Files
Bubberstation/code/modules/admin/verbs/mapping.dm
MrMelbert d244c86ce6 Adds Character Loadout Tab to preferences (with just a small handful of items to start) (#83521)
## About The Pull Request

Adds a Character Loadout Tab to the preference menu

This tab lets you pick items to start the round with


![image](https://private-user-images.githubusercontent.com/51863163/336254447-c5f7eefa-c44c-418d-b48e-0409bb5bb982.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MTgwNDAxMjMsIm5iZiI6MTcxODAzOTgyMywicGF0aCI6Ii81MTg2MzE2My8zMzYyNTQ0NDctYzVmN2VlZmEtYzQ0Yy00MThkLWI0OGUtMDQwOWJiNWJiOTgyLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA2MTAlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwNjEwVDE3MTcwM1omWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPWYxYWFmYjI2NDU0YjUyODg3NjBmM2VjZDg4YWQ1YjlhMThmODU3MDYyMzYwOGVmYTcxYmY2MDhjZWVmYjQ5ZTcmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.Y0_19Gisfp4yyUmLgW2atfKyneL7POWFRKNVgNWTbEs)

This also has some additional mechanics, such as being able to recolor
colorable items, rename certain items (such as plushies), set item skins
(such as the pride pin)


![image](https://github.com/tgstation/tgstation/assets/51863163/8a085d6c-a294-4538-95d2-ada902ab69b4)

## Why It's Good For The Game

This has been headcoder sanctioned for some time, just no one did it. So
here we are.

Allows players to add some additional customization to their characters.
Keeps us from cluttering the quirks list with quirks that do nothing but
grants items.

## Changelog

🆑 Melbert
add: Character Loadouts
del: Pride Pin quirk (it's in the Loadout menu now)
/🆑
2024-06-11 17:50:12 -07:00

