Files
Bubberstation/code/game/objects/items/storage/backpack.dm
John Willard 1674f25725 New Medical job: The Coroner (#75065)
## About The Pull Request

HackMD: https://hackmd.io/RE9uRwSYSjCch17-OQ4pjQ?view

Feedback link: https://tgstation13.org/phpBB/viewtopic.php?f=10&t=33972

Adds a Coroner job to the game, they work in the Medical department and
have their office in the Morgue.
I was inspired to make this after I had played my first round on
Paradise and messed around in there. The analyzer is copied from there
(https://github.com/ParadiseSS13/Paradise/pull/20957), and their
jumpsuit is also mostly stolen from it (i just copied the color scheme
onto our own suits).

Coroners can perform autopsies on people to see their stats, like this

![image](https://user-images.githubusercontent.com/53777086/235369225-805d482c-56c0-441c-9ef8-a42d0a0192bc.png)

They have access to Medbay, and on lowpop will get Pharmacy (to make
their own formaldehyde). They also have their own Secure Morgue access
for their office (doubles as a surgery room because they are edgelords
or whatever) and the secure morgue trays.

Secure Morgue trays spawn with their beepers off and is only accessible
by them, the CMO, and HoS. It's used to morgue Antagonists. Security's
own morgue trays have been removed.

The job in action


https://cdn.discordapp.com/attachments/950489581151735849/1102297675669442570/2023-04-30_14-16-06.mp4

### Surgery changes

Autopsies are a Surgery, and I tried to intertwine this with the
Dissection surgery.
Dissections and Autopsies both require the Autopsy scanner to perform
them, however you can only perform one on any given body. Dissections
are for experiments, Autopsies is for the paper of information.

Dissected bodies now also give a ~20% surgery speed boost, this was
added at the request of Fikou as a way to encourage Doctors to let the
Coroner do their job before reviving a body.
I also remember the Medical skill, which allowed Doctors to do surgery
faster on people, and I hope that this can do something like that
WITHOUT adding the potential for exploiting, which led to the skill's
downfall.

### Morgue Improvements

Morgue trays are no longer named with pens, they instead will steal the
name of the last bodybag to be put in them.

Morgue trays are also removed from Brig Medical areas and Robotics, now
they have to bring their corpses to the Morgue where the Coroner can
keep track and ensure records are properly updated.

### Sprite credits

I can't fit it all in the Changelog, so this is who made what

McRamon
- Autopsy scanner

Tattax 
- Table clock sprites and in-hands

CoiledLamb
- Coroner jumpsuits & labcoats (inhand, on sprite, and their respective
alternatives)
- Coroner gloves
- CoronerDrobe (the vending machine)

## Why It's Good For The Game

This is mostly explained in the hackmd, but the goal of this is:

1. Increase the use of the Medical Records console.
2. Add a new and interesting way for Detectives to uncover mysteries.
3. Add a more RP-flavored role in Medical that still has mechanics tied
behind it.

## Changelog

🆑 JohnFulpWillard, sprites by McRamon, tattax, and Lamb
add: The Coroner, a new Medical role revolving around dead corpses and
autopsies.
add: The Coroner's Autopsy Scanner, used for discovering the cause for
someone's death, listing their wounds, the causes of them, their
reagents, and diseases (including stealth ones!)
qol: Morgue Trays are now named after the bodybags inside of them.
balance: The morgue now has 'Secure' morgue trays which by default don't
beep.
balance: Security Medical area and Robotics no longer have their own
morgue trays.
balance: Dissected bodies now have faster surgery speed. Autopsies also
count as dissections, however they're mutually exclusive.
/🆑

