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Bubberstation/code/modules/uplink
EnterTheJake bfd539e9a0 The Syndicate MODs are now resistant to batons knockdown. (#83510)
## About The Pull Request

Adds a new Module preinstalled into the nukie suits, and purchasable in
the uplink, grants resistance to batons knockdown.

## Why It's Good For The Game

At the last coderbus meeting, i personally asked to Fikou and Mothblocks
for more baton counters to be introduced, they seemed to be ok with the
idea, so here we are.

Introduces an unremovable module which grants to the wearer resistance
to baton knockdown, it comes preinstalled in all syndicate modsuits.

With the fix of "rest to prevent disarm", stun batons have gotten even
more powerful than they once were, and while i do agree secret kinda
abusable tech is bad for the health of the game, the end result is that
the stun meta is even more prominent than ever, so it's a good time
introduce a small counter to it.

From a thematic perspective, Syndie suits should at least make people
feel afraid, which is hard to do when a single prod from a stun stick
will make you drop like a sack of potatoes, lose your desword and get
slashed to bits.

On the gameplay side, wearing one of these will make you a target for
the entire station, if a traitor is willing to expose themselves, or in
the case of nukies, forced to; they should probably have a small edge on
what's the most common tool used to stop them.

Keep in mind that this only prevents the knockdown, it does nothing for
the stamina damage, you'll still get stamcritted in a couple of hits,
nothing changes on that front.

This is merely to prevent a scenario where a single baton hit will
immediately lose you a fight.

## Changelog

🆑
add: adds the MOD shock-absorption module, into the game.
add: The MOD shock-absorption module into the the uplinks, costs 4 TC.
balance: Nukie modsuits come with the shock_absorption module
preinstalled.
/🆑
2024-06-10 17:49:49 +02:00
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