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## About The Pull Request Adds a Character Loadout Tab to the preference menu This tab lets you pick items to start the round with  This also has some additional mechanics, such as being able to recolor colorable items, rename certain items (such as plushies), set item skins (such as the pride pin)  ## Why It's Good For The Game This has been headcoder sanctioned for some time, just no one did it. So here we are. Allows players to add some additional customization to their characters. Keeps us from cluttering the quirks list with quirks that do nothing but grants items. ## Changelog 🆑 Melbert add: Character Loadouts del: Pride Pin quirk (it's in the Loadout menu now) /🆑
533 lines
19 KiB
Plaintext
533 lines
19 KiB
Plaintext
// Priorities must be in order!
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/// The default priority level
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#define PREFERENCE_PRIORITY_DEFAULT 1
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/// The priority at which species runs, needed for external organs to apply properly.
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#define PREFERENCE_PRIORITY_SPECIES 2
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/**
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* Some preferences get applied directly to bodyparts (anything head_flags related right now).
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* These must apply after species, as species gaining might replace the bodyparts of the human.
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*/
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#define PREFERENCE_PRIORITY_BODYPARTS 3
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/// The priority at which gender is determined, needed for proper randomization.
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#define PREFERENCE_PRIORITY_GENDER 4
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/// The priority at which body type is decided, applied after gender so we can
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/// support the "use gender" option.
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#define PREFERENCE_PRIORITY_BODY_TYPE 5
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/// Equpping items based on preferences.
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/// Should happen after species and body type to make sure it looks right.
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/// Mostly redundant, but a safety net for saving/loading.
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#define PREFERENCE_PRIORITY_LOADOUT 6
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/// The priority at which names are decided, needed for proper randomization.
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#define PREFERENCE_PRIORITY_NAMES 7
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/// Preferences that aren't names, but change the name changes set by PREFERENCE_PRIORITY_NAMES.
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#define PREFERENCE_PRIORITY_NAME_MODIFICATIONS 8
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/// The maximum preference priority, keep this updated, but don't use it for `priority`.
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#define MAX_PREFERENCE_PRIORITY PREFERENCE_PRIORITY_NAME_MODIFICATIONS
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/// For choiced preferences, this key will be used to set display names in constant data.
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#define CHOICED_PREFERENCE_DISPLAY_NAMES "display_names"
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/// For main feature preferences, this key refers to a feature considered supplemental.
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/// For instance, hair color being supplemental to hair.
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#define SUPPLEMENTAL_FEATURE_KEY "supplemental_feature"
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/// An assoc list list of types to instantiated `/datum/preference` instances
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GLOBAL_LIST_INIT(preference_entries, init_preference_entries())
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/// An assoc list of preference entries by their `savefile_key`
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GLOBAL_LIST_INIT(preference_entries_by_key, init_preference_entries_by_key())
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/proc/init_preference_entries()
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var/list/output = list()
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for (var/datum/preference/preference_type as anything in subtypesof(/datum/preference))
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if (initial(preference_type.abstract_type) == preference_type)
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continue
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output[preference_type] = new preference_type
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return output
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/proc/init_preference_entries_by_key()
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var/list/output = list()
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for (var/datum/preference/preference_type as anything in subtypesof(/datum/preference))
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if (initial(preference_type.abstract_type) == preference_type)
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continue
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output[initial(preference_type.savefile_key)] = GLOB.preference_entries[preference_type]
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return output
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/// Returns a flat list of preferences in order of their priority
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/proc/get_preferences_in_priority_order()
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var/list/preferences[MAX_PREFERENCE_PRIORITY]
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for (var/preference_type in GLOB.preference_entries)
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var/datum/preference/preference = GLOB.preference_entries[preference_type]
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LAZYADD(preferences[preference.priority], preference)
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var/list/flattened = list()
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for (var/index in 1 to MAX_PREFERENCE_PRIORITY)
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flattened += preferences[index]
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return flattened
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/// Represents an individual preference.
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/datum/preference
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/// The key inside the savefile to use.
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/// This is also sent to the UI.
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/// Once you pick this, don't change it.
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var/savefile_key
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/// The category of preference, for use by the PreferencesMenu.
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/// This isn't used for anything other than as a key for UI data.