---------

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2023-05-05 21:31:28 -04:00

757 lines
27 KiB
Plaintext

/* Backpacks
* Contains:
* Backpack
* Backpack Types
* Satchel Types
*/
/*
* Backpack
*/
/obj/item/storage/backpack
name = "backpack"
desc = "You wear this on your back and put items into it."
icon = 'icons/obj/storage/backpack.dmi'
worn_icon = 'icons/mob/clothing/back/backpack.dmi'
icon_state = "backpack"
inhand_icon_state = "backpack"
lefthand_file = 'icons/mob/inhands/equipment/backpack_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/backpack_righthand.dmi'
w_class = WEIGHT_CLASS_BULKY
slot_flags = ITEM_SLOT_BACK //ERROOOOO
resistance_flags = NONE
max_integrity = 300
/obj/item/storage/backpack/Initialize(mapload)
. = ..()
create_storage(max_slots = 21, max_total_storage = 21)
AddElement(/datum/element/attack_equip)
/*
* Backpack Types
*/
/obj/item/storage/backpack/old/Initialize(mapload)
. = ..()
atom_storage.max_total_storage = 12
/obj/item/bag_of_holding_inert
name = "inert bag of holding"
desc = "What is currently a just an unwieldly block of metal with a slot ready to accept a bluespace anomaly core."
icon = 'icons/obj/storage/backpack.dmi'
worn_icon = 'icons/mob/clothing/back/backpack.dmi'
icon_state = "bag_of_holding-inert"
inhand_icon_state = "brokenpack"
lefthand_file = 'icons/mob/inhands/equipment/backpack_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/backpack_righthand.dmi'
w_class = WEIGHT_CLASS_BULKY
resistance_flags = FIRE_PROOF
item_flags = NO_MAT_REDEMPTION
/obj/item/storage/backpack/holding
name = "bag of holding"
desc = "A backpack that opens into a localized pocket of bluespace."
icon_state = "bag_of_holding"
inhand_icon_state = "holdingpack"
resistance_flags = FIRE_PROOF
item_flags = NO_MAT_REDEMPTION
armor_type = /datum/armor/backpack_holding
/datum/armor/backpack_holding
fire = 60
acid = 50
/obj/item/storage/backpack/holding/Initialize(mapload)
. = ..()
create_storage(max_specific_storage = WEIGHT_CLASS_GIGANTIC, max_total_storage = 35, max_slots = 30, storage_type = /datum/storage/bag_of_holding)
atom_storage.allow_big_nesting = TRUE
/obj/item/storage/backpack/holding/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] is jumping into [src]! It looks like [user.p_theyre()] trying to commit suicide."))
user.dropItemToGround(src, TRUE)
user.Stun(100, ignore_canstun = TRUE)
sleep(2 SECONDS)
playsound(src, SFX_RUSTLE, 50, TRUE, -5)
user.suicide_log()
qdel(user)
/obj/item/storage/backpack/santabag
name = "Santa's Gift Bag"
desc = "Space Santa uses this to deliver presents to all the nice children in space in Christmas! Wow, it's pretty big!"
icon_state = "giftbag0"
inhand_icon_state = "giftbag"
w_class = WEIGHT_CLASS_BULKY
/obj/item/storage/backpack/santabag/Initialize(mapload)
. = ..()
regenerate_presents()
/obj/item/storage/backpack/santabag/Initialize(mapload)
. = ..()
atom_storage.max_specific_storage = WEIGHT_CLASS_NORMAL
atom_storage.max_total_storage = 60
/obj/item/storage/backpack/santabag/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] places [src] over [user.p_their()] head and pulls it tight! It looks like [user.p_they()] [user.p_are()]n't in the Christmas spirit..."))
return OXYLOSS
/obj/item/storage/backpack/santabag/proc/regenerate_presents()
addtimer(CALLBACK(src, PROC_REF(regenerate_presents)), 30 SECONDS)
var/mob/user = get(loc, /mob)
if(!istype(user))
return
if(user.mind && HAS_TRAIT(user.mind, TRAIT_CANNOT_OPEN_PRESENTS))
var/turf/floor = get_turf(src)
var/obj/item/thing = new /obj/item/a_gift/anything(floor)
