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Adds a game option, similar to Ambient Occlusion, to toggle MultiZ scaling, ie the MultiZ parallax effect, which I'm calling it in the option since that's more clear. I mainly am curious if this is the cause of significant lag on icebox, or if it's just the use of a huge number of planes in general. I don't experience any client lag locally (I'm guessing lemon doesn't either) so **I mainly intend this to be Test Merged** for people to find out if the the actual plane.transform being set is the cause.
17 lines
644 B
Plaintext
17 lines
644 B
Plaintext
/// Whether or not to toggle multiz parallax, the parallax effect for lower z-levels.
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/datum/preference/toggle/multiz_parallax
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category = PREFERENCE_CATEGORY_GAME_PREFERENCES
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savefile_key = "multiz_parallax"
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savefile_identifier = PREFERENCE_PLAYER
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/datum/preference/toggle/multiz_parallax/apply_to_client(client/client, value)
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// Update the plane master group's Z transforms.
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var/datum/hud/my_hud = client.mob?.hud_used
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if(!my_hud)
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return
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for(var/group_key as anything in my_hud.master_groups)
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var/datum/plane_master_group/group = my_hud.master_groups[group_key]
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group.transform_lower_turfs(my_hud, my_hud.current_plane_offset)
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