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/// It is up to the PreferencesMenu UI itself to interpret it.
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var/category = "misc"
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/// Do not instantiate if type matches this.
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var/abstract_type = /datum/preference
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/// What savefile should this preference be read from?
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/// Valid values are PREFERENCE_CHARACTER and PREFERENCE_PLAYER.
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/// See the documentation in [code/__DEFINES/preferences.dm].
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var/savefile_identifier
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/// The priority of when to apply this preference.
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/// Used for when you need to rely on another preference.
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var/priority = PREFERENCE_PRIORITY_DEFAULT
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/// If set, will be available to randomize, but only if the preference
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/// is for PREFERENCE_CHARACTER.
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var/can_randomize = TRUE
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/// If randomizable (PREFERENCE_CHARACTER and can_randomize), whether
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/// or not to enable randomization by default.
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/// This doesn't mean it'll always be random, but rather if a player
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/// DOES have random body on, will this already be randomized?
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var/randomize_by_default = TRUE
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/// If the selected species has this in its /datum/species/mutant_bodyparts,
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/// will show the feature as selectable.
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var/relevant_mutant_bodypart = null
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/// If the selected species has this in its /datum/species/inherent_traits,
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/// will show the feature as selectable.
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var/relevant_inherent_trait = null
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/// If the selected species has this in its /datum/species/var/external_organs,
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/// will show the feature as selectable.
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var/relevant_external_organ = null
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/// If the selected species has this head_flag by default,
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/// will show the feature as selectable.
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var/relevant_head_flag = null
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/// Called on the saved input when retrieving.
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/// Also called by the value sent from the user through UI. Do not trust it.
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/// Input is the value inside the savefile, output is to tell other code
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/// what the value is.
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/// This is useful either for more optimal data saving or for migrating
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/// older data.
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/// Must be overridden by subtypes.
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/// Can return null if no value was found.
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/datum/preference/proc/deserialize(input, datum/preferences/preferences)
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SHOULD_NOT_SLEEP(TRUE)
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SHOULD_CALL_PARENT(FALSE)
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CRASH("`deserialize()` was not implemented on [type]!")
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/// Called on the input while saving.
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/// Input is the current value, output is what to save in the savefile.
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/datum/preference/proc/serialize(input)
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SHOULD_NOT_SLEEP(TRUE)
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return input
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/// Produce a default, potentially random value for when no value for this
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/// preference is found in the savefile.
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/// Either this or create_informed_default_value must be overriden by subtypes.
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/datum/preference/proc/create_default_value()
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SHOULD_NOT_SLEEP(TRUE)
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SHOULD_CALL_PARENT(FALSE)
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CRASH("`create_default_value()` was not implemented on [type]!")
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/// Produce a default, potentially random value for when no value for this
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/// preference is found in the savefile.
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/// Unlike create_default_value(), will provide the preferences object if you
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/// need to use it.
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/// If not overriden, will call create_default_value() instead.
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/datum/preference/proc/create_informed_default_value(datum/preferences/preferences)
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return create_default_value()
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/// Produce a random value for the purposes of character randomization.
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/// Will just create a default value by default.
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/datum/preference/proc/create_random_value(datum/preferences/preferences)
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return create_informed_default_value(preferences)
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/// Returns whether or not a preference can be randomized.
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/datum/preference/proc/is_randomizable()
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SHOULD_NOT_OVERRIDE(TRUE)
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return savefile_identifier == PREFERENCE_CHARACTER && can_randomize
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/// Given a savefile, return either the saved data or an acceptable default.
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/// This will write to the savefile if a value was not found with the new value.
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/datum/preference/proc/read(list/save_data, datum/preferences/preferences)
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SHOULD_NOT_OVERRIDE(TRUE)
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var/value
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if (!isnull(save_data))
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value = save_data[savefile_key]
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if (isnull(value))
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return null
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else
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return deserialize(value, preferences)
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/// Given a savefile, writes the inputted value.
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/// Returns TRUE for a successful application.
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/// Return FALSE if it is invalid.
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/datum/preference/proc/write(list/save_data, value)
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SHOULD_NOT_OVERRIDE(TRUE)
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if (!is_valid(value))
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return FALSE
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if (!isnull(save_data))
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save_data[savefile_key] = serialize(value)
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return TRUE
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/// Apply this preference onto the given client.