if(!atom_storage.attempt_insert(thing, user, override = TRUE))
qdel(thing)
/obj/item/storage/backpack/cultpack
name = "trophy rack"
desc = "It's useful for both carrying extra gear and proudly declaring your insanity."
icon_state = "backpack-cult"
inhand_icon_state = "backpack"
alternate_worn_layer = ABOVE_BODY_FRONT_HEAD_LAYER
/obj/item/storage/backpack/clown
name = "Giggles von Honkerton"
desc = "It's a backpack made by Honk! Co."
icon_state = "backpack-clown"
inhand_icon_state = "clownpack"
/obj/item/storage/backpack/explorer
name = "explorer bag"
desc = "A robust backpack for stashing your loot."
icon_state = "backpack-explorer"
inhand_icon_state = "explorerpack"
/obj/item/storage/backpack/mime
name = "Parcel Parceaux"
desc = "A silent backpack made for those silent workers. Silence Co."
icon_state = "backpack-mime"
inhand_icon_state = "mimepack"
/obj/item/storage/backpack/medic
name = "medical backpack"
desc = "It's a backpack especially designed for use in a sterile environment."
icon_state = "backpack-medical"
inhand_icon_state = "medicalpack"
/obj/item/storage/backpack/coroner
name = "coroner backpack"
desc = "It's a backpack especially designed for use in an undead environment."
icon_state = "backpack-coroner"
inhand_icon_state = "coronerpack"
/obj/item/storage/backpack/security
name = "security backpack"
desc = "It's a very robust backpack."
icon_state = "backpack-security"
inhand_icon_state = "securitypack"
/obj/item/storage/backpack/captain
name = "captain's backpack"
desc = "It's a special backpack made exclusively for Nanotrasen officers."
icon_state = "backpack-captain"
inhand_icon_state = "captainpack"
/obj/item/storage/backpack/industrial
name = "industrial backpack"
desc = "It's a tough backpack for the daily grind of station life."
icon_state = "backpack-engineering"
inhand_icon_state = "engiepack"
resistance_flags = FIRE_PROOF
/obj/item/storage/backpack/botany
name = "botany backpack"
desc = "It's a backpack made of all-natural fibers."
icon_state = "backpack-hydroponics"
inhand_icon_state = "botpack"
/obj/item/storage/backpack/chemistry
name = "chemistry backpack"
desc = "A backpack specially designed to repel stains and hazardous liquids."
icon_state = "backpack-chemistry"
inhand_icon_state = "chempack"
/obj/item/storage/backpack/genetics
name = "genetics backpack"
desc = "A bag designed to be super tough, just in case someone hulks out on you."
icon_state = "backpack-genetics"
inhand_icon_state = "genepack"
/obj/item/storage/backpack/science
name = "science backpack"
desc = "A specially designed backpack. It's fire resistant and smells vaguely of plasma."
icon_state = "backpack-science"
inhand_icon_state = "scipack"
/obj/item/storage/backpack/virology
name = "virology backpack"
desc = "A backpack made of hypo-allergenic fibers. It's designed to help prevent the spread of disease. Smells like monkey."
icon_state = "backpack-virology"
inhand_icon_state = "viropack"
/obj/item/storage/backpack/ert
name = "emergency response team commander backpack"
desc = "A spacious backpack with lots of pockets, worn by the Commander of an Emergency Response Team."
icon_state = "ert_commander"
inhand_icon_state = "securitypack"
resistance_flags = FIRE_PROOF
/obj/item/storage/backpack/ert/security
name = "emergency response team security backpack"
desc = "A spacious backpack with lots of pockets, worn by Security Officers of an Emergency Response Team."
icon_state = "ert_security"
/obj/item/storage/backpack/ert/medical
name = "emergency response team medical backpack"