406 lines
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ADMIN_VERB_VISIBILITY(camera_view, ADMIN_VERB_VISIBLITY_FLAG_MAPPING_DEBUG)
ADMIN_VERB(camera_view, R_DEBUG, "Camera Range Display", "Shows the range of cameras on the station.", ADMIN_CATEGORY_MAPPING)
var/on = FALSE
for(var/turf/T in world)
if(T.maptext)
on = TRUE
T.maptext = null
if(!on)
var/list/seen = list()
for(var/obj/machinery/camera/C as anything in GLOB.cameranet.cameras)
for(var/turf/T in C.can_see())
seen[T]++
for(var/turf/T in seen)
T.maptext = MAPTEXT(seen[T])
BLACKBOX_LOG_ADMIN_VERB("Show Camera Range")
#ifdef TESTING
GLOBAL_LIST_EMPTY(dirty_vars)
ADMIN_VERB_VISIBILITY(see_dirty_varedits, ADMIN_VERB_VISIBLITY_FLAG_MAPPING_DEBUG)
ADMIN_VERB(see_dirty_varedits, R_DEBUG, "Dirty Varedits", "Shows all dirty varedits.", ADMIN_CATEGORY_MAPPING)
var/list/dat = list()
dat += "<h3>Abandon all hope ye who enter here</h3><br><br>"
for(var/thing in GLOB.dirty_vars)
dat += "[thing]<br>"
CHECK_TICK
var/datum/browser/popup = new(user, "dirty_vars", "Dirty Varedits", 900, 750)
popup.set_content(dat.Join())
popup.open()
#endif
ADMIN_VERB_VISIBILITY(sec_camera_report, ADMIN_VERB_VISIBLITY_FLAG_MAPPING_DEBUG)
ADMIN_VERB(sec_camera_report, R_DEBUG, "Camera Report", "Get a printout of all camera issues.", ADMIN_CATEGORY_MAPPING)
var/list/obj/machinery/camera/CL = list()
for(var/obj/machinery/camera/C as anything in GLOB.cameranet.cameras)
CL += C
var/output = {"<B>Camera Abnormalities Report</B><HR>
<B>The following abnormalities have been detected. The ones in red need immediate attention: Some of those in black may be intentional.</B><BR><ul>"}
for(var/obj/machinery/camera/C1 in CL)
for(var/obj/machinery/camera/C2 in CL)
if(C1 != C2)
if(C1.c_tag == C2.c_tag)
output += "<li><font color='red'>c_tag match for cameras at [ADMIN_VERBOSEJMP(C1)] and [ADMIN_VERBOSEJMP(C2)] - c_tag is [C1.c_tag]</font></li>"
if(C1.loc == C2.loc && C1.dir == C2.dir && C1.pixel_x == C2.pixel_x && C1.pixel_y == C2.pixel_y)
output += "<li><font color='red'>FULLY overlapping cameras at [ADMIN_VERBOSEJMP(C1)] Networks: [json_encode(C1.network)] and [json_encode(C2.network)]</font></li>"
if(C1.loc == C2.loc)
output += "<li>Overlapping cameras at [ADMIN_VERBOSEJMP(C1)] Networks: [json_encode(C1.network)] and [json_encode(C2.network)]</li>"
var/turf/T = get_step(C1,C1.dir)
if(!T || !isturf(T) || !T.density )
if(!(locate(/obj/structure/grille) in T))
var/window_check = 0
for(var/obj/structure/window/W in T)
if (W.dir == REVERSE_DIR(C1.dir) || (W.dir in list(NORTHEAST,SOUTHEAST,NORTHWEST,SOUTHWEST)) )
window_check = 1
break
if(!window_check)
output += "<li><font color='red'>Camera not connected to wall at [ADMIN_VERBOSEJMP(C1)] Network: [json_encode(C1.network)]</font></li>"
output += "</ul>"
user << browse(output,"window=airreport;size=1000x500")
BLACKBOX_LOG_ADMIN_VERB("Show Camera Report")
ADMIN_VERB_VISIBILITY(intercom_view, ADMIN_VERB_VISIBLITY_FLAG_MAPPING_DEBUG)
ADMIN_VERB(intercom_view, R_DEBUG, "Intercom Range Display", "Shows the range of intercoms on the station.", ADMIN_CATEGORY_MAPPING)
var/static/intercom_range_display_status = FALSE
intercom_range_display_status = !intercom_range_display_status
for(var/obj/effect/abstract/marker/intercom/marker in GLOB.all_abstract_markers)
qdel(marker)
if(intercom_range_display_status)
for(var/frequency in GLOB.all_radios)