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/// Called when the savefile_identifier == PREFERENCE_PLAYER.
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/datum/preference/proc/apply_to_client(client/client, value)
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SHOULD_NOT_SLEEP(TRUE)
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SHOULD_CALL_PARENT(FALSE)
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return
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/// Fired when the preference is updated.
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/// Calls apply_to_client by default, but can be overridden.
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/datum/preference/proc/apply_to_client_updated(client/client, value)
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SHOULD_NOT_SLEEP(TRUE)
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apply_to_client(client, value)
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/// Apply this preference onto the given human.
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/// Must be overriden by subtypes.
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/// Called when the savefile_identifier == PREFERENCE_CHARACTER.
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/datum/preference/proc/apply_to_human(mob/living/carbon/human/target, value)
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SHOULD_NOT_SLEEP(TRUE)
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SHOULD_CALL_PARENT(FALSE)
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CRASH("`apply_to_human()` was not implemented for [type]!")
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/// Returns which savefile to use for a given savefile identifier
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/datum/preferences/proc/get_save_data_for_savefile_identifier(savefile_identifier)
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RETURN_TYPE(/list)
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if (!parent)
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return null
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if(!savefile)
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CRASH("Attempted to get the savedata for [savefile_identifier] of [parent] without a savefile. This should have been handled by load_preferences()")
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// Both of these will cache savefiles, but only for a tick.
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// This is because storing a savefile will lock it, causing later issues down the line.
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// Do not change them to addtimer, since the timer SS might not be running at this time.
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switch (savefile_identifier)
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if (PREFERENCE_CHARACTER)
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return savefile.get_entry("character[default_slot]")
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if (PREFERENCE_PLAYER)
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return savefile.get_entry()
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else
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CRASH("Unknown savefile identifier [savefile_identifier]")
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/// Read a /datum/preference type and return its value.
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/// This will write to the savefile if a value was not found with the new value.
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/datum/preferences/proc/read_preference(preference_type)
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var/datum/preference/preference_entry = GLOB.preference_entries[preference_type]
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if (isnull(preference_entry))
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var/extra_info = ""
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// Current initializing subsystem is important to know because it might be a problem with
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// things running pre-assets-initialization.
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if (!isnull(Master.current_initializing_subsystem))
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extra_info = "Info was attempted to be retrieved while [Master.current_initializing_subsystem] was initializing."
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else if (!MC_RUNNING())
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extra_info = "Info was attempted to be retrieved before the MC started, but not while it was actively initializing a subsystem"
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CRASH("Preference type `[preference_type]` is invalid! [extra_info]")
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if (preference_type in value_cache)
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return value_cache[preference_type]
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var/value = preference_entry.read(get_save_data_for_savefile_identifier(preference_entry.savefile_identifier), src)
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if (isnull(value))
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value = preference_entry.create_informed_default_value(src)
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if (write_preference(preference_entry, value))
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return value
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else
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CRASH("Couldn't write the default value for [preference_type] (received [value])")
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value_cache[preference_type] = value
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return value
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/// Set a /datum/preference entry.
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/// Returns TRUE for a successful preference application.
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/// Returns FALSE if it is invalid.
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/datum/preferences/proc/write_preference(datum/preference/preference, preference_value)
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var/save_data = get_save_data_for_savefile_identifier(preference.savefile_identifier)
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var/new_value = preference.deserialize(preference_value, src)
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var/success = preference.write(save_data, new_value)
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if (success)
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value_cache[preference.type] = new_value
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return success
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/// Will perform an update on the preference, but not write to the savefile.
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/// This will, for instance, update the character preference view.
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/// Performs sanity checks.
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/datum/preferences/proc/update_preference(datum/preference/preference, preference_value)
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if (!preference.is_accessible(src))
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return FALSE
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var/new_value = preference.deserialize(preference_value, src)
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var/success = preference.write(null, new_value)
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if (!success)
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return FALSE
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recently_updated_keys |= preference.type
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value_cache[preference.type] = new_value
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if (preference.savefile_identifier == PREFERENCE_PLAYER)
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preference.apply_to_client_updated(parent, read_preference(preference.type))
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else
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character_preview_view?.update_body()
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return TRUE
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/// Checks that a given value is valid.