desc = "A spacious backpack with lots of pockets, worn by Medical Officers of an Emergency Response Team."
icon_state = "ert_medical"
/obj/item/storage/backpack/ert/engineer
name = "emergency response team engineer backpack"
desc = "A spacious backpack with lots of pockets, worn by Engineers of an Emergency Response Team."
icon_state = "ert_engineering"
/obj/item/storage/backpack/ert/janitor
name = "emergency response team janitor backpack"
desc = "A spacious backpack with lots of pockets, worn by Janitors of an Emergency Response Team."
icon_state = "ert_janitor"
/obj/item/storage/backpack/ert/clown
name = "emergency response team clown backpack"
desc = "A spacious backpack with lots of pockets, worn by Clowns of an Emergency Response Team."
icon_state = "ert_clown"
/obj/item/storage/backpack/saddlepack
name = "saddlepack"
desc = "A backpack designed to be saddled on a mount or carried on your back, and switch between the two on the fly. It's quite spacious, at the cost of making you feel like a literal pack mule."
icon = 'icons/obj/storage/ethereal.dmi'
worn_icon = 'icons/mob/clothing/back/ethereal.dmi'
icon_state = "saddlepack"
/obj/item/storage/backpack/saddlepack/Initialize(mapload)
. = ..()
atom_storage.max_total_storage = 26
// MEAT MEAT MEAT MEAT MEAT
/obj/item/storage/backpack/meat
name = "\improper MEAT"
desc = "MEAT MEAT MEAT MEAT MEAT MEAT"
icon_state = "meatmeatmeat"
inhand_icon_state = "meatmeatmeat"
force = 15
throwforce = 15
attack_verb_continuous = list("MEATS", "MEAT MEATS")
attack_verb_simple = list("MEAT", "MEAT MEAT")
///Sounds used in the squeak component
var/list/meat_sounds = list('sound/effects/blobattack.ogg' = 1)
///Reagents added to the edible component, ingested when you EAT the MEAT
var/list/meat_reagents = list(
/datum/reagent/consumable/nutriment/protein = 10,
/datum/reagent/consumable/nutriment/vitamin = 10,
)
///The food types of the edible component
var/foodtypes = MEAT | RAW
///How our MEAT tastes. It tastes like MEAT
var/list/tastes = list("MEAT" = 1)
///Eating verbs when consuming the MEAT
var/list/eatverbs = list("MEAT", "absorb", "gnaw", "consume")
/obj/item/storage/backpack/meat/Initialize(mapload)
. = ..()
AddComponent(/datum/component/edible,\
initial_reagents = meat_reagents,\
foodtypes = foodtypes,\
tastes = tastes,\
eatverbs = eatverbs,\
)
AddComponent(/datum/component/squeak, meat_sounds)
/*
* Satchel Types
*/
/obj/item/storage/backpack/satchel
name = "satchel"
desc = "A trendy looking satchel."
icon_state = "satchel-norm"
inhand_icon_state = "satchel-norm"
/obj/item/storage/backpack/satchel/leather
name = "leather satchel"
desc = "It's a very fancy satchel made with fine leather."
icon_state = "satchel-leather"
inhand_icon_state = "satchel"
/obj/item/storage/backpack/satchel/leather/withwallet/PopulateContents()
new /obj/item/storage/wallet/random(src)
/obj/item/storage/backpack/satchel/fireproof
resistance_flags = FIRE_PROOF
/obj/item/storage/backpack/satchel/eng
name = "industrial satchel"
desc = "A tough satchel with extra pockets."
icon_state = "satchel-engineering"
inhand_icon_state = "satchel-eng"
resistance_flags = FIRE_PROOF
/obj/item/storage/backpack/satchel/med
name = "medical satchel"
desc = "A sterile satchel used in medical departments."
icon_state = "satchel-medical"
inhand_icon_state = "satchel-med"
/obj/item/storage/backpack/satchel/vir
name = "virologist satchel"
desc = "A sterile satchel with virologist colours."
icon_state = "satchel-virology"
inhand_icon_state = "satchel-vir"
/obj/item/storage/backpack/satchel/chem