for(var/obj/item/radio/intercom/intercom in GLOB.all_radios[frequency])
for(var/turf/turf in view(7,intercom.loc))
new /obj/effect/abstract/marker/intercom(turf)
BLACKBOX_LOG_ADMIN_VERB("Show Intercom Range")
ADMIN_VERB_VISIBILITY(show_map_reports, ADMIN_VERB_VISIBLITY_FLAG_MAPPING_DEBUG)
ADMIN_VERB(show_map_reports, R_DEBUG, "Show Map Reports", "Displays a list of map reports.", ADMIN_CATEGORY_MAPPING)
var/dat = {"<b>List of all map reports:</b><br>"}
for(var/datum/map_report/report as anything in GLOB.map_reports)
dat += "[report.tag] ([report.original_path]) - <a href='?src=[REF(report)];[HrefToken()];show=1'>View</a><br>"
user << browse(dat, "window=map_reports")
ADMIN_VERB_VISIBILITY(cmd_show_at_list, ADMIN_VERB_VISIBLITY_FLAG_MAPPING_DEBUG)
ADMIN_VERB(cmd_show_at_list, R_DEBUG, "Show roundstart AT list", "Displays a list of active turfs coordinates at roundstart.", ADMIN_CATEGORY_MAPPING)
var/dat = {"<b>Coordinate list of Active Turfs at Roundstart</b>
<br>Real-time Active Turfs list you can see in Air Subsystem at active_turfs var<br>"}
for(var/t in GLOB.active_turfs_startlist)
var/turf/T = t
dat += "[ADMIN_VERBOSEJMP(T)]\n"
dat += "<br>"
user << browse(dat, "window=at_list")
BLACKBOX_LOG_ADMIN_VERB("Show Roundstart Active Turfs")
ADMIN_VERB_VISIBILITY(cmd_show_at_markers, ADMIN_VERB_VISIBLITY_FLAG_MAPPING_DEBUG)
ADMIN_VERB(cmd_show_at_markers, R_DEBUG, "Show roundstart AT markers", "Places a marker on all active-at-roundstart turfs.", ADMIN_CATEGORY_MAPPING)
var/count = 0
for(var/obj/effect/abstract/marker/at/AT in GLOB.all_abstract_markers)
qdel(AT)
count++
if(count)
to_chat(user, "[count] AT markers removed.", confidential = TRUE)
else
for(var/t in GLOB.active_turfs_startlist)
new /obj/effect/abstract/marker/at(t)
count++
to_chat(user, "[count] AT markers placed.", confidential = TRUE)
BLACKBOX_LOG_ADMIN_VERB("Show Roundstart Active Turf Markers")
ADMIN_VERB(enable_mapping_verbs, R_DEBUG, "Enable Mapping Verbs", "Enable all mapping verbs.", ADMIN_CATEGORY_MAPPING)
SSadmin_verbs.update_visibility_flag(user, ADMIN_VERB_VISIBLITY_FLAG_MAPPING_DEBUG, TRUE)
BLACKBOX_LOG_ADMIN_VERB("Enable Debug Verbs")
ADMIN_VERB_VISIBILITY(disable_mapping_verbs, ADMIN_VERB_VISIBLITY_FLAG_MAPPING_DEBUG)
ADMIN_VERB(disable_mapping_verbs, R_DEBUG, "Disable Mapping Verbs", "Disable all mapping verbs.", ADMIN_CATEGORY_MAPPING)
SSadmin_verbs.update_visibility_flag(user, ADMIN_VERB_VISIBLITY_FLAG_MAPPING_DEBUG, FALSE)
BLACKBOX_LOG_ADMIN_VERB("Disable Debug Verbs")
ADMIN_VERB_VISIBILITY(count_objects_on_z_level, ADMIN_VERB_VISIBLITY_FLAG_MAPPING_DEBUG)
ADMIN_VERB(count_objects_on_z_level, R_DEBUG, "Count Objects On Z-Level", "Counts the number of objects of a certain type on a specific z-level.", ADMIN_CATEGORY_MAPPING)
var/level = input(user, "Which z-level?","Level?") as text|null
if(!level)
return
var/num_level = text2num(level)
if(!num_level)
return
if(!isnum(num_level))
return
var/type_text = input(user, "Which type path?","Path?") as text|null
if(!type_text)
return
var/type_path = text2path(type_text)
if(!type_path)
return
var/count = 0
var/list/atom/atom_list = list()
for(var/atom/A in world)
if(istype(A,type_path))
var/atom/B = A
while(!(isturf(B.loc)))
if(B?.loc)
B = B.loc
else
break
if(B)
if(B.z == num_level)
count++
atom_list += A
to_chat(world, "There are [count] objects of type [type_path] on z-level [num_level]", confidential = TRUE)
