Files
Bubberstation/code/game/objects/items/devices/scanners.dm
SkyratBot d1cfb4338e [MIRROR] Contextual screentips -- Screentips now show you what items/objects can do [MDB IGNORE] (#11529)
* Contextual screentips -- Screentips now show you what items/objects can do (#64502)

Adds the foundational system for contextual screentips, which will show you what you can do with objects/items, including through context, such as what you are holding.

Provides several helper elements for most use cases, and applies it to a handful of common objects in order to show the full breadth of the system.

Changes screentips preference from on/off to on/off/only with context. Players who originally had it on off will have it migrated to only with context, though can re-disable it.

* Contextual screentips -- Screentips now show you what items/objects can do

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2022-02-15 23:48:07 +00:00

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/*
CONTAINS:
T-RAY
HEALTH ANALYZER
GAS ANALYZER
SLIME SCANNER
GENE SCANNER
*/
// Describes the three modes of scanning available for health analyzers
#define SCANMODE_HEALTH 0
#define SCANMODE_WOUND 1
#define SCANMODE_COUNT 2 // Update this to be the number of scan modes if you add more
#define SCANNER_CONDENSED 0
#define SCANNER_VERBOSE 1
/obj/item/t_scanner//SKYRAT EDIT - ICON OVERRIDEN BY AESTHETICS - SEE MODULE
name = "\improper T-ray scanner"
desc = "A terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes."
custom_price = PAYCHECK_ASSISTANT * 0.7
icon = 'icons/obj/device.dmi'
icon_state = "t-ray0"
var/on = FALSE
slot_flags = ITEM_SLOT_BELT
w_class = WEIGHT_CLASS_SMALL
inhand_icon_state = "electronic"
worn_icon_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
custom_materials = list(/datum/material/iron=150)
/obj/item/t_scanner/suicide_act(mob/living/carbon/user)
user.visible_message(span_suicide("[user] begins to emit terahertz-rays into [user.p_their()] brain with [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
return TOXLOSS
/obj/item/t_scanner/proc/toggle_on()
on = !on
icon_state = copytext_char(icon_state, 1, -1) + "[on]"
if(on)
START_PROCESSING(SSobj, src)
else
STOP_PROCESSING(SSobj, src)
/obj/item/t_scanner/attack_self(mob/user)
toggle_on()
/obj/item/t_scanner/cyborg_unequip(mob/user)
if(!on)
return
toggle_on()
/obj/item/t_scanner/process()
if(!on)
STOP_PROCESSING(SSobj, src)
return null
scan()
/obj/item/t_scanner/proc/scan()
t_ray_scan(loc)
/proc/t_ray_scan(mob/viewer, flick_time = 8, distance = 3)
if(!ismob(viewer) || !viewer.client)
return
var/list/t_ray_images = list()
for(var/obj/O in orange(distance, viewer) )
if(HAS_TRAIT(O, TRAIT_T_RAY_VISIBLE))
var/image/I = new(loc = get_turf(O))
var/mutable_appearance/MA = new(O)
MA.alpha = 128
MA.dir = O.dir
I.appearance = MA
t_ray_images += I
if(t_ray_images.len)
flick_overlay(t_ray_images, list(viewer.client), flick_time)
/obj/item/healthanalyzer
name = "health analyzer"
icon = 'icons/obj/device.dmi'
icon_state = "health"
inhand_icon_state = "healthanalyzer"
worn_icon_state = "healthanalyzer"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
desc = "A hand-held body scanner capable of distinguishing vital signs of the subject. Has a side button to scan for chemicals, and can be toggled to scan wounds."
flags_1 = CONDUCT_1
item_flags = NOBLUDGEON
slot_flags = ITEM_SLOT_BELT
throwforce = 3
w_class = WEIGHT_CLASS_TINY
throw_speed = 3
throw_range = 7
custom_materials = list(/datum/material/iron=200)
var/mode = SCANNER_VERBOSE
var/scanmode = SCANMODE_HEALTH
var/advanced = FALSE
custom_price = PAYCHECK_HARD
/obj/item/healthanalyzer/Initialize(mapload)
. = ..()
register_item_context()
/obj/item/healthanalyzer/examine(mob/user)
. = ..()
. += span_notice("Alt-click [src] to toggle the limb damage readout.")
//SKYRAT EDIT ADDITION BEGIN
/obj/item/healthanalyzer/ComponentInitialize()
. = ..()
AddComponent(/datum/component/cell)
//SKYRAT EDIT END
/obj/item/healthanalyzer/suicide_act(mob/living/carbon/user)
user.visible_message(span_suicide("[user] begins to analyze [user.p_them()]self with [src]! The display shows that [user.p_theyre()] dead!"))
return BRUTELOSS
/obj/item/healthanalyzer/attack_self(mob/user)
scanmode = (scanmode + 1) % SCANMODE_COUNT
switch(scanmode)
if(SCANMODE_HEALTH)
to_chat(user, span_notice("You switch the health analyzer to check physical health."))
if(SCANMODE_WOUND)
to_chat(user, span_notice("You switch the health analyzer to report extra info on wounds."))
/obj/item/healthanalyzer/attack(mob/living/M, mob/living/carbon/human/user)
//SKYRAT EDIT ADDITION
if(!(item_use_power(power_use_amount, user, FALSE) & COMPONENT_POWER_SUCCESS))
return
//SKYRAT EDIT END
flick("[icon_state]-scan", src) //makes it so that it plays the scan animation upon scanning, including clumsy scanning
// Clumsiness/brain damage check
if ((HAS_TRAIT(user, TRAIT_CLUMSY) || HAS_TRAIT(user, TRAIT_DUMB)) && prob(50))
user.visible_message(span_warning("[user] analyzes the floor's vitals!"), \
span_notice("You stupidly try to analyze the floor's vitals!"))
