Files
Bubberstation/code/modules/assembly/signaler.dm
John Willard aace5f46f4 You can do more things while floored (#81641)
## About The Pull Request

While on the floor, you can:
- Use the UIs of Atmos machinery (except thermomachine and bluespace gas
vendor), Holopads, Crayons (spray cans too), radios, and Disposal bins
- Close extinguisher cabinets with Right-Click
- Click and drag yourself onto a photocopier to climb onto it.

I also changed all instances of ``ui_status`` to have all the args it's
being passed, I was messing with it a bit but it's gonna be for a later
PR.

## Why It's Good For The Game

It's an extra layer of harmless realism, also nice QoL for people who do
not have functional legs and do not have a wheelchair.

## Changelog

🆑
qol: You can use atmos machines, holopads, crayons, spray cans, and
disposal bins while floored.
fix: You can close extinguisher cabinets while floored.
fix: You can climb onto a photocopier from the floor.
/🆑
2024-02-26 18:34:20 +01:00

206 lines
6.7 KiB
Plaintext

/obj/item/assembly/signaler
name = "remote signaling device"
desc = "Used to remotely activate devices. Allows for syncing when using a secure signaler on another."
icon_state = "signaller"
inhand_icon_state = "signaler"
lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT * 4, /datum/material/glass=SMALL_MATERIAL_AMOUNT*1.2)
attachable = TRUE
drop_sound = 'sound/items/handling/component_drop.ogg'
pickup_sound = 'sound/items/handling/component_pickup.ogg'
/// The code sent by this signaler.
var/code = DEFAULT_SIGNALER_CODE
/// The frequency this signaler is set to.
var/frequency = FREQ_SIGNALER
/// How long of a cooldown exists on this signaller.
var/cooldown_length = 1 SECONDS
/// The radio frequency connection this signaler is using.
var/datum/radio_frequency/radio_connection
/// Holds the mind that commited suicide.
var/datum/mind/suicider
/// Holds a reference string to the mob, decides how much of a gamer you are.
var/suicide_mob
/// How many tiles away can you hear when this signaler is used or gets activated.
var/hearing_range = 1
/// String containing the last piece of logging data relating to when this signaller has received a signal.
var/last_receive_signal_log
/obj/item/assembly/signaler/suicide_act(mob/living/carbon/user)
user.visible_message(span_suicide("[user] eats \the [src]! If it is signaled, [user.p_they()] will die!"))
playsound(src, 'sound/items/eatfood.ogg', 50, TRUE)
moveToNullspace()
suicider = user.mind
suicide_mob = REF(user)
return MANUAL_SUICIDE_NONLETHAL
/obj/item/assembly/signaler/proc/manual_suicide(datum/mind/suicidee)
var/mob/living/user = suicidee.current
if(!istype(user))
return
if(suicide_mob == REF(user))
user.visible_message(span_suicide("[user]'s [src] receives a signal, killing [user.p_them()] instantly!"))
else
user.visible_message(span_suicide("[user]'s [src] receives a signal and [user.p_they()] die[user.p_s()] like a gamer!"))
user.set_suicide(TRUE)
user.adjustOxyLoss(200)//it sends an electrical pulse to their heart, killing them. or something.
user.death(FALSE)
playsound(user, 'sound/machines/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE)
qdel(src)
/obj/item/assembly/signaler/Initialize(mapload)
. = ..()
set_frequency(frequency)
/obj/item/assembly/signaler/Destroy()
SSradio.remove_object(src,frequency)
suicider = null
. = ..()
/obj/item/assembly/signaler/activate()
if(!..())//cooldown processing
return FALSE
signal()
return TRUE
/obj/item/assembly/signaler/update_appearance()
. = ..()
holder?.update_appearance()
/obj/item/assembly/signaler/ui_status(mob/user, datum/ui_state/state)
if(is_secured(user))
return ..()
return UI_CLOSE
/obj/item/assembly/signaler/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "Signaler", name)