BLACKBOX_LOG_ADMIN_VERB("Count Objects Zlevel")
ADMIN_VERB_VISIBILITY(count_objects_all, ADMIN_VERB_VISIBLITY_FLAG_MAPPING_DEBUG)
ADMIN_VERB(count_objects_all, R_DEBUG, "Count Objects All", "Counts the number of objects of a certain type in the game world.", ADMIN_CATEGORY_MAPPING)
var/type_text = input(user, "Which type path?","") as text|null
if(!type_text)
return
var/type_path = text2path(type_text)
if(!type_path)
return
var/count = 0
for(var/atom/A in world)
if(istype(A,type_path))
count++
to_chat(world, "There are [count] objects of type [type_path] in the game world", confidential = TRUE)
BLACKBOX_LOG_ADMIN_VERB("Count Objects All")
GLOBAL_VAR_INIT(say_disabled, FALSE)
ADMIN_VERB_VISIBILITY(disable_communication, ADMIN_VERB_VISIBLITY_FLAG_MAPPING_DEBUG)
ADMIN_VERB(disable_communication, R_DEBUG, "Disable all communication verbs", "Disables all communication verbs.", ADMIN_CATEGORY_MAPPING)
GLOB.say_disabled = !GLOB.say_disabled
if(GLOB.say_disabled)
message_admins("[key_name_admin(user)] used 'Disable all communication verbs', killing all communication methods.")
else
message_admins("[key_name_admin(user)] used 'Disable all communication verbs', restoring all communication methods.")
ADMIN_VERB_VISIBILITY(create_mapping_job_icons, ADMIN_VERB_VISIBLITY_FLAG_MAPPING_DEBUG)
ADMIN_VERB(create_mapping_job_icons, R_DEBUG, "Generate job landmarks icons", "Generates job starting location landmarks.", ADMIN_CATEGORY_MAPPING)
var/icon/final = icon()
var/mob/living/carbon/human/dummy/D = new(locate(1,1,1)) //spawn on 1,1,1 so we don't have runtimes when items are deleted
D.setDir(SOUTH)
for(var/job in subtypesof(/datum/job))
var/datum/job/JB = new job
switch(JB.title)
if(JOB_AI)
final.Insert(icon('icons/mob/silicon/ai.dmi', "ai", SOUTH, 1), "AI")
if(JOB_CYBORG)
final.Insert(icon('icons/mob/silicon/robots.dmi', "robot", SOUTH, 1), "Cyborg")
else
for(var/obj/item/I in D)
qdel(I)
randomize_human(D)
D.dress_up_as_job(
equipping = JB,
visual_only = TRUE,
consistent = TRUE,
)
var/icon/I = icon(getFlatIcon(D), frame = 1)
final.Insert(I, JB.title)
qdel(D)
//Also add the x
for(var/x_number in 1 to 4)
final.Insert(icon('icons/hud/screen_gen.dmi', "x[x_number == 1 ? "" : x_number]"), "x[x_number == 1 ? "" : x_number]")
fcopy(final, "icons/mob/landmarks.dmi")
ADMIN_VERB_VISIBILITY(debug_z_levels, ADMIN_VERB_VISIBLITY_FLAG_MAPPING_DEBUG)
ADMIN_VERB(debug_z_levels, R_DEBUG, "Debug Z-Levels", "Displays a list of all z-levels and their linkages.", ADMIN_CATEGORY_MAPPING)
to_chat(user, examine_block(gather_z_level_information(append_grid = TRUE)), confidential = TRUE)
/// Returns all necessary z-level information. Argument `append_grid` allows the user to see a table showing all of the z-level linkages, which is only visible and useful in-game.
/proc/gather_z_level_information(append_grid = FALSE)
var/list/messages = list()
var/list/z_list = SSmapping.z_list
messages += "\n<b>World</b>: [world.maxx] x [world.maxy] x [world.maxz]\n"
var/list/linked_levels = list()
var/min_x = INFINITY
var/min_y = INFINITY
var/max_x = -INFINITY
var/max_y = -INFINITY
for(var/z in 1 to max(world.maxz, z_list.len))
if (z > z_list.len)
messages += "<b>[z]</b>: Unmanaged (out of bounds)"
continue
var/datum/space_level/level = z_list[z]
if (!level)
messages += "<b>[z]</b>: Unmanaged (null)"
continue
var/linkage
