atom/A, radius = 10, clockwise = FALSE, rotation_speed = 20, rotation_segments = 36, pre_rotation = TRUE)
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if(!istype(A) || !get_turf(A) || A == src)
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return
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if (HAS_TRAIT(A, TRAIT_ORBITING_FORBIDDEN))
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// Stealth-mins have an empty name, don't want "You cannot orbit at this time."
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to_chat(src, span_notice("You cannot orbit ["[A]" || "them"] at this time."))
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return
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orbit_target = A
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return A.AddComponent(/datum/component/orbiter, src, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)
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/atom/movable/proc/stop_orbit(datum/component/orbiter/orbits)
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orbit_target = null
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return // We're just a simple hook
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/atom/proc/transfer_observers_to(atom/target)
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if(!orbiters || !istype(target) || !get_turf(target) || target == src)
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return
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target.TakeComponent(orbiters)
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