to_chat(user, "[span_info("Analyzing results for The floor:\n\tOverall status: <b>Healthy</b>")]\
\n[span_info("Key: <font color='#00cccc'>Suffocation</font>/<font color='#00cc66'>Toxin</font>/<font color='#ffcc33'>Burn</font>/<font color='#ff3333'>Brute</font>")]\
\n[span_info("\tDamage specifics: <font color='#66cccc'>0</font>-<font color='#00cc66'>0</font>-<font color='#ff9933'>0</font>-<font color='#ff3333'>0</font>")]\
\n[span_info("Body temperature: ???")]")
return
if(ispodperson(M)&& !advanced)
to_chat(user, "<span class='info'>[M]'s biological structure is too complex for the health analyzer.")
return
user.visible_message(span_notice("[user] analyzes [M]'s vitals."), \
span_notice("You analyze [M]'s vitals."))
switch (scanmode)
if (SCANMODE_HEALTH)
healthscan(user, M, mode, advanced)
if (SCANMODE_WOUND)
woundscan(user, M, src)
add_fingerprint(user)
/obj/item/healthanalyzer/attack_secondary(mob/living/victim, mob/living/user, params)
//SKYRAT EDIT ADDITION
if(!(item_use_power(power_use_amount, user) & COMPONENT_POWER_SUCCESS))
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
//SKYRAT EDIT END
chemscan(user, victim)
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
/obj/item/healthanalyzer/add_item_context(
obj/item/source,
list/context,
atom/target,
)
if (!isliving(target))
return NONE
switch (scanmode)
if (SCANMODE_HEALTH)
context[SCREENTIP_CONTEXT_LMB] = "Scan health"
if (SCANMODE_WOUND)
context[SCREENTIP_CONTEXT_LMB] = "Scan wounds"
context[SCREENTIP_CONTEXT_RMB] = "Scan chemicals"
return CONTEXTUAL_SCREENTIP_SET
// Used by the PDA medical scanner too
/proc/healthscan(mob/user, mob/living/target, mode = SCANNER_VERBOSE, advanced = FALSE)
if(user.incapacitated())
return
if(user.is_blind())
to_chat(user, span_warning("You realize that your scanner has no accessibility support for the blind!"))
return
// the final list of strings to render
var/render_list = list()
// Damage specifics
var/oxy_loss = target.getOxyLoss()
var/tox_loss = target.getToxLoss()
var/fire_loss = target.getFireLoss()
var/brute_loss = target.getBruteLoss()
var/mob_status = (target.stat == DEAD ? span_alert("<b>Deceased</b>") : "<b>[round(target.health/target.maxHealth,0.01)*100]% healthy</b>")
if(HAS_TRAIT(target, TRAIT_FAKEDEATH) && !advanced)
mob_status = span_alert("<b>Deceased</b>")
oxy_loss = max(rand(1, 40), oxy_loss, (300 - (tox_loss + fire_loss + brute_loss))) // Random oxygen loss
render_list += "[span_info("Analyzing results for [target]:")]\n<span class='info ml-1'>Overall status: [mob_status]</span>\n"
SEND_SIGNAL(target, COMSIG_LIVING_HEALTHSCAN, render_list, advanced, user, mode)
if(ishuman(target))
var/mob/living/carbon/human/humantarget = target
if(humantarget.undergoing_cardiac_arrest() && humantarget.stat != DEAD)
render_list += "<span class='alert ml-1'><b>Subject suffering from heart attack: Apply defibrillation or other electric shock immediately!</b></span>\n"
if(humantarget.has_reagent(/datum/reagent/inverse/technetium))
advanced = TRUE
// Husk detection
if(HAS_TRAIT(target, TRAIT_HUSK))
if(advanced)
if(HAS_TRAIT_FROM(target, TRAIT_HUSK, BURN))
render_list += "<span class='alert ml-1'>Subject has been husked by severe burns.</span>\n"
else if (HAS_TRAIT_FROM(target, TRAIT_HUSK, CHANGELING_DRAIN))
render_list += "<span class='alert ml-1'>Subject has been husked by dessication.</span>\n"
else
render_list += "<span class='alert ml-1'>Subject has been husked by mysterious causes.</span>\n"
else
render_list += "<span class='alert ml-1'>Subject has been husked.</span>\n"
if(target.getStaminaLoss())
if(advanced)
render_list += "<span class='alert ml-1'>Fatigue level: [target.getStaminaLoss()]%.</span>\n"
else
render_list += "<span class='alert ml-1'>Subject appears to be suffering from fatigue.</span>\n"
if (target.getCloneLoss())
if(advanced)
render_list += "<span class='alert ml-1'>Cellular damage level: [target.getCloneLoss()].</span>\n"
else
render_list += "<span class='alert ml-1'>Subject appears to have [target.getCloneLoss() > 30 ? "severe" : "minor"] cellular damage.</span>\n"
if (!target.getorganslot(ORGAN_SLOT_BRAIN)) // kept exclusively for soul purposes
render_list += "<span class='alert ml-1'>Subject lacks a brain.</span>\n"
if(iscarbon(target))
var/mob/living/carbon/carbontarget = target
if(LAZYLEN(carbontarget.get_traumas()))
var/list/trauma_text = list()
for(var/datum/brain_trauma/trauma in carbontarget.get_traumas())
var/trauma_desc = ""
switch(trauma.resilience)
if(TRAUMA_RESILIENCE_SURGERY)
trauma_desc += "severe "
if(TRAUMA_RESILIENCE_LOBOTOMY)
trauma_desc += "deep-rooted "
if(TRAUMA_RESILIENCE_WOUND)
trauma_desc += "fracture-derived "
if(TRAUMA_RESILIENCE_MAGIC, TRAUMA_RESILIENCE_ABSOLUTE)
trauma_desc += "permanent "
trauma_desc += trauma.scan_desc
trauma_text += trauma_desc
render_list += "<span class='alert ml-1'>Cerebral traumas detected: subject appears to be suffering from [english_list(trauma_text)].</span>\n"
if(carbontarget.quirks.len)
render_list += "<span class='info ml-1'>Subject Major Disabilities: [carbontarget.get_quirk_string(FALSE, CAT_QUIRK_MAJOR_DISABILITY)].</span>\n"