name = "chemist satchel"
desc = "A sterile satchel with chemist colours."
icon_state = "satchel-chemistry"
inhand_icon_state = "satchel-chem"
/obj/item/storage/backpack/satchel/coroner
name = "coroner satchel"
desc = "A satchel used to carry whatever's left of human bodies."
icon_state = "satchel-coroner"
inhand_icon_state = "satchel-coroner"
/obj/item/storage/backpack/satchel/gen
name = "geneticist satchel"
desc = "A sterile satchel with geneticist colours."
icon_state = "satchel-genetics"
inhand_icon_state = "satchel-gen"
/obj/item/storage/backpack/satchel/science
name = "scientist satchel"
desc = "Useful for holding research materials."
icon_state = "satchel-science"
inhand_icon_state = "satchel-sci"
/obj/item/storage/backpack/satchel/hyd
name = "botanist satchel"
desc = "A satchel made of all natural fibers."
icon_state = "satchel-hydroponics"
inhand_icon_state = "satchel-hyd"
/obj/item/storage/backpack/satchel/sec
name = "security satchel"
desc = "A robust satchel for security related needs."
icon_state = "satchel-security"
inhand_icon_state = "satchel-sec"
/obj/item/storage/backpack/satchel/explorer
name = "explorer satchel"
desc = "A robust satchel for stashing your loot."
icon_state = "satchel-explorer"
inhand_icon_state = "satchel-explorer"
/obj/item/storage/backpack/satchel/cap
name = "captain's satchel"
desc = "An exclusive satchel for Nanotrasen officers."
icon_state = "satchel-captain"
inhand_icon_state = "satchel-cap"
/obj/item/storage/backpack/satchel/flat
name = "smuggler's satchel"
desc = "A very slim satchel that can easily fit into tight spaces."
icon_state = "satchel-flat"
inhand_icon_state = "satchel-flat"
w_class = WEIGHT_CLASS_NORMAL //Can fit in backpacks itself.
/obj/item/storage/backpack/satchel/flat/Initialize(mapload)
. = ..()
AddElement(/datum/element/undertile, TRAIT_T_RAY_VISIBLE, INVISIBILITY_OBSERVER, use_anchor = TRUE)
atom_storage.max_total_storage = 15
atom_storage.set_holdable(cant_hold_list = list(/obj/item/storage/backpack/satchel/flat)) //muh recursive backpacks)
/obj/item/storage/backpack/satchel/flat/PopulateContents()
var/datum/supply_pack/imports/contraband/smuggled_goods = new
for(var/items in 1 to 2)
var/smuggled_goods_type = pick(smuggled_goods.contains)
new smuggled_goods_type(src)
qdel(smuggled_goods)
/obj/item/storage/backpack/satchel/flat/with_tools/PopulateContents()
new /obj/item/stack/tile/iron/base(src)
new /obj/item/crowbar(src)
..()
/obj/item/storage/backpack/satchel/flat/empty/PopulateContents()
return
/obj/item/storage/backpack/duffelbag
name = "duffel bag"
desc = "A large duffel bag for holding extra things."
icon_state = "duffel"
inhand_icon_state = "duffel"
slowdown = 1
/obj/item/storage/backpack/duffelbag/Initialize(mapload)
. = ..()
atom_storage.max_total_storage = 30
/obj/item/storage/backpack/duffelbag/cursed
name = "living duffel bag"
desc = "A cursed clown duffel bag that hungers for food of any kind. A warning label suggests that it eats food inside. \
If that food happens to be a horribly ruined mess or the chef scrapped out of the microwave, or poisoned in some way, \
then it might have negative effects on the bag..."
icon_state = "duffel-curse"
inhand_icon_state = "duffel-curse"
slowdown = 2
max_integrity = 100
/obj/item/storage/backpack/duffelbag/cursed/Initialize(mapload)
. = ..()
AddComponent(/datum/component/curse_of_hunger, add_dropdel = TRUE)
/obj/item/storage/backpack/duffelbag/captain
name = "captain's duffel bag"
desc = "A large duffel bag for holding extra captainly goods."
icon_state = "duffel-captain"
