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* Contextual screentips -- Screentips now show you what items/objects can do (#64502) Adds the foundational system for contextual screentips, which will show you what you can do with objects/items, including through context, such as what you are holding. Provides several helper elements for most use cases, and applies it to a handful of common objects in order to show the full breadth of the system. Changes screentips preference from on/off to on/off/only with context. Players who originally had it on off will have it migrated to only with context, though can re-disable it. * Contextual screentips -- Screentips now show you what items/objects can do Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
256 lines
7.6 KiB
Plaintext
256 lines
7.6 KiB
Plaintext
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/mob/living/proc/get_bodypart(zone)
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return
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/mob/living/carbon/get_bodypart(zone)
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RETURN_TYPE(/obj/item/bodypart)
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if(!zone)
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zone = BODY_ZONE_CHEST
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for(var/obj/item/bodypart/bodypart as anything in bodyparts)
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if(bodypart.body_zone == zone)
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return bodypart
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/mob/living/carbon/has_hand_for_held_index(i)
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if(!i)
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return FALSE
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var/obj/item/bodypart/hand_instance = hand_bodyparts[i]
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if(hand_instance && !hand_instance.bodypart_disabled)
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return hand_instance
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return FALSE
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///Get the bodypart for whatever hand we have active, Only relevant for carbons
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/mob/proc/get_active_hand()
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return FALSE
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/mob/living/carbon/get_active_hand()
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var/which_hand = BODY_ZONE_PRECISE_L_HAND
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if(!(active_hand_index % 2))
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which_hand = BODY_ZONE_PRECISE_R_HAND
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return get_bodypart(check_zone(which_hand))
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/mob/proc/has_left_hand(check_disabled = TRUE)
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return TRUE
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/mob/living/carbon/has_left_hand(check_disabled = TRUE)
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for(var/obj/item/bodypart/hand_instance in hand_bodyparts)
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if(!(hand_instance.held_index % 2) || (check_disabled && hand_instance.bodypart_disabled))
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continue
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return TRUE
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return FALSE
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/mob/living/carbon/alien/larva/has_left_hand()
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return TRUE
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/mob/proc/has_right_hand(check_disabled = TRUE)
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return TRUE
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/mob/living/carbon/has_right_hand(check_disabled = TRUE)
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for(var/obj/item/bodypart/hand_instance in hand_bodyparts)
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if(hand_instance.held_index % 2 || (check_disabled && hand_instance.bodypart_disabled))
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continue
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return TRUE
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return FALSE
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/mob/living/carbon/alien/larva/has_right_hand()
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return TRUE
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/mob/living/proc/get_missing_limbs()
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return list()
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/mob/living/carbon/get_missing_limbs()
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RETURN_TYPE(/list)
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var/list/full = list(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_R_ARM, BODY_ZONE_L_ARM, BODY_ZONE_R_LEG, BODY_ZONE_L_LEG)
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for(var/zone in full)
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if(get_bodypart(zone))
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full -= zone
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return full
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/mob/living/carbon/alien/larva/get_missing_limbs()
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var/list/full = list(BODY_ZONE_HEAD, BODY_ZONE_CHEST)
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for(var/zone in full)
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if(get_bodypart(zone))
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full -= zone
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return full
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/mob/living/proc/get_disabled_limbs()
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return list()
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/mob/living/carbon/get_disabled_limbs()
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var/list/full = list(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_R_ARM, BODY_ZONE_L_ARM, BODY_ZONE_R_LEG, BODY_ZONE_L_LEG)
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var/list/disabled = list()
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for(var/zone in full)
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var/obj/item/bodypart/affecting = get_bodypart(zone)
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if(affecting?.bodypart_disabled)
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disabled += zone
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return disabled
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/mob/living/carbon/alien/larva/get_disabled_limbs()
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var/list/full = list(BODY_ZONE_HEAD, BODY_ZONE_CHEST)
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var/list/disabled = list()
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for(var/zone in full)
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var/obj/item/bodypart/affecting = get_bodypart(zone)
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if(affecting?.bodypart_disabled)
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disabled += zone
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return disabled
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///Remove a specific embedded item from the carbon mob
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/mob/living/carbon/proc/remove_embedded_object(obj/item/embedded)
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SEND_SIGNAL(src, COMSIG_CARBON_EMBED_REMOVAL, embedded)
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///Remove all embedded objects from all limbs on the carbon mob
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/mob/living/carbon/proc/remove_all_embedded_objects()
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for(var/obj/item/bodypart/bodypart as anything in bodyparts)
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for(var/obj/item/embedded in bodypart.embedded_objects)
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remove_embedded_object(embedded)
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/mob/living/carbon/proc/has_embedded_objects(include_harmless=FALSE)
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for(var/obj/item/bodypart/bodypart as anything in bodyparts)
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for(var/obj/item/embedded in bodypart.embedded_objects)
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if(!include_harmless && embedded.isEmbedHarmless())
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continue
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return TRUE
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//Helper for quickly creating a new limb - used by augment code in species.dm spec_attacked_by
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/mob/living/carbon/proc/newBodyPart(zone, robotic, fixed_icon)
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var/obj/item/bodypart/new_bodypart
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switch(zone)
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if(BODY_ZONE_L_ARM)
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new_bodypart = new /obj/item/bodypart/l_arm()
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if(BODY_ZONE_R_ARM)
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new_bodypart = new /obj/item/bodypart/r_arm()
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if(BODY_ZONE_HEAD)
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new_bodypart = new /obj/item/bodypart/head()