if(advanced)
render_list += "<span class='info ml-1'>Subject Minor Disabilities: [carbontarget.get_quirk_string(FALSE, CAT_QUIRK_MINOR_DISABILITY)].</span>\n"
if (HAS_TRAIT(target, TRAIT_IRRADIATED))
render_list += "<span class='alert ml-1'>Subject is irradiated. Supply toxin healing.</span>\n"
if(advanced && target.hallucinating())
render_list += "<span class='info ml-1'>Subject is hallucinating.</span>\n"
//Eyes and ears
if(advanced && iscarbon(target))
var/mob/living/carbon/carbontarget = target
// Ear status
var/obj/item/organ/ears/ears = carbontarget.getorganslot(ORGAN_SLOT_EARS)
if(istype(ears))
if(HAS_TRAIT_FROM(carbontarget, TRAIT_DEAF, GENETIC_MUTATION))
render_list = "<span class='alert ml-2'>Subject is genetically deaf.\n</span>"
else if(HAS_TRAIT_FROM(carbontarget, TRAIT_DEAF, EAR_DAMAGE))
render_list = "<span class='alert ml-2'>Subject is deaf from ear damage.\n</span>"
else if(HAS_TRAIT(carbontarget, TRAIT_DEAF))
render_list = "<span class='alert ml-2'>Subject is deaf.\n</span>"
else
if(ears.damage)
render_list += "<span class='alert ml-2'>Subject has [ears.damage > ears.maxHealth ? "permanent ": "temporary "]hearing damage.\n</span>"
if(ears.deaf)
render_list += "<span class='alert ml-2'>Subject is [ears.damage > ears.maxHealth ? "permanently ": "temporarily "] deaf.\n</span>"
// Eye status
var/obj/item/organ/eyes/eyes = carbontarget.getorganslot(ORGAN_SLOT_EYES)
if(istype(eyes))
if(carbontarget.is_blind())
render_list += "<span class='alert ml-2'>Subject is blind.\n</span>"
else if(HAS_TRAIT(carbontarget, TRAIT_NEARSIGHT))
render_list += "<span class='alert ml-2'>Subject is nearsighted.\n</span>"
// Body part damage report
if(iscarbon(target))
var/mob/living/carbon/carbontarget = target
var/list/damaged = carbontarget.get_damaged_bodyparts(1,1)
if(length(damaged)>0 || oxy_loss>0 || tox_loss>0 || fire_loss>0)
var/dmgreport = "<span class='info ml-1'>General status:</span>\
<table class='ml-2'><tr><font face='Verdana'>\
<td style='width:7em;'><font color='#ff0000'><b>Damage:</b></font></td>\
<td style='width:5em;'><font color='#ff3333'><b>Brute</b></font></td>\
<td style='width:4em;'><font color='#ff9933'><b>Burn</b></font></td>\
<td style='width:4em;'><font color='#00cc66'><b>Toxin</b></font></td>\
<td style='width:8em;'><font color='#00cccc'><b>Suffocation</b></font></td></tr>\
<tr><td><font color='#ff3333'><b>Overall:</b></font></td>\
<td><font color='#ff3333'><b>[CEILING(brute_loss,1)]</b></font></td>\
<td><font color='#ff9933'><b>[CEILING(fire_loss,1)]</b></font></td>\
<td><font color='#00cc66'><b>[CEILING(tox_loss,1)]</b></font></td>\
<td><font color='#33ccff'><b>[CEILING(oxy_loss,1)]</b></font></td></tr>"
if(mode == SCANNER_VERBOSE)
for(var/obj/item/bodypart/limb as anything in damaged)
dmgreport += "<tr><td><font color='#cc3333'>[capitalize(limb.name)]:</font></td>"
dmgreport += "<td><font color='#cc3333'>[(limb.brute_dam > 0) ? "[CEILING(limb.brute_dam,1)]" : "0"]</font></td>"
dmgreport += "<td><font color='#ff9933'>[(limb.burn_dam > 0) ? "[CEILING(limb.burn_dam,1)]" : "0"]</font></td></tr>"
dmgreport += "</font></table>"
render_list += dmgreport // tables do not need extra linebreak
if(ishuman(target))
var/mob/living/carbon/human/humantarget = target
// Organ damage, missing organs
if(humantarget.internal_organs && humantarget.internal_organs.len)
var/render = FALSE
var/toReport = "<span class='info ml-1'>Organs:</span>\
<table class='ml-2'><tr>\
<td style='width:6em;'><font color='#ff0000'><b>Organ:</b></font></td>\
[advanced ? "<td style='width:3em;'><font color='#ff0000'><b>Dmg</b></font></td>" : ""]\
<td style='width:12em;'><font color='#ff0000'><b>Status</b></font></td>"
for(var/obj/item/organ/organ in humantarget.internal_organs)
var/status = organ.get_status_text()
if (status != "")
render = TRUE
toReport += "<tr><td><font color='#cc3333'>[organ.name]:</font></td>\
[advanced ? "<td><font color='#ff3333'>[CEILING(organ.damage,1)]</font></td>" : ""]\
<td>[status]</td></tr>"
var/datum/species/the_dudes_species = humantarget.dna.species
var/missing_organs = list()
if(!humantarget.getorganslot(ORGAN_SLOT_BRAIN))
missing_organs += "brain"
if(!(NOBLOOD in the_dudes_species.species_traits) && !humantarget.getorganslot(ORGAN_SLOT_HEART))
missing_organs += "heart"
if(!(TRAIT_NOBREATH in the_dudes_species.species_traits) && !humantarget.getorganslot(ORGAN_SLOT_LUNGS))
missing_organs += "lungs"
if(!(TRAIT_NOMETABOLISM in the_dudes_species.species_traits) && !humantarget.getorganslot(ORGAN_SLOT_LIVER))
missing_organs += "liver"
if(!(NOSTOMACH in the_dudes_species.species_traits) && !humantarget.getorganslot(ORGAN_SLOT_STOMACH))
missing_organs += "stomach"
if(!humantarget.getorganslot(ORGAN_SLOT_EARS))
missing_organs += "ears"
if(!humantarget.getorganslot(ORGAN_SLOT_EYES))
missing_organs += "eyes"
if(length(missing_organs))
render = TRUE
for(var/organ in missing_organs)
toReport += "<tr><td><font color='#cc3333'>[organ]:</font></td>\
[advanced ? "<td><font color='#ff3333'>["-"]</font></td>" : ""]\
<td><font color='#cc3333'>["Missing"]</font></td></tr>"
if(render)