switch (level.linkage)
if (UNAFFECTED)
linkage = "no linkage"
if (SELFLOOPING)
linkage = "self-looping"
if (CROSSLINKED)
linkage = "linked at ([level.xi], [level.yi])"
linked_levels += level
min_x = min(min_x, level.xi)
min_y = min(min_y, level.yi)
max_x = max(max_x, level.xi)
max_y = max(max_y, level.yi)
else
linkage = "unknown linkage '[level.linkage]'"
messages += "<b>[z]</b>: [level.name], [linkage], traits: [json_encode(level.traits)]"
if (level.z_value != z)
messages += "-- z_value is [level.z_value], should be [z]"
if (level.name == initial(level.name))
messages += "-- name not set"
if (z > world.maxz)
messages += "-- exceeds max z"
var/grid[max_x - min_x + 1][max_y - min_y + 1]
for(var/datum/space_level/linked_level in linked_levels)
grid[linked_level.xi - min_x + 1][linked_level.yi - min_y + 1] = linked_level.z_value
if(append_grid)
messages += "<br><table border='1'>"
for(var/y in max_y to min_y step -1)
var/list/part = list()
for(var/x in min_x to max_x)
part += "[grid[x - min_x + 1][y - min_y + 1]]"
messages += "<tr><td>[part.Join("</td><td>")]</td></tr>"
messages += "</table>"
return messages.Join("\n")
ADMIN_VERB_VISIBILITY(station_food_debug, ADMIN_VERB_VISIBLITY_FLAG_MAPPING_DEBUG)
ADMIN_VERB(station_food_debug, R_DEBUG, "Count Station Food", "Counts the number of food items on the station.", ADMIN_CATEGORY_MAPPING)
var/list/foodcount = list()
for(var/obj/item/food/fuck_me in world)
var/turf/location = get_turf(fuck_me)
if(!location || !SSmapping.level_trait(location.z, ZTRAIT_STATION))
continue
LAZYADDASSOC(foodcount, fuck_me.type, 1)
var/table_header = "<tr><th>Name</th> <th>Type</th> <th>Amount</th>"
var/table_contents = list()
for(var/atom/type as anything in foodcount)
var/foodname = initial(type.name)
var/count = foodcount[type]
table_contents += "<tr><td>[foodname]</td> <td>[type]</td> <td>[count]</td></tr>"
var/page_style = "<style>table, th, td {border: 1px solid black;border-collapse: collapse;}</style>"
var/page_contents = "[page_style]<table style=\"width:100%\">[table_header][jointext(table_contents, "")]</table>"
var/datum/browser/popup = new(user.mob, "fooddebug", "Station Food Count", 600, 400)
popup.set_content(page_contents)
popup.open()
ADMIN_VERB_VISIBILITY(station_stack_debug, ADMIN_VERB_VISIBLITY_FLAG_MAPPING_DEBUG)
ADMIN_VERB(station_stack_debug, R_DEBUG, "Count Station Stacks", "Count the stacks of materials on station.", ADMIN_CATEGORY_MAPPING)
var/list/stackcount = list()
for(var/obj/item/stack/fuck_me in world)
var/turf/location = get_turf(fuck_me)
if(!location || !SSmapping.level_trait(location.z, ZTRAIT_STATION))
continue
LAZYADDASSOC(stackcount, fuck_me.type, fuck_me.amount)
var/table_header = "<tr><th>Name</th> <th>Type</th> <th>Amount</th>"
var/table_contents = list()
for(var/atom/type as anything in stackcount)
var/stackname = initial(type.name)
var/count = stackcount[type]
table_contents += "<tr><td>[stackname]</td> <td>[type]</td> <td>[count]</td></tr>"
var/page_style = "<style>table, th, td {border: 1px solid black;border-collapse: collapse;}</style>"
var/page_contents = "[page_style]<table style=\"width:100%\">[table_header][jointext(table_contents, "")]</table>"
var/datum/browser/popup = new(user.mob, "stackdebug", "Station Stack Count", 600, 400)
popup.set_content(page_contents)
popup.open()
ADMIN_VERB_VISIBILITY(check_for_obstructed_atmospherics, ADMIN_VERB_VISIBLITY_FLAG_MAPPING_DEBUG)
