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- Added a verb that breaks all airgroups into individually processing tiles and a verb that forces a group-rejoin attempt on all airgroups. Once the verb to break all air groups is used, they will not attempt to recreate until the recreate verb is used. In other words, this is for debugging, not goofing around. Verbs available in debug verbs. - Some atmos code standardization - Decreased the pressure resistance of most items by a factor of 10, meaning pressure will finally actually move items around! I also attempted to speed up air movement, but it caused runtimes and everything moved in checkered patterns and I got scared so I didn't include it in this commit. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5554 316c924e-a436-60f5-8080-3fe189b3f50e
111 lines
2.7 KiB
Plaintext
111 lines
2.7 KiB
Plaintext
/* Pens!
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* Contains:
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* Pens
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* Sleepy Pens
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* Parapens
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*/
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/*
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* Pens
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*/
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/obj/item/weapon/pen
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desc = "It's a normal black ink pen."
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name = "pen"
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icon = 'icons/obj/bureaucracy.dmi'
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icon_state = "pen"
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item_state = "pen"
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flags = FPRINT | TABLEPASS
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slot_flags = SLOT_BELT | SLOT_EARS
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throwforce = 0
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w_class = 1.0
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throw_speed = 7
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throw_range = 15
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m_amt = 10
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var/colour = "black" //what colour the ink is!
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pressure_resistance = 2
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/obj/item/weapon/pen/blue
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desc = "It's a normal blue ink pen."
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icon_state = "pen_blue"
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colour = "blue"
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/obj/item/weapon/pen/red
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desc = "It's a normal red ink pen."
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icon_state = "pen_red"
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colour = "red"
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/obj/item/weapon/pen/invisible
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desc = "It's an invisble pen marker."
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icon_state = "pen"
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colour = "white"
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/obj/item/weapon/pen/attack(mob/M as mob, mob/user as mob)
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if(!ismob(M))
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return
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user << "<span class='warning'>You stab [M] with the pen.</span>"
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M << "\red You feel a tiny prick!"
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M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been stabbed with [name] by [user.name] ([user.ckey])</font>")
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user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [name] to stab [M.name] ([M.ckey])</font>")
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log_attack("<font color='red'>[user.name] ([user.ckey]) Used the [name] to stab [M.name] ([M.ckey])</font>")
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return
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/*
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* Sleepy Pens
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*/
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/obj/item/weapon/pen/sleepypen
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desc = "It's a black ink pen with a sharp point and a carefully engraved \"Waffle Co.\""
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flags = FPRINT | TABLEPASS | OPENCONTAINER
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slot_flags = SLOT_BELT
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origin_tech = "materials=2;syndicate=5"
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/obj/item/weapon/pen/sleepypen/New()
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var/datum/reagents/R = new/datum/reagents(30) //Used to be 300
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reagents = R
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R.my_atom = src
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R.add_reagent("chloralhydrate", 22) //Used to be 100 sleep toxin//30 Chloral seems to be fatal, reducing it to 22./N
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..()
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return
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/obj/item/weapon/pen/sleepypen/attack(mob/M as mob, mob/user as mob)
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if(!(istype(M,/mob)))
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return
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..()
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if(reagents.total_volume)
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if(M.reagents) reagents.trans_to(M, 50) //used to be 150
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return
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/*
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* Parapens
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*/
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/obj/item/weapon/pen/paralysis
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flags = FPRINT | TABLEPASS | OPENCONTAINER
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slot_flags = SLOT_BELT
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origin_tech = "materials=2;syndicate=5"
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/obj/item/weapon/pen/paralysis/attack(mob/M as mob, mob/user as mob)
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if(!(istype(M,/mob)))
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return
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..()
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if(reagents.total_volume)
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if(M.reagents) reagents.trans_to(M, 50)
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return
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/obj/item/weapon/pen/paralysis/New()
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var/datum/reagents/R = new/datum/reagents(50)
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reagents = R
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R.my_atom = src
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R.add_reagent("zombiepowder", 10)
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R.add_reagent("impedrezene", 25)
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R.add_reagent("cryptobiolin", 15)
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..()
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return |