render_list += toReport + "</table>" // tables do not need extra linebreak
//Genetic stability
if(advanced && humantarget.has_dna())
render_list += "<span class='info ml-1'>Genetic Stability: [humantarget.dna.stability]%.</span>\n"
// Species and body temperature
var/datum/species/targetspecies = humantarget.dna.species
var/mutant = humantarget.dna.check_mutation(/datum/mutation/human/hulk) \
|| targetspecies.mutantlungs != initial(targetspecies.mutantlungs) \
|| targetspecies.mutantbrain != initial(targetspecies.mutantbrain) \
|| targetspecies.mutantheart != initial(targetspecies.mutantheart) \
|| targetspecies.mutanteyes != initial(targetspecies.mutanteyes) \
|| targetspecies.mutantears != initial(targetspecies.mutantears) \
|| targetspecies.mutanthands != initial(targetspecies.mutanthands) \
|| targetspecies.mutanttongue != initial(targetspecies.mutanttongue) \
|| targetspecies.mutantliver != initial(targetspecies.mutantliver) \
|| targetspecies.mutantstomach != initial(targetspecies.mutantstomach) \
|| targetspecies.mutantappendix != initial(targetspecies.mutantappendix) \
|| targetspecies.flying_species != initial(targetspecies.flying_species)
render_list += "<span class='info ml-1'>Species: [targetspecies.name][mutant ? "-derived mutant" : ""]</span>\n"
render_list += "<span class='info ml-1'>Core temperature: [round(humantarget.coretemperature-T0C,0.1)] &deg;C ([round(humantarget.coretemperature*1.8-459.67,0.1)] &deg;F)</span>\n"
render_list += "<span class='info ml-1'>Body temperature: [round(target.bodytemperature-T0C,0.1)] &deg;C ([round(target.bodytemperature*1.8-459.67,0.1)] &deg;F)</span>\n"
// Time of death
if(target.tod && (target.stat == DEAD || ((HAS_TRAIT(target, TRAIT_FAKEDEATH)) && !advanced)))
render_list += "<span class='info ml-1'>Time of Death: [target.tod]</span>\n"
var/tdelta = round(world.time - target.timeofdeath)
render_list += "<span class='alert ml-1'><b>Subject died [DisplayTimeText(tdelta)] ago.</b></span>\n"
// Wounds
if(iscarbon(target))
var/mob/living/carbon/carbontarget = target
var/list/wounded_parts = carbontarget.get_wounded_bodyparts()
for(var/i in wounded_parts)
var/obj/item/bodypart/wounded_part = i
render_list += "<span class='alert ml-1'><b>Physical trauma[LAZYLEN(wounded_part.wounds) > 1 ? "s" : ""] detected in [wounded_part.name]</b>"
for(var/k in wounded_part.wounds)
var/datum/wound/W = k
render_list += "<div class='ml-2'>[W.name] ([W.severity_text()])\nRecommended treatment: [W.treat_text]</div>" // less lines than in woundscan() so we don't overload people trying to get basic med info
render_list += "</span>"
//Diseases
for(var/thing in target.diseases)
var/datum/disease/D = thing
if(!(D.visibility_flags & HIDDEN_SCANNER))
render_list += "<span class='alert ml-1'><b>Warning: [D.form] detected</b>\n\
<div class='ml-2'>Name: [D.name].\nType: [D.spread_text].\nStage: [D.stage]/[D.max_stages].\nPossible Cure: [D.cure_text]</div>\
</span>" // divs do not need extra linebreak
// Blood Level
if(target.has_dna())
var/mob/living/carbon/carbontarget = target
var/blood_id = carbontarget.get_blood_id()
if(blood_id)
if(ishuman(carbontarget))
var/mob/living/carbon/human/humantarget = carbontarget
if(humantarget.is_bleeding())
render_list += "<span class='alert ml-1'><b>Subject is bleeding!</b></span>\n"
var/blood_percent = round((carbontarget.blood_volume / BLOOD_VOLUME_NORMAL)*100)
var/blood_type = carbontarget.dna.blood_type
if(blood_id != /datum/reagent/blood) // special blood substance
var/datum/reagent/R = GLOB.chemical_reagents_list[blood_id]
blood_type = R ? R.name : blood_id
if(carbontarget.blood_volume <= BLOOD_VOLUME_SAFE && carbontarget.blood_volume > BLOOD_VOLUME_OKAY)
render_list += "<span class='alert ml-1'>Blood level: LOW [blood_percent] %, [carbontarget.blood_volume] cl,</span> [span_info("type: [blood_type]")]\n"
else if(carbontarget.blood_volume <= BLOOD_VOLUME_OKAY)
render_list += "<span class='alert ml-1'>Blood level: <b>CRITICAL [blood_percent] %</b>, [carbontarget.blood_volume] cl,</span> [span_info("type: [blood_type]")]\n"
else
render_list += "<span class='info ml-1'>Blood level: [blood_percent] %, [carbontarget.blood_volume] cl, type: [blood_type]</span>\n"
// Cybernetics
if(iscarbon(target))
var/mob/living/carbon/carbontarget = target
var/cyberimp_detect
for(var/obj/item/organ/cyberimp/CI in carbontarget.internal_organs)
if(CI.status == ORGAN_ROBOTIC && !CI.syndicate_implant)
cyberimp_detect += "[!cyberimp_detect ? "[CI.get_examine_string(user)]" : ", [CI.get_examine_string(user)]"]"
if(cyberimp_detect)
render_list += "<span class='notice ml-1'>Detected cybernetic modifications:</span>\n"
render_list += "<span class='notice ml-2'>[cyberimp_detect]</span>\n"
// we handled the last <br> so we don't need handholding
to_chat(user, examine_block(jointext(render_list, "")), trailing_newline = FALSE, type = MESSAGE_TYPE_INFO) //SKYRAT EDIT CHANGE
/proc/chemscan(mob/living/user, mob/living/target)
if(user.incapacitated())
return
if(user.is_blind())
to_chat(user, span_warning("You realize that your scanner has no accessibility support for the blind!"))