inhand_icon_state = "duffel-captain"
/obj/item/storage/backpack/duffelbag/med
name = "medical duffel bag"
desc = "A large duffel bag for holding extra medical supplies."
icon_state = "duffel-medical"
inhand_icon_state = "duffel-med"
/obj/item/storage/backpack/duffelbag/med/surgery
name = "surgical duffel bag"
desc = "A large duffel bag for holding extra medical supplies - this one seems to be designed for holding surgical tools."
/obj/item/storage/backpack/duffelbag/coroner
name = "coroner duffel bag"
desc = "A large duffel bag for holding large amounts of organs at once."
icon_state = "duffel-coroner"
inhand_icon_state = "duffel-coroner"
/obj/item/storage/backpack/duffelbag/explorer
name = "explorer duffel bag"
desc = "A large duffel bag for holding extra exotic treasures."
icon_state = "duffel-explorer"
inhand_icon_state = "duffel-explorer"
/obj/item/storage/backpack/duffelbag/hydroponics
name = "hydroponic's duffel bag"
desc = "A large duffel bag for holding extra gardening tools."
icon_state = "duffel-hydroponics"
inhand_icon_state = "duffel-hydroponics"
/obj/item/storage/backpack/duffelbag/chemistry
name = "chemistry duffel bag"
desc = "A large duffel bag for holding extra chemical substances."
icon_state = "duffel-chemistry"
inhand_icon_state = "duffel-chemistry"
/obj/item/storage/backpack/duffelbag/genetics
name = "geneticist's duffel bag"
desc = "A large duffel bag for holding extra genetic mutations."
icon_state = "duffel-genetics"
inhand_icon_state = "duffel-genetics"
/obj/item/storage/backpack/duffelbag/science
name = "scientist's duffel bag"
desc = "A large duffel bag for holding extra scientific components."
icon_state = "duffel-science"
inhand_icon_state = "duffel-sci"
/obj/item/storage/backpack/duffelbag/virology
name = "virologist's duffel bag"
desc = "A large duffel bag for holding extra viral bottles."
icon_state = "duffel-virology"
inhand_icon_state = "duffel-virology"
/obj/item/storage/backpack/duffelbag/med/surgery/PopulateContents()
new /obj/item/scalpel(src)
new /obj/item/hemostat(src)
new /obj/item/retractor(src)
new /obj/item/circular_saw(src)
new /obj/item/surgicaldrill(src)
new /obj/item/cautery(src)
new /obj/item/bonesetter(src)
new /obj/item/surgical_drapes(src)
new /obj/item/clothing/mask/surgical(src)
new /obj/item/razor(src)
new /obj/item/blood_filter(src)
/obj/item/storage/backpack/duffelbag/sec
name = "security duffel bag"
desc = "A large duffel bag for holding extra security supplies and ammunition."
icon_state = "duffel-security"
inhand_icon_state = "duffel-sec"
/obj/item/storage/backpack/duffelbag/sec/surgery
name = "surgical duffel bag"
desc = "A large duffel bag for holding extra supplies - this one has a material inlay with space for various sharp-looking tools."
/obj/item/storage/backpack/duffelbag/sec/surgery/PopulateContents()
new /obj/item/scalpel(src)
new /obj/item/hemostat(src)
new /obj/item/retractor(src)
new /obj/item/circular_saw(src)
new /obj/item/bonesetter(src)
new /obj/item/surgicaldrill(src)
new /obj/item/cautery(src)
new /obj/item/surgical_drapes(src)
new /obj/item/clothing/mask/surgical(src)
new /obj/item/blood_filter(src)
/obj/item/storage/backpack/duffelbag/engineering
name = "industrial duffel bag"
desc = "A large duffel bag for holding extra tools and supplies."
icon_state = "duffel-engineering"
inhand_icon_state = "duffel-eng"
resistance_flags = FIRE_PROOF
/obj/item/storage/backpack/duffelbag/drone
name = "drone duffel bag"
desc = "A large duffel bag for holding tools and hats."
icon_state = "duffel-drone"