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/// Must be overriden by subtypes.
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/// Any type can be passed through.
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/datum/preference/proc/is_valid(value)
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SHOULD_NOT_SLEEP(TRUE)
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SHOULD_CALL_PARENT(FALSE)
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CRASH("`is_valid()` was not implemented for [type]!")
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/// Returns data to be sent to users in the menu
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/datum/preference/proc/compile_ui_data(mob/user, value)
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SHOULD_NOT_SLEEP(TRUE)
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return serialize(value)
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/// Returns data compiled into the preferences JSON asset
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/datum/preference/proc/compile_constant_data()
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SHOULD_NOT_SLEEP(TRUE)
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return null
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/// Returns whether or not this preference is accessible.
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/// If FALSE, will not show in the UI and will not be editable (by update_preference).
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/datum/preference/proc/is_accessible(datum/preferences/preferences)
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SHOULD_CALL_PARENT(TRUE)
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SHOULD_NOT_SLEEP(TRUE)
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if ( \
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!isnull(relevant_mutant_bodypart) \
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|| !isnull(relevant_inherent_trait) \
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|| !isnull(relevant_external_organ) \
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|| !isnull(relevant_head_flag) \
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)
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var/species_type = preferences.read_preference(/datum/preference/choiced/species)
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var/datum/species/species = GLOB.species_prototypes[species_type]
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if (!(savefile_key in species.get_features()))
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return FALSE
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if (!should_show_on_page(preferences.current_window))
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return FALSE
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return TRUE
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/// Returns whether or not, given the PREFERENCE_TAB_*, this preference should
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/// appear.
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/datum/preference/proc/should_show_on_page(preference_tab)
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var/is_on_character_page = preference_tab == PREFERENCE_TAB_CHARACTER_PREFERENCES
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var/is_character_preference = savefile_identifier == PREFERENCE_CHARACTER
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return is_on_character_page == is_character_preference
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/// A preference that is a choice of one option among a fixed set.
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/// Used for preferences such as clothing.
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/datum/preference/choiced
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/// If this is TRUE, an icon will be generated for every value.
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/// If you implement this, you must implement `icon_for(value)` for every possible value.
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var/should_generate_icons = FALSE
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var/list/cached_values
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/// If the preference is a main feature (PREFERENCE_CATEGORY_FEATURES or PREFERENCE_CATEGORY_CLOTHING)
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/// this is the name of the feature that will be presented.
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var/main_feature_name
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abstract_type = /datum/preference/choiced
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/// Returns a list of every possible value.
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/// The first time this is called, will run `init_values()`.
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/// Return value can be in the form of:
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/// - A flat list of raw values, such as list(MALE, FEMALE, PLURAL).
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/// - An assoc list of raw values to atoms/icons.
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/datum/preference/choiced/proc/get_choices()
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// Override `init_values()` instead.
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SHOULD_NOT_OVERRIDE(TRUE)
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if (isnull(cached_values))
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cached_values = init_possible_values()
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ASSERT(cached_values.len)
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return cached_values
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/// Returns a list of every possible value, serialized.
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/datum/preference/choiced/proc/get_choices_serialized()
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// Override `init_values()` instead.
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SHOULD_NOT_OVERRIDE(TRUE)
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var/list/serialized_choices = list()
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for (var/choice in get_choices())
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serialized_choices += serialize(choice)
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return serialized_choices
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/// Returns a list of every possible value.
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/// This must be overriden by `/datum/preference/choiced` subtypes.
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/// If `should_generate_icons` is TRUE, then you will also need to implement `icon_for(value)`
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/// for every possible value.
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/datum/preference/choiced/proc/init_possible_values()
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CRASH("`init_possible_values()` was not implemented for [type]!")
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/// When `should_generate_icons` is TRUE, this proc is called for every value.
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/// It can return either an icon or a typepath to an atom to create.
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/datum/preference/choiced/proc/icon_for(value)
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SHOULD_CALL_PARENT(FALSE)
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SHOULD_NOT_SLEEP(TRUE)
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CRASH("`icon_for()` was not implemented for [type], even though should_generate_icons = TRUE!")