ui.open()
/obj/item/assembly/signaler/ui_data(mob/user)
var/list/data = list()
data["frequency"] = frequency
data["cooldown"] = cooldown_length
data["code"] = code
data["minFrequency"] = MIN_FREE_FREQ
data["maxFrequency"] = MAX_FREE_FREQ
return data
/obj/item/assembly/signaler/ui_act(action, params, datum/tgui/ui)
. = ..()
if(.)
return
switch(action)
if("signal")
if(cooldown_length > 0)
if(TIMER_COOLDOWN_RUNNING(src, COOLDOWN_SIGNALLER_SEND))
balloon_alert(ui.user, "recharging!")
return
TIMER_COOLDOWN_START(src, COOLDOWN_SIGNALLER_SEND, cooldown_length)
INVOKE_ASYNC(src, PROC_REF(signal))
balloon_alert(ui.user, "signaled")
. = TRUE
if("freq")
var/new_frequency = sanitize_frequency(unformat_frequency(params["freq"]), TRUE)
set_frequency(new_frequency)
. = TRUE
if("code")
code = text2num(params["code"])
code = round(code)
. = TRUE
if("reset")
if(params["reset"] == "freq")
frequency = initial(frequency)
else
code = initial(code)
. = TRUE
update_appearance()
/obj/item/assembly/signaler/attackby(obj/item/W, mob/user, params)
if(issignaler(W))
var/obj/item/assembly/signaler/signaler2 = W
if(secured && signaler2.secured)
code = signaler2.code
set_frequency(signaler2.frequency)
to_chat(user, "You transfer the frequency and code of \the [signaler2.name] to \the [name]")
..()
/obj/item/assembly/signaler/attack_self_secondary(mob/user, modifiers)
. = ..()
if(!can_interact(user))
return
if(!ishuman(user))
return
if(TIMER_COOLDOWN_RUNNING(src, COOLDOWN_SIGNALLER_SEND))
balloon_alert(user, "still recharging...")
return
TIMER_COOLDOWN_START(src, COOLDOWN_SIGNALLER_SEND, 1 SECONDS)
INVOKE_ASYNC(src, PROC_REF(signal))
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
/obj/item/assembly/signaler/proc/signal()
if(!radio_connection)
return
var/time = time2text(world.realtime,"hh:mm:ss")
var/turf/T = get_turf(src)
var/logging_data = "[time] <B>:</B> [key_name(usr)] used [src] @ location ([T.x],[T.y],[T.z]) <B>:</B> [format_frequency(frequency)]/[code]"
add_to_signaler_investigate_log(logging_data)
var/datum/signal/signal = new(list("code" = code), logging_data = logging_data)
radio_connection.post_signal(src, signal)
/obj/item/assembly/signaler/receive_signal(datum/signal/signal)
. = FALSE
if(!signal)
return
if(signal.data["code"] != code)
return
if(suicider)
manual_suicide(suicider)
return
// If the holder is a TTV, we want to store the last received signal to incorporate it into TTV logging, else wipe it.
last_receive_signal_log = istype(holder, /obj/item/transfer_valve) ? signal.logging_data : null
pulse()
audible_message("<span class='infoplain'>[icon2html(src, hearers(src))] *beep* *beep* *beep*</span>", null, hearing_range)
for(var/mob/hearing_mob in get_hearers_in_view(hearing_range, src))
hearing_mob.playsound_local(get_turf(src), 'sound/machines/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE)
return TRUE
/obj/item/assembly/signaler/proc/set_frequency(new_frequency)
SSradio.remove_object(src, frequency)
frequency = new_frequency
radio_connection = SSradio.add_object(src, frequency, RADIO_SIGNALER)
return
/obj/item/assembly/signaler/cyborg
/obj/item/assembly/signaler/cyborg/attackby(obj/item/W, mob/user, params)
return
/obj/item/assembly/signaler/cyborg/screwdriver_act(mob/living/user, obj/item/I)
return
/obj/item/assembly/signaler/internal
name = "internal remote signaling device"
/obj/item/assembly/signaler/internal/ui_state(mob/user)
return GLOB.inventory_state
/obj/item/assembly/signaler/internal/attackby(obj/item/W, mob/user, params)
return
/obj/item/assembly/signaler/internal/screwdriver_act(mob/living/user, obj/item/I)
return
/obj/item/assembly/signaler/internal/can_interact(mob/user)
if(ispAI(user))
return TRUE
. = ..()