inhand_icon_state = "duffel-drone"
resistance_flags = FIRE_PROOF
/obj/item/storage/backpack/duffelbag/drone/PopulateContents()
new /obj/item/screwdriver(src)
new /obj/item/wrench(src)
new /obj/item/weldingtool(src)
new /obj/item/crowbar(src)
new /obj/item/stack/cable_coil(src)
new /obj/item/wirecutters(src)
new /obj/item/multitool(src)
/obj/item/storage/backpack/duffelbag/clown
name = "clown's duffel bag"
desc = "A large duffel bag for holding lots of funny gags!"
icon_state = "duffel-clown"
inhand_icon_state = "duffel-clown"
/obj/item/storage/backpack/duffelbag/clown/cream_pie/PopulateContents()
for(var/i in 1 to 10)
new /obj/item/food/pie/cream(src)
/obj/item/storage/backpack/fireproof
resistance_flags = FIRE_PROOF
/obj/item/storage/backpack/duffelbag/syndie
name = "suspicious looking duffel bag"
desc = "A large duffel bag for holding extra tactical supplies."
icon_state = "duffel-syndie"
inhand_icon_state = "duffel-syndieammo"
slowdown = 0
resistance_flags = FIRE_PROOF
/obj/item/storage/backpack/duffelbag/syndie/Initialize(mapload)
. = ..()
atom_storage.silent = TRUE
/obj/item/storage/backpack/duffelbag/syndie/hitman
desc = "A large duffel bag for holding extra things. There is a Nanotrasen logo on the back."
icon_state = "duffel-syndieammo"
inhand_icon_state = "duffel-syndieammo"
/obj/item/storage/backpack/duffelbag/syndie/hitman/PopulateContents()
new /obj/item/clothing/under/suit/black(src)
new /obj/item/clothing/neck/tie/red/hitman(src)
new /obj/item/clothing/accessory/waistcoat(src)
new /obj/item/clothing/suit/toggle/lawyer/black(src)
new /obj/item/clothing/shoes/laceup(src)
new /obj/item/clothing/gloves/color/black(src)
new /obj/item/clothing/glasses/sunglasses(src)
new /obj/item/clothing/head/fedora(src)
/obj/item/storage/backpack/duffelbag/syndie/med
name = "medical duffel bag"
desc = "A large duffel bag for holding extra tactical medical supplies."
icon_state = "duffel-syndiemed"
inhand_icon_state = "duffel-syndiemed"
/obj/item/storage/backpack/duffelbag/syndie/surgery
name = "surgery duffel bag"
desc = "A suspicious looking duffel bag for holding surgery tools."
icon_state = "duffel-syndiemed"
inhand_icon_state = "duffel-syndiemed"
/obj/item/storage/backpack/duffelbag/syndie/surgery/PopulateContents()
new /obj/item/scalpel(src)
new /obj/item/hemostat(src)
new /obj/item/retractor(src)
new /obj/item/circular_saw(src)
new /obj/item/bonesetter(src)
new /obj/item/surgicaldrill(src)
new /obj/item/cautery(src)
new /obj/item/surgical_drapes(src)
new /obj/item/clothing/suit/jacket/straight_jacket(src)
new /obj/item/clothing/mask/muzzle(src)
new /obj/item/mmi/syndie(src)
new /obj/item/blood_filter(src)
new /obj/item/stack/medical/bone_gel(src)
/obj/item/storage/backpack/duffelbag/syndie/ammo
name = "ammunition duffel bag"
desc = "A large duffel bag for holding extra weapons ammunition and supplies."
icon_state = "duffel-syndieammo"
inhand_icon_state = "duffel-syndieammo"
/obj/item/storage/backpack/duffelbag/syndie/ammo/shotgun
desc = "A large duffel bag, packed to the brim with Bulldog shotgun magazines."
/obj/item/storage/backpack/duffelbag/syndie/ammo/shotgun/PopulateContents()
for(var/i in 1 to 6)
new /obj/item/ammo_box/magazine/m12g(src)
new /obj/item/ammo_box/magazine/m12g/slug(src)
new /obj/item/ammo_box/magazine/m12g/slug(src)
new /obj/item/ammo_box/magazine/m12g/dragon(src)
/obj/item/storage/backpack/duffelbag/syndie/ammo/smg
desc = "A large duffel bag, packed to the brim with C-20r magazines."
/obj/item/storage/backpack/duffelbag/syndie/ammo/smg/PopulateContents()
