mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-10 17:52:36 +00:00
## About The Pull Request I woke up today and thought 'what would be easy thing to do today so I can say I've done something?'. Then I remembered I saw several gangtool usages the time I split radio up, and I could remedy those. 7 hours later, device.dmi is split in a folder of its own, and I've also given unique sprites to door remotes and landing desginators. ## Why It's Good For The Game The device.dmi was kind of a mess. ## Changelog 🆑 /🆑
164 lines
5.1 KiB
Plaintext
164 lines
5.1 KiB
Plaintext
|
|
/obj/item/assembly
|
|
name = "assembly"
|
|
desc = "A small electronic device that should never exist."
|
|
icon = 'icons/obj/devices/new_assemblies.dmi'
|
|
icon_state = ""
|
|
obj_flags = CONDUCTS_ELECTRICITY
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT)
|
|
throwforce = 2
|
|
throw_speed = 3
|
|
throw_range = 7
|
|
drop_sound = 'sound/items/handling/component_drop.ogg'
|
|
pickup_sound = 'sound/items/handling/component_pickup.ogg'
|
|
|
|
/**
|
|
* Set to true if the device has different icons for each position.
|
|
* This will prevent things such as visible lasers from facing the incorrect direction when transformed by assembly_holder's update_appearance()
|
|
*/
|
|
var/is_position_sensitive = FALSE
|
|
/// Flags related to this assembly. See [assemblies.dm]
|
|
var/assembly_flags = NONE
|
|
var/secured = TRUE
|
|
var/list/attached_overlays = null
|
|
var/obj/item/assembly_holder/holder = null
|
|
var/attachable = FALSE // can this be attached to wires
|
|
var/datum/wires/connected = null
|
|
var/next_activate = 0 //When we're next allowed to activate - for spam control
|
|
|
|
/obj/item/assembly/Destroy()
|
|
holder = null
|
|
return ..()
|
|
|
|
/obj/item/assembly/get_part_rating()
|
|
return 1
|
|
|
|
/**
|
|
* on_attach: Called when attached to a holder, wiring datum, or other special assembly
|
|
*
|
|
* Will also be called if the assembly holder is attached to a plasma (internals) tank or welding fuel (dispenser) tank.
|
|
*/
|
|
/obj/item/assembly/proc/on_attach()
|
|
if(!holder && connected)
|
|
holder = connected.holder
|
|
|
|
/**
|
|
* on_detach: Called when removed from an assembly holder or wiring datum
|
|
*/
|
|
/obj/item/assembly/proc/on_detach()
|
|
if(connected)
|
|
connected = null
|
|
if(!holder)
|
|
return FALSE
|
|
forceMove(holder.drop_location())
|
|
holder = null
|
|
return TRUE
|
|
|
|
/**
|
|
* holder_movement: Called when the assembly's holder detects movement
|
|
*/
|
|
/obj/item/assembly/proc/holder_movement()
|
|
if(!holder)
|
|
return FALSE
|
|
setDir(holder.dir)
|
|
return TRUE
|
|
|
|
/obj/item/assembly/proc/is_secured(mob/user)
|
|
if(!secured)
|
|
to_chat(user, span_warning("The [name] is unsecured!"))
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/**
|
|
* Pulsed: This device was pulsed by another device
|
|
*
|
|
* * pulser: Who triggered the pulse
|
|
*/
|
|
/obj/item/assembly/proc/pulsed(mob/pulser)
|
|
INVOKE_ASYNC(src, PROC_REF(activate), pulser)
|
|
SEND_SIGNAL(src, COMSIG_ASSEMBLY_PULSED)
|
|
return TRUE
|
|
|
|
/**
|
|
* Pulse: This device is emitting a pulse to act on another device
|
|
*/
|
|
/obj/item/assembly/proc/pulse()
|
|
// if we have connected wires and are a pulsing assembly, pulse it
|
|
if(connected)
|
|
connected.pulse_assembly(src)
|
|
// otherwise if we're attached to a holder, process the activation of it with our flags
|
|
else if(holder)
|
|
holder.process_activation(src)
|
|
return TRUE
|
|
|
|
/// What the device does when turned on
|
|
/obj/item/assembly/proc/activate(mob/activator)
|
|
if(QDELETED(src) || !secured || (next_activate > world.time))
|
|
return FALSE
|
|
next_activate = world.time + 30
|
|
return TRUE
|
|
|
|
/obj/item/assembly/proc/toggle_secure()
|
|
secured = !secured
|
|
update_appearance()
|
|
return secured
|
|
|
|
// This is overwritten so that clumsy people can set off mousetraps even when in a holder.
|
|
// We are not going deeper than that however (won't set off if in a tank bomb or anything with wires)
|
|
// That would need to be added to all parent objects, or a signal created, whatever.
|
|
// Anyway this return check prevents you from picking up every assembly inside the holder at once.
|
|
/obj/item/assembly/attack_hand(mob/living/user, list/modifiers)
|
|
if(holder || connected)
|
|
return
|
|
. = ..()
|
|
|
|
/obj/item/assembly/attackby(obj/item/attacking_item, mob/user, params)
|
|
if(isassembly(attacking_item))
|
|
var/obj/item/assembly/new_assembly = attacking_item
|
|
// Check both our's and their's assembly flags to see if either should not duplicate
|
|
// If so, and we match types, don't create a holder - block it
|
|
if(((new_assembly.assembly_flags|assembly_flags) & ASSEMBLY_NO_DUPLICATES) && istype(new_assembly, type))
|
|
balloon_alert(user, "can't attach another of that!")
|
|
return
|
|
if(new_assembly.secured || secured)
|
|
balloon_alert(user, "both devices not attachable!")
|
|
return
|
|
|
|
holder = new /obj/item/assembly_holder(drop_location())
|
|
holder.assemble(src, new_assembly, user)
|
|
holder.balloon_alert(user, "parts combined")
|
|
return
|
|
|
|
if(istype(attacking_item, /obj/item/assembly_holder))
|
|
var/obj/item/assembly_holder/added_to_holder = attacking_item
|
|
added_to_holder.try_add_assembly(src, user)
|
|
return
|
|
|
|
return ..()
|
|
|
|
/obj/item/assembly/screwdriver_act(mob/living/user, obj/item/I)
|
|
if(..())
|
|
return TRUE
|
|
if(toggle_secure())
|
|
to_chat(user, span_notice("\The [src] is ready!"))
|
|
else
|
|
to_chat(user, span_notice("\The [src] can now be attached!"))
|
|
add_fingerprint(user)
|
|
return TRUE
|
|
|
|
/obj/item/assembly/examine(mob/user)
|
|
. = ..()
|
|
. += span_notice("\The [src] [secured? "is secured and ready to be used!" : "can be attached to other things."]")
|
|
|
|
/obj/item/assembly/ui_host(mob/user)
|
|
// In order, return:
|
|
// - The conencted wiring datum's owner, or
|
|
// - The thing your assembly holder is attached to, or
|
|
// - the assembly holder itself, or
|
|
// - us
|
|
return connected?.holder || holder?.master || holder || src
|
|
|
|
/obj/item/assembly/ui_state(mob/user)
|
|
return GLOB.hands_state
|