mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-11 10:11:09 +00:00
## About The Pull Request _[even better than I was the last time, baby, ooh, ooh, ooh - I'm good](https://www.youtube.com/watch?v=ftSUchAdVTE)_ #83192 was a nerf to aiuri, libital, and seiver with a whole bunch of nasty side-effects including weaponization and accidental kills. Instead, what if we just made the other cat2 chems not suck as much? That's what this PR proposes to do. Helbital: always heals a minimum of 3 brute. Scales much more heavily with high damage when the person is in soft-crit or crit. You get to play rock-paper-scissors with the reaper ~~very rarely if you use it while conscious/not near death's door~~ *edit: in softcrit now too - which is fun - but should still be rare. *edit because I'm dumb and forgor: ~~also increased the O2 damage a touch. 3 regularly, 2 in softcrit, so it's got a limit on its mischief you can offset with other drugs. keep in mind if you're immediately thinking "budget lexorin" - it doesn't inflict losebreath, so you're constantly healing O2 damage on every breath as well.~~ undid this *edit: helbital now gives you 1-3 omen incidents after it ends metabolizing if you go through 10u or more in your system. Probital: also now heals 3 brute stock. Tradeoff is stamina damage but you can couple it with food for even better brute+burn heals. Lenturi: now heals up to 5 burn per tick pure and 3.75 stock. Stomach damage is negligible. Hercuri: 3 burn/tick on people with more than 50 burn damage, up to 4 pure, otherwise 2.25. Better than aiuri for significant burns. Syriniver: can now trigger its direct tox removal effect when injected on doses above .4u instead of .6. Lets you do a .5u drip which feels better on the eyes than .6. Removes up to 6 toxin damage per tick this way - nice augmentation if you don't mind the liver damage. Also heals 2 tox per tick instead of 1 on its own while metabolizing and making musiver. Still has its low OD. Musiver: the slow and safe byproduct of syriniver removes 1.5 tox per tick instead of 1. Calomel, the toxic chem-purger, is now available in two bottles in the chem vendor. It isn't really good for killing anyone outside of slimes (15u does about 65 damage ingested,) but it is a backup (with a downside) in the absence of pent that you can get a little bit of without having to bother/tide chem. *tirimol now does a base of 4.5 oxy healing, 6 pure. the tradeoff is it makes you randomly eepy, lose stamina, and knocks you out cold after it leaves if you take too much. don't take too much! **tirimol now also uses 1u oxygen as a catalyst, requires below 25% impurity to make Super Melatonin, and has a narrower pH range which starts at 5 pH for purity. ## Why It's Good For The Game one of the problems I wanted to address in the last PR was to do with the way chem stands in balance with other healing methods - finite sutures/meshes, surgery, etc. - and lessen the ability to go for miles off of the base chems with few-to-no drawbacks or necessary windows to use those other methods. the base chems I focused on are the main ones in public vendors and medikits: aiuri and libital; the third was one that just dominates in the tox healing world, seiver. doing this, and doing this through organ damage in particular, has a lot of problems. it slows gameplay and demands more interdependence. it penalizes people who cannot access that interdependence unduly (antags, miners, but really just anyone.) it makes the chems dangerous to use whether you intend to or not. so rather than deal with that problem, but recognizing that people generally don't give a shit to use the other cat2 chems for a reason (why would you?) I decided to instead try to make them more appealing - since they each have drawbacks already - to make the choice between them less about the damage #s and more about the desired mix of drawbacks - all of which you might have to account for in making a god-chem mix that you did not have to when libital/salicylic acid and aiuri/oxandrolone previously existed. hopefully now these other chems are good enough to be worth considering against those. ~~oxy meds basically never get used as-is so i left them alone.~~ edit: i buffed tirimol. convermol + helbital works great though. should give chemists and anyone interacting with our chem options more interesting choices while not penalizing people using what they do now. ## Changelog 🆑 balance: buffed healing values of helbital, probital, lenturi, hercuri, syriniver, musiver, and tirimol for their respective damage types. balance: Tirimol now uses oxygen as a catalyst rather than consuming it over time making it easier to make without babysitting. Tirimol now requires much more careful management of impurity in order to make Super Melatonin. add: medical chem vendors now sell bottles of calomel, a potent full-range chemical purger. /🆑