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/datum/preference/choiced/is_valid(value)
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return value in get_choices()
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/datum/preference/choiced/deserialize(input, datum/preferences/preferences)
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return sanitize_inlist(input, get_choices(), create_default_value())
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/datum/preference/choiced/create_default_value()
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return pick(get_choices())
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/datum/preference/choiced/compile_constant_data()
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var/list/data = list()
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var/list/choices = list()
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for (var/choice in get_choices())
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choices += choice
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data["choices"] = choices
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if (should_generate_icons)
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var/list/icons = list()
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for (var/choice in choices)
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icons[choice] = get_spritesheet_key(choice)
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data["icons"] = icons
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if (!isnull(main_feature_name))
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data["name"] = main_feature_name
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return data
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/// A preference that represents an RGB color of something.
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/// Will give the value as 6 hex digits, without a hash.
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/datum/preference/color
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abstract_type = /datum/preference/color
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/datum/preference/color/deserialize(input, datum/preferences/preferences)
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return sanitize_hexcolor(input)
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/datum/preference/color/create_default_value()
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return random_color()
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|
|
|
/datum/preference/color/serialize(input)
|
|
return sanitize_hexcolor(input)
|
|
|
|
/datum/preference/color/is_valid(value)
|
|
return findtext(value, GLOB.is_color)
|
|
|
|
/// A numeric preference with a minimum and maximum value
|
|
/datum/preference/numeric
|
|
/// The minimum value
|
|
var/minimum
|
|
|
|
/// The maximum value
|
|
var/maximum
|
|
|
|
/// The step of the number, such as 1 for integers or 0.5 for half-steps.
|
|
var/step = 1
|
|
|
|
abstract_type = /datum/preference/numeric
|
|
|
|
/datum/preference/numeric/deserialize(input, datum/preferences/preferences)
|
|
if(istext(input)) // Sometimes TGUI will return a string instead of a number, so we take that into account.
|
|
input = text2num(input) // Worst case, it's null, it'll just use create_default_value()
|
|
return sanitize_float(input, minimum, maximum, step, create_default_value())
|
|
|
|
/datum/preference/numeric/serialize(input)
|
|
return sanitize_float(input, minimum, maximum, step, create_default_value())
|
|
|
|
/datum/preference/numeric/create_default_value()
|
|
return rand(minimum, maximum)
|
|
|
|
/datum/preference/numeric/is_valid(value)
|
|
return isnum(value) && value >= round(minimum, step) && value <= round(maximum, step)
|
|
|
|
/datum/preference/numeric/compile_constant_data()
|
|
return list(
|
|
"minimum" = minimum,
|
|
"maximum" = maximum,
|
|
"step" = step,
|
|
)
|
|
|
|
/// A preference whose value is always TRUE or FALSE
|
|
/datum/preference/toggle
|
|
abstract_type = /datum/preference/toggle
|
|
|
|
/// The default value of the toggle, if create_default_value is not specified
|
|
var/default_value = TRUE
|
|
|
|
/datum/preference/toggle/create_default_value()
|
|
return default_value
|
|
|
|
/datum/preference/toggle/deserialize(input, datum/preferences/preferences)
|
|
return !!input
|
|
|
|
/datum/preference/toggle/is_valid(value)
|
|
return value == TRUE || value == FALSE
|
|
|
|
|
|
/// A string-based preference accepting arbitrary string values entered by the user, with a maximum length.
|
|
/datum/preference/text
|
|
abstract_type = /datum/preference/text
|
|
|
|
/// What is the maximum length of the value allowed in this field?
|
|
var/maximum_value_length = 256
|
|
|
|
/// Should we strip HTML the input or simply restrict it to the maximum_value_length?
|
|
var/should_strip_html = TRUE
|
|
|
|
|
|
/datum/preference/text/deserialize(input, datum/preferences/preferences)
|
|
return should_strip_html ? STRIP_HTML_SIMPLE(input, maximum_value_length) : copytext(input, 1, maximum_value_length)
|
|
|
|
/datum/preference/text/create_default_value()
|
|
return ""
|
|
|
|
/datum/preference/text/is_valid(value)
|
|
return istext(value) && length(value) < maximum_value_length
|
|
|
|
/datum/preference/text/compile_constant_data()
|
|
return list("maximum_length" = maximum_value_length)
|