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if(BODY_ZONE_L_LEG)
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new_bodypart = new /obj/item/bodypart/l_leg()
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if(BODY_ZONE_R_LEG)
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new_bodypart = new /obj/item/bodypart/r_leg()
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if(BODY_ZONE_CHEST)
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new_bodypart = new /obj/item/bodypart/chest()
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if(new_bodypart)
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new_bodypart.update_limb(fixed_icon, src)
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if(robotic)
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new_bodypart.change_bodypart_status(BODYPART_ROBOTIC)
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. = new_bodypart
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/mob/living/carbon/human/newBodyPart(zone, robotic, fixed_icon)
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var/obj/item/bodypart/bodypart
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var/datum/species/species = dna.species
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var/obj/item/bodypart/selected_type = species.bodypart_overides[zone]
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bodypart = new selected_type()
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if(bodypart)
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bodypart.update_limb(fixed_icon, src)
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if(robotic)
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bodypart.change_bodypart_status(BODYPART_ROBOTIC)
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. = bodypart
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/mob/living/carbon/alien/larva/newBodyPart(zone, robotic, fixed_icon)
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var/obj/item/bodypart/new_bodypart
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switch(zone)
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if(BODY_ZONE_HEAD)
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new_bodypart = new /obj/item/bodypart/head/larva()
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if(BODY_ZONE_CHEST)
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new_bodypart = new /obj/item/bodypart/chest/larva()
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if(new_bodypart)
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new_bodypart.update_limb(fixed_icon, src)
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if(robotic)
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new_bodypart.change_bodypart_status(BODYPART_ROBOTIC)
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. = new_bodypart
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/mob/living/carbon/alien/humanoid/newBodyPart(zone, robotic, fixed_icon)
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var/obj/item/bodypart/new_bodypart
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switch(zone)
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if(BODY_ZONE_L_ARM)
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new_bodypart = new /obj/item/bodypart/l_arm/alien()
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if(BODY_ZONE_R_ARM)
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new_bodypart = new /obj/item/bodypart/r_arm/alien()
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if(BODY_ZONE_HEAD)
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new_bodypart = new /obj/item/bodypart/head/alien()
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if(BODY_ZONE_L_LEG)
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new_bodypart = new /obj/item/bodypart/l_leg/alien()
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if(BODY_ZONE_R_LEG)
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new_bodypart = new /obj/item/bodypart/r_leg/alien()
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if(BODY_ZONE_CHEST)
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new_bodypart = new /obj/item/bodypart/chest/alien()
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if(new_bodypart)
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new_bodypart.update_limb(fixed_icon, src)
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if(robotic)
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new_bodypart.change_bodypart_status(BODYPART_ROBOTIC)
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. = new_bodypart
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/proc/skintone2hex(skin_tone)
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. = 0
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switch(skin_tone)
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if("caucasian1")
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. = "#ffe0d1"
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if("caucasian2")
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. = "#fcccb3"
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if("caucasian3")
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. = "#e8b59b"
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if("latino")
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. = "#d9ae96"
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if("mediterranean")
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. = "#c79b8b"
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if("asian1")
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. = "#ffdeb3"
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if("asian2")
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. = "#e3ba84"
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if("arab")
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. = "#c4915e"
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if("indian")
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. = "#b87840"
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if("african1")
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. = "#754523"
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if("african2")
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. = "#471c18"
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if("albino")
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. = "#fff4e6"
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if("orange")
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. = "#ffc905"
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/mob/living/carbon/proc/Digitigrade_Leg_Swap(swap_back)
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var/body_plan_changed = FALSE
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for(var/obj/item/bodypart/existing_bodypart as anything in bodyparts)
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var/obj/item/bodypart/new_bodypart
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if((!existing_bodypart.use_digitigrade && swap_back == FALSE) || (existing_bodypart.use_digitigrade && swap_back == TRUE))
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if(existing_bodypart.body_part == LEG_LEFT)
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if(swap_back == TRUE)
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new_bodypart = new /obj/item/bodypart/l_leg
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else
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new_bodypart = new /obj/item/bodypart/l_leg/digitigrade
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else if(existing_bodypart.body_part == LEG_RIGHT)
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if(swap_back == TRUE)
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new_bodypart = new /obj/item/bodypart/r_leg
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else
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new_bodypart = new /obj/item/bodypart/r_leg/digitigrade
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if(!new_bodypart)
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continue
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body_plan_changed = TRUE
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existing_bodypart.drop_limb(1)
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qdel(existing_bodypart)
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new_bodypart.attach_limb(src) //no sanity for if this fails here because we just dropped out a limb of the same zone, SHOULD be okay
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if(body_plan_changed && ishuman(src))
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var/mob/living/carbon/human/leg_owner = src
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if(leg_owner.w_uniform)
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var/obj/item/clothing/under/uniform = leg_owner.w_uniform
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if(uniform.mutantrace_variation)
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if(swap_back)
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uniform.adjusted = NORMAL_STYLE
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else
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uniform.adjusted = DIGITIGRADE_STYLE
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leg_owner.update_inv_w_uniform()
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/* SKYRAT EDIT REMOVAL - Digitigrade legs
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if(leg_owner.shoes && !(leg_owner.shoes.item_flags & IGNORE_DIGITIGRADE) && !swap_back)
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leg_owner.dropItemToGround(leg_owner.shoes)
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*/ // SKYRAT EDIT END
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