ADMIN_VERB(check_for_obstructed_atmospherics, R_DEBUG, "Check For Obstructed Atmospherics", "Checks for obstructions on atmospherics machines.", ADMIN_CATEGORY_MAPPING)
message_admins(span_adminnotice("[key_name_admin(user)] is checking for obstructed atmospherics through the debug command."))
BLACKBOX_LOG_ADMIN_VERB("Check For Obstructed Atmospherics")
var/list/results = list()
results += "<h2><b>Anything that is considered to aesthetically obstruct an atmospherics machine (vent, scrubber, port) is listed below.</b> Please re-arrange to accomodate for this.</h2><br>"
// Ignore out stuff we see in normal and standard mapping that we don't care about (false alarms). Typically stuff that goes directionally off turfs or other undertile objects that we don't want to care about.
var/list/ignore_list = list(
/obj/effect,
/obj/item/shard, // it's benign enough to where we don't need to error, yet common enough to filter. fuck.
/obj/machinery/airalarm,
/obj/machinery/atmospherics/components/unary, //don't wanna flag on the vent or scrubber itself.
/obj/machinery/atmospherics/pipe,
/obj/machinery/button,
/obj/machinery/camera,
/obj/machinery/door_buttons,
/obj/machinery/door/window, // i kind of wish we didn't have to do it but we have some particularly compact areas that we need to be wary of
/obj/machinery/duct,
/obj/machinery/firealarm,
/obj/machinery/flasher,
/obj/machinery/light_switch,
/obj/machinery/light,
/obj/machinery/navbeacon,
/obj/machinery/newscaster,
/obj/machinery/portable_atmospherics,
/obj/machinery/power/apc,
/obj/machinery/power/terminal,
/obj/machinery/sparker,
/obj/machinery/status_display,
/obj/machinery/turretid,
/obj/structure/cable,
/obj/structure/disposalpipe,
/obj/structure/extinguisher_cabinet,
/obj/structure/lattice,
/obj/structure/sign,
/obj/structure/urinal, // the reason why this one gets to live and not the shower/sink is because it's pretty firmly on a wall.
/obj/structure/window/reinforced,
)
for(var/turf/iterated_turf in world)
var/obj/machinery/atmospherics/components/unary/device = locate() in iterated_turf.contents
if(!device)
continue
var/list/obj/obstruction = locate(/obj) in iterated_turf.contents
if(!is_type_in_list(obstruction, ignore_list))
results += "There is an obstruction on top of an atmospherics machine at: [ADMIN_VERBOSEJMP(iterated_turf)].<br>"
if(results.len == 1) // only the header is in the list, we're good
to_chat(user, "No obstructions detected.", confidential = TRUE)
else
var/datum/browser/popup = new(user.mob, "atmospherics_obstructions", "Atmospherics Obstructions", 900, 750)
popup.set_content(results.Join())
popup.open()
ADMIN_VERB_VISIBILITY(modify_lights, ADMIN_VERB_VISIBLITY_FLAG_MAPPING_DEBUG)
ADMIN_VERB(modify_lights, R_DEBUG, "Toggle Light Debug", "Toggles light debug mode.", ADMIN_CATEGORY_MAPPING)
if(GLOB.light_debug_enabled)
undebug_sources()
return
for(var/obj/machinery/light/fix_up as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/light))
// Only fix lights that started out fixed
if(initial(fix_up.status) == LIGHT_OK)
fix_up.fix()
CHECK_TICK
debug_sources()
ADMIN_VERB_VISIBILITY(visualize_lights, ADMIN_VERB_VISIBLITY_FLAG_MAPPING_DEBUG)
ADMIN_VERB(visualize_lights, R_DEBUG, "Visualize Lighting Corners", "Visualizes the corners of all lights on the station.", ADMIN_CATEGORY_MAPPING)
display_corners()