return
if(istype(target) && target.reagents)
var/render_list = list()
// Blood reagents
if(target.reagents.reagent_list.len)
render_list += "<span class='notice ml-1'>Subject contains the following reagents in their blood:</span>\n"
for(var/r in target.reagents.reagent_list)
var/datum/reagent/reagent = r
if(reagent.chemical_flags & REAGENT_INVISIBLE) //Don't show hidden chems on scanners
continue
render_list += "<span class='notice ml-2'>[round(reagent.volume, 0.001)] units of [reagent.name][reagent.overdosed ? "</span> - [span_boldannounce("OVERDOSING")]" : ".</span>"]\n"
else
render_list += "<span class='notice ml-1'>Subject contains no reagents in their blood.</span>\n"
// Stomach reagents
var/obj/item/organ/stomach/belly = target.getorganslot(ORGAN_SLOT_STOMACH)
if(belly)
if(belly.reagents.reagent_list.len)
render_list += "<span class='notice ml-1'>Subject contains the following reagents in their stomach:</span>\n"
for(var/bile in belly.reagents.reagent_list)
var/datum/reagent/bit = bile
if(bit.chemical_flags & REAGENT_INVISIBLE) //Don't show hidden chems on scanners
continue
if(!belly.food_reagents[bit.type])
render_list += "<span class='notice ml-2'>[round(bit.volume, 0.001)] units of [bit.name][bit.overdosed ? "</span> - [span_boldannounce("OVERDOSING")]" : ".</span>"]\n"
else
var/bit_vol = bit.volume - belly.food_reagents[bit.type]
if(bit_vol > 0)
render_list += "<span class='notice ml-2'>[round(bit_vol, 0.001)] units of [bit.name][bit.overdosed ? "</span> - [span_boldannounce("OVERDOSING")]" : ".</span>"]\n"
else
render_list += "<span class='notice ml-1'>Subject contains no reagents in their stomach.</span>\n"
// Addictions
if(LAZYLEN(target.mind?.active_addictions))
render_list += "<span class='boldannounce ml-1'>Subject is addicted to the following types of drug:</span>\n"
for(var/datum/addiction/addiction_type as anything in target.mind.active_addictions)
render_list += "<span class='alert ml-2'>[initial(addiction_type.name)]</span>\n"
// Special eigenstasium addiction
if(target.has_status_effect(/datum/status_effect/eigenstasium))
render_list += "<span class='notice ml-1'>Subject is temporally unstable. Stabilising agent is recommended to reduce disturbances.</span>\n"
// Allergies
for(var/datum/quirk/quirky as anything in target.quirks)
if(istype(quirky, /datum/quirk/item_quirk/allergic))
var/datum/quirk/item_quirk/allergic/allergies_quirk = quirky
var/allergies = allergies_quirk.allergy_string
render_list += "<span class='alert ml-1'>Subject is extremely allergic to the following chemicals:</span>\n"
render_list += "<span class='alert ml-2'>[allergies]</span>\n"
// we handled the last <br> so we don't need handholding
to_chat(user, examine_block(jointext(render_list, "")), trailing_newline = FALSE, type = MESSAGE_TYPE_INFO) //SKYRAT EDIT CHANGE
/obj/item/healthanalyzer/AltClick(mob/user)
..()
if(!user.canUseTopic(src, BE_CLOSE))
return
mode = !mode
to_chat(user, mode == SCANNER_VERBOSE ? "The scanner now shows specific limb damage." : "The scanner no longer shows limb damage.")
/obj/item/healthanalyzer/advanced
name = "advanced health analyzer"
icon_state = "health_adv"
desc = "A hand-held body scanner able to distinguish vital signs of the subject with high accuracy."
advanced = TRUE
power_use_amount = POWER_CELL_USE_HIGH //SKYRAT EDIT ADDITION CHANGE
/// Displays wounds with extended information on their status vs medscanners
/proc/woundscan(mob/user, mob/living/carbon/patient, obj/item/healthanalyzer/wound/scanner)
if(!istype(patient) || user.incapacitated())
return
if(user.is_blind())
to_chat(user, span_warning("You realize that your scanner has no accessibility support for the blind!"))
return
var/render_list = ""
for(var/i in patient.get_wounded_bodyparts())
var/obj/item/bodypart/wounded_part = i
render_list += "<span class='alert ml-1'><b>Warning: Physical trauma[LAZYLEN(wounded_part.wounds) > 1? "s" : ""] detected in [wounded_part.name]</b>"
for(var/k in wounded_part.wounds)
var/datum/wound/W = k
render_list += "<div class='ml-2'>[W.get_scanner_description()]</div>\n"
render_list += "</span>"
if(render_list == "")
if(istype(scanner))
// Only emit the cheerful scanner message if this scan came from a scanner
playsound(scanner, 'sound/machines/ping.ogg', 50, FALSE)
to_chat(user, span_notice("\The [scanner] makes a happy ping and briefly displays a smiley face with several exclamation points! It's really excited to report that [patient] has no wounds!"))
else
to_chat(user, "<span class='notice ml-1'>No wounds detected in subject.</span>")
else
to_chat(user, examine_block(jointext(render_list, "")), type = MESSAGE_TYPE_INFO) //SKYRAT EDIT CHANGE
/obj/item/healthanalyzer/wound
name = "first aid analyzer"
icon_state = "adv_spectrometer"
desc = "A prototype MeLo-Tech medical scanner used to diagnose injuries and recommend treatment for serious wounds, but offers no further insight into the patient's health. You hope the final version is less annoying to read!"
var/next_encouragement
var/greedy
/obj/item/healthanalyzer/wound/attack_self(mob/user)
if(next_encouragement < world.time)
playsound(src, 'sound/machines/ping.ogg', 50, FALSE)
var/list/encouragements = list("briefly displays a happy face, gazing emptily at you", "briefly displays a spinning cartoon heart", "displays an encouraging message about eating healthy and exercising", \
"reminds you that everyone is doing their best", "displays a message wishing you well", "displays a sincere thank-you for your interest in first-aid", "formally absolves you of all your sins")
to_chat(user, span_notice("\The [src] makes a happy ping and [pick(encouragements)]!"))
next_encouragement = world.time + 10 SECONDS
greedy = FALSE
else if(!greedy)
to_chat(user, span_warning("\The [src] displays an eerily high-definition frowny face, chastizing you for asking it for too much encouragement."))
greedy = TRUE
else
playsound(src, 'sound/machines/buzz-sigh.ogg', 50, FALSE)
if(isliving(user))
var/mob/living/L = user
to_chat(L, span_warning("\The [src] makes a disappointed buzz and pricks your finger for being greedy. Ow!"))
L.adjustBruteLoss(4)
L.dropItemToGround(src)
/obj/item/healthanalyzer/wound/attack(mob/living/carbon/patient, mob/living/carbon/human/user)
add_fingerprint(user)
user.visible_message(span_notice("[user] scans [patient] for serious injuries."), span_notice("You scan [patient] for serious injuries."))
if(!istype(patient))
playsound(src, 'sound/machines/buzz-sigh.ogg', 30, TRUE)
to_chat(user, span_notice("\The [src] makes a sad buzz and briefly displays a frowny face, indicating it can't scan [patient]."))
return
woundscan(user, patient, src)
/obj/item/analyzer//SKYRAT EDIT - ICON OVERRIDEN BY AESTHETICS - SEE MODULE
desc = "A hand-held environmental scanner which reports current gas levels. Alt-Click to use the built in barometer function."
name = "gas analyzer"
custom_price = PAYCHECK_ASSISTANT * 0.9
icon = 'icons/obj/device.dmi'
icon_state = "analyzer"
inhand_icon_state = "analyzer"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
w_class = WEIGHT_CLASS_SMALL
flags_1 = CONDUCT_1
item_flags = NOBLUDGEON
slot_flags = ITEM_SLOT_BELT
throwforce = 0
throw_speed = 3
throw_range = 7
tool_behaviour = TOOL_ANALYZER
custom_materials = list(/datum/material/iron=30, /datum/material/glass=20)
grind_results = list(/datum/reagent/mercury = 5, /datum/reagent/iron = 5, /datum/reagent/silicon = 5)
var/cooldown = FALSE
var/cooldown_time = 250
var/accuracy // 0 is the best accuracy.
/obj/item/analyzer/Initialize(mapload)
. = ..()
AddComponent(/datum/component/atmospheric_scanner, requires_sight = TRUE)
AddComponent(/datum/component/cell) //SKYRAT EDIT ADDITION
/obj/item/analyzer/examine(mob/user)
. = ..()
. += span_notice("Alt-click [src] to activate the barometer function.")
/obj/item/analyzer/suicide_act(mob/living/carbon/user)
user.visible_message(span_suicide("[user] begins to analyze [user.p_them()]self with [src]! The display shows that [user.p_theyre()] dead!"))
return BRUTELOSS
/obj/item/analyzer/AltClick(mob/user) //Barometer output for measuring when the next storm happens
..()
if(user.canUseTopic(src, BE_CLOSE))
if(cooldown)
to_chat(user, span_warning("[src]'s barometer function is preparing itself."))
return
//SKYRAT EDIT ADDITION
if(!(item_use_power(power_use_amount, user) & COMPONENT_POWER_SUCCESS))
return
//SKYRAT EDIT END
var/turf/T = get_turf(user)
if(!T)
return
playsound(src, 'sound/effects/pop.ogg', 100)
var/area/user_area = T.loc
var/datum/weather/ongoing_weather = null
if(!user_area.outdoors)
to_chat(user, span_warning("[src]'s barometer function won't work indoors!"))
return
for(var/V in SSweather.processing)
var/datum/weather/W = V
if(W.barometer_predictable && (T.z in W.impacted_z_levels) && W.area_type == user_area.type && !(W.stage == END_STAGE))
ongoing_weather = W
break
if(ongoing_weather)
if((ongoing_weather.stage == MAIN_STAGE) || (ongoing_weather.stage == WIND_DOWN_STAGE))
to_chat(user, span_warning("[src]'s barometer function can't trace anything while the storm is [ongoing_weather.stage == MAIN_STAGE ? "already here!" : "winding down."]"))
return
to_chat(user, span_notice("The next [ongoing_weather] will hit in [butchertime(ongoing_weather.next_hit_time - world.time)]."))
if(ongoing_weather.aesthetic)
to_chat(user, span_warning("[src]'s barometer function says that the next storm will breeze on by."))
else
var/next_hit = SSweather.next_hit_by_zlevel["[T.z]"]
var/fixed = next_hit ? timeleft(next_hit) : -1
if(fixed < 0)
to_chat(user, span_warning("[src]'s barometer function was unable to trace any weather patterns."))
else
to_chat(user, span_warning("[src]'s barometer function says a storm will land in approximately [butchertime(fixed)]."))
cooldown = TRUE
addtimer(CALLBACK(src,/obj/item/analyzer/proc/ping), cooldown_time)
/obj/item/analyzer/proc/ping()
if(isliving(loc))
var/mob/living/L = loc
to_chat(L, span_notice("[src]'s barometer function is ready!"))
playsound(src, 'sound/machines/click.ogg', 100)
cooldown = FALSE
/obj/item/analyzer/proc/butchertime(amount)
if(!amount)
return
if(accuracy)
var/inaccurate = round(accuracy*(1/3))
if(prob(50))
amount -= inaccurate
if(prob(50))
amount += inaccurate
return DisplayTimeText(max(1,amount))
/proc/atmosanalyzer_scan(mob/user, atom/target, silent=FALSE)
var/mixture = target.return_analyzable_air()
if(!mixture)
return FALSE
var/icon = target
var/render_list = list()
if(!silent && isliving(user))
user.visible_message(span_notice("[user] uses the analyzer on [icon2html(icon, viewers(user))] [target]."), span_notice("You use the analyzer on [icon2html(icon, user)] [target]."))
render_list += span_boldnotice("Results of analysis of [icon2html(icon, user)] [target].")
var/list/airs = islist(mixture) ? mixture : list(mixture)
for(var/g in airs)
if(airs.len > 1) //not a unary gas mixture
render_list += span_boldnotice("Node [airs.Find(g)]")
var/datum/gas_mixture/air_contents = g
var/total_moles = air_contents.total_moles()
var/pressure = air_contents.return_pressure()
var/volume = air_contents.return_volume() //could just do mixture.volume... but safety, I guess?
var/temperature = air_contents.temperature
var/cached_scan_results = air_contents.analyzer_results
if(total_moles > 0)
render_list += "[span_notice("Moles: [round(total_moles, 0.01)] mol")]\
\n[span_notice("Volume: [volume] L")]\
\n[span_notice("Pressure: [round(pressure,0.01)] kPa")]"
var/list/cached_gases = air_contents.gases
for(var/id in cached_gases)
var/gas_concentration = cached_gases[id][MOLES]/total_moles
render_list += span_notice("[cached_gases[id][GAS_META][META_GAS_NAME]]: [round(gas_concentration*100, 0.01)] % ([round(cached_gases[id][MOLES], 0.01)] mol)")
render_list += span_notice("Temperature: [round(temperature - T0C,0.01)] &deg;C ([round(temperature, 0.01)] K)")
else
render_list += airs.len > 1 ? span_notice("This node is empty!") : span_notice("[target] is empty!")
if(cached_scan_results && cached_scan_results["fusion"]) //notify the user if a fusion reaction was detected
render_list += "[span_boldnotice("Large amounts of free neutrons detected in the air indicate that a fusion reaction took place.")]\
\n[span_notice("Instability of the last fusion reaction: [round(cached_scan_results["fusion"], 0.01)].")]"
// we let the join apply newlines so we do need handholding
to_chat(user, examine_block(jointext(render_list, "\n")), type = MESSAGE_TYPE_INFO) //SKYRAT EDIT CHANGE
return TRUE
//slime scanner
/obj/item/slime_scanner
name = "slime scanner"
desc = "A device that analyzes a slime's internal composition and measures its stats."
icon = 'icons/obj/device.dmi'
icon_state = "adv_spectrometer"
inhand_icon_state = "analyzer"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
w_class = WEIGHT_CLASS_SMALL
flags_1 = CONDUCT_1
throwforce = 0
throw_speed = 3
throw_range = 7
custom_materials = list(/datum/material/iron=30, /datum/material/glass=20)
//SKYRAT EDIT ADDITION BEGIN
power_use_amount = POWER_CELL_USE_LOW
/obj/item/slime_scanner/ComponentInitialize()
. = ..()
AddComponent(/datum/component/cell)
//SKYRAT EDIT END
/obj/item/slime_scanner/attack(mob/living/M, mob/living/user)
if(user.stat || user.is_blind())
return
if (!isslime(M))
to_chat(user, span_warning("This device can only scan slimes!"))
return
//SKYRAT EDIT ADDITION
if(!(item_use_power(power_use_amount, user) & COMPONENT_POWER_SUCCESS))
return
//SKYRAT EDIT END
var/mob/living/simple_animal/slime/T = M
slime_scan(T, user)
/proc/slime_scan(mob/living/simple_animal/slime/T, mob/living/user)
var/to_render = "========================\
\n<b>Slime scan results:</b>\
\n[span_notice("[T.colour] [T.is_adult ? "adult" : "baby"] slime")]\
\nNutrition: [T.nutrition]/[T.get_max_nutrition()]"
if (T.nutrition < T.get_starve_nutrition())
to_render += "\n[span_warning("Warning: slime is starving!")]"
else if (T.nutrition < T.get_hunger_nutrition())
to_render += "\n[span_warning("Warning: slime is hungry")]"
to_render += "\nElectric change strength: [T.powerlevel]\nHealth: [round(T.health/T.maxHealth,0.01)*100]%"
if (T.slime_mutation[4] == T.colour)
to_render += "\nThis slime does not evolve any further."
else
if (T.slime_mutation[3] == T.slime_mutation[4])
if (T.slime_mutation[2] == T.slime_mutation[1])
to_render += "\nPossible mutation: [T.slime_mutation[3]]\
\nGenetic destability: [T.mutation_chance/2] % chance of mutation on splitting"
else
to_render += "\nPossible mutations: [T.slime_mutation[1]], [T.slime_mutation[2]], [T.slime_mutation[3]] (x2)\
\nGenetic destability: [T.mutation_chance] % chance of mutation on splitting"
else
to_render += "\nPossible mutations: [T.slime_mutation[1]], [T.slime_mutation[2]], [T.slime_mutation[3]], [T.slime_mutation[4]]\
\nGenetic destability: [T.mutation_chance] % chance of mutation on splitting"
if (T.cores > 1)
to_render += "\nMultiple cores detected"
to_render += "\nGrowth progress: [T.amount_grown]/[SLIME_EVOLUTION_THRESHOLD]"
if(T.effectmod)
to_render += "\n[span_notice("Core mutation in progress: [T.effectmod]")]\
\n[span_notice("Progress in core mutation: [T.applied] / [SLIME_EXTRACT_CROSSING_REQUIRED]")]"
to_chat(user, examine_block(to_render + "\n========================")) //SKYRAT EDIT CHANGE
/obj/item/sequence_scanner//SKYRAT EDIT - ICON OVERRIDEN BY AESTHETICS - SEE MODUL
name = "genetic sequence scanner"
icon = 'icons/obj/device.dmi'
icon_state = "gene"
inhand_icon_state = "healthanalyzer"
worn_icon_state = "healthanalyzer"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
desc = "A hand-held scanner for analyzing someones gene sequence on the fly. Hold near a DNA console to update the internal database."
flags_1 = CONDUCT_1
item_flags = NOBLUDGEON
slot_flags = ITEM_SLOT_BELT
throwforce = 3
w_class = WEIGHT_CLASS_TINY
throw_speed = 3
throw_range = 7
custom_materials = list(/datum/material/iron=200)
var/list/discovered = list() //hit a dna console to update the scanners database
var/list/buffer
var/ready = TRUE
var/cooldown = 200
//SKYRAT EDIT ADDITION BEGIN
power_use_amount = POWER_CELL_USE_VERY_LOW
/obj/item/sequence_scanner/ComponentInitialize()
. = ..()
AddComponent(/datum/component/cell)
//SKYRAT EDIT END
/obj/item/sequence_scanner/attack(mob/living/M, mob/living/carbon/human/user)
add_fingerprint(user)
if (!HAS_TRAIT(M, TRAIT_GENELESS) && !HAS_TRAIT(M, TRAIT_BADDNA)) //no scanning if its a husk or DNA-less Species
//SKYRAT EDIT ADDITION
if(!(item_use_power(power_use_amount, user) & COMPONENT_POWER_SUCCESS))
return
//SKYRAT EDIT END
user.visible_message(span_notice("[user] analyzes [M]'s genetic sequence."), \
span_notice("You analyze [M]'s genetic sequence."))
gene_scan(M, user)
else
user.visible_message(span_notice("[user] fails to analyze [M]'s genetic sequence."), span_warning("[M] has no readable genetic sequence!"))
/obj/item/sequence_scanner/attack_self(mob/user)
display_sequence(user)
/obj/item/sequence_scanner/attack_self_tk(mob/user)
return
/obj/item/sequence_scanner/afterattack(obj/O, mob/user, proximity)
. = ..()
if(!istype(O) || !proximity)
return
if(istype(O, /obj/machinery/computer/scan_consolenew))
var/obj/machinery/computer/scan_consolenew/C = O
if(C.stored_research)
to_chat(user, span_notice("[name] linked to central research database."))
discovered = C.stored_research.discovered_mutations
else
to_chat(user,span_warning("No database to update from."))
/obj/item/sequence_scanner/proc/gene_scan(mob/living/carbon/C, mob/living/user)
if(!iscarbon(C) || !C.has_dna())
return
buffer = C.dna.mutation_index
to_chat(user, span_notice("Subject [C.name]'s DNA sequence has been saved to buffer."))
if(LAZYLEN(buffer))
for(var/A in buffer)
to_chat(user, span_notice("[get_display_name(A)]"))
/obj/item/sequence_scanner/proc/display_sequence(mob/living/user)
if(!LAZYLEN(buffer) || !ready)
return
var/list/options = list()
for(var/A in buffer)
options += get_display_name(A)
var/answer = tgui_input_list(user, "Analyze Potential", "Sequence Analyzer", sort_list(options))
if(isnull(answer))
return
if(ready && user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
var/sequence
for(var/A in buffer) //this physically hurts but i dont know what anything else short of an assoc list
if(get_display_name(A) == answer)
sequence = buffer[A]
break
if(sequence)
var/display
for(var/i in 0 to length_char(sequence) / DNA_MUTATION_BLOCKS-1)
if(i)
display += "-"
display += copytext_char(sequence, 1 + i*DNA_MUTATION_BLOCKS, DNA_MUTATION_BLOCKS*(1+i) + 1)
to_chat(user, "[span_boldnotice("[display]")]<br>")
ready = FALSE
icon_state = "[icon_state]_recharging"
addtimer(CALLBACK(src, .proc/recharge), cooldown, TIMER_UNIQUE)
/obj/item/sequence_scanner/proc/recharge()
icon_state = initial(icon_state)
ready = TRUE
/obj/item/sequence_scanner/proc/get_display_name(mutation)
var/datum/mutation/human/HM = GET_INITIALIZED_MUTATION(mutation)
if(!HM)
return "ERROR"
if(mutation in discovered)
return "[HM.name] ([HM.alias])"
else
return HM.alias
/obj/item/scanner_wand
name = "kiosk scanner wand"
icon = 'icons/obj/device.dmi'
icon_state = "scanner_wand"
inhand_icon_state = "healthanalyzer"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
desc = "A wand that medically scans people. Inserting it into a medical kiosk makes it able to perform a health scan on the patient."
force = 0
throwforce = 0
w_class = WEIGHT_CLASS_TINY
var/selected_target = null
/obj/item/scanner_wand/attack(mob/living/M, mob/living/carbon/human/user)
flick("[icon_state]_active", src) //nice little visual flash when scanning someone else.
if((HAS_TRAIT(user, TRAIT_CLUMSY) || HAS_TRAIT(user, TRAIT_DUMB)) && prob(25))
user.visible_message(span_warning("[user] targets himself for scanning."), \
to_chat(user, span_info("You try scanning [M], before realizing you're holding the scanner backwards. Whoops.")))
selected_target = user
return
if(!ishuman(M))
to_chat(user, span_info("You can only scan human-like, non-robotic beings."))
selected_target = null
return
user.visible_message(span_notice("[user] targets [M] for scanning."), \
span_notice("You target [M] vitals."))
selected_target = M
return
/obj/item/scanner_wand/attack_self(mob/user)
to_chat(user, span_info("You clear the scanner's target."))
selected_target = null
/obj/item/scanner_wand/proc/return_patient()
var/returned_target = selected_target
return returned_target
#undef SCANMODE_HEALTH
#undef SCANMODE_WOUND
#undef SCANMODE_COUNT
#undef SCANNER_CONDENSED
#undef SCANNER_VERBOSE