for(var/i in 1 to 9)
new /obj/item/ammo_box/magazine/smgm45(src)
/obj/item/storage/backpack/duffelbag/syndie/ammo/mech
desc = "A large duffel bag, packed to the brim with various exosuit ammo."
/obj/item/storage/backpack/duffelbag/syndie/ammo/mech/PopulateContents()
new /obj/item/mecha_ammo/scattershot(src)
new /obj/item/mecha_ammo/scattershot(src)
new /obj/item/mecha_ammo/scattershot(src)
new /obj/item/mecha_ammo/scattershot(src)
new /obj/item/storage/belt/utility/syndicate(src)
/obj/item/storage/backpack/duffelbag/syndie/ammo/mauler
desc = "A large duffel bag, packed to the brim with various exosuit ammo."
/obj/item/storage/backpack/duffelbag/syndie/ammo/mauler/PopulateContents()
new /obj/item/mecha_ammo/lmg(src)
new /obj/item/mecha_ammo/lmg(src)
new /obj/item/mecha_ammo/lmg(src)
new /obj/item/mecha_ammo/scattershot(src)
new /obj/item/mecha_ammo/scattershot(src)
new /obj/item/mecha_ammo/scattershot(src)
new /obj/item/mecha_ammo/missiles_srm(src)
new /obj/item/mecha_ammo/missiles_srm(src)
new /obj/item/mecha_ammo/missiles_srm(src)
/obj/item/storage/backpack/duffelbag/syndie/c20rbundle
desc = "A large duffel bag containing a C-20r, some magazines, and a cheap looking suppressor."
/obj/item/storage/backpack/duffelbag/syndie/c20rbundle/PopulateContents()
new /obj/item/ammo_box/magazine/smgm45(src)
new /obj/item/ammo_box/magazine/smgm45(src)
new /obj/item/gun/ballistic/automatic/c20r(src)
new /obj/item/suppressor(src)
/obj/item/storage/backpack/duffelbag/syndie/bulldogbundle
desc = "A large duffel bag containing a Bulldog, some drums, and a pair of thermal imaging glasses."
/obj/item/storage/backpack/duffelbag/syndie/bulldogbundle/PopulateContents()
new /obj/item/gun/ballistic/shotgun/bulldog(src)
new /obj/item/ammo_box/magazine/m12g(src)
new /obj/item/ammo_box/magazine/m12g(src)
new /obj/item/clothing/glasses/thermal/syndi(src)
/obj/item/storage/backpack/duffelbag/syndie/med/medicalbundle
desc = "A large duffel bag containing a medical equipment, a Donksoft LMG, a big jumbo box of riot darts, and a magboot MODsuit module."
/obj/item/storage/backpack/duffelbag/syndie/med/medicalbundle/PopulateContents()
new /obj/item/mod/module/magboot(src)
new /obj/item/storage/medkit/tactical(src)
new /obj/item/gun/ballistic/automatic/l6_saw/toy(src)
new /obj/item/ammo_box/foambox/riot(src)
/obj/item/storage/backpack/duffelbag/syndie/med/bioterrorbundle
desc = "A large duffel bag containing deadly chemicals, a handheld chem sprayer, Bioterror foam grenade, a Donksoft assault rifle, box of riot grade darts, a dart pistol, and a box of syringes."
/obj/item/storage/backpack/duffelbag/syndie/med/bioterrorbundle/PopulateContents()
new /obj/item/reagent_containers/spray/chemsprayer/bioterror(src)
new /obj/item/storage/box/syndie_kit/chemical(src)
new /obj/item/gun/syringe/syndicate(src)
new /obj/item/gun/ballistic/automatic/c20r/toy(src)
new /obj/item/storage/box/syringes(src)
new /obj/item/ammo_box/foambox/riot(src)
new /obj/item/grenade/chem_grenade/bioterrorfoam(src)
if(prob(5))
new /obj/item/food/pizza/pineapple(src)
/obj/item/storage/backpack/duffelbag/syndie/c4/PopulateContents()
for(var/i in 1 to 10)
new /obj/item/grenade/c4(src)
/obj/item/storage/backpack/duffelbag/syndie/x4/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/grenade/c4/x4(src)
/obj/item/storage/backpack/duffelbag/syndie/firestarter
desc = "A large duffel bag containing a New Russian pyro backpack sprayer, Elite MODsuit, a Stechkin APS pistol, minibomb, ammo, and other equipment."
/obj/item/storage/backpack/duffelbag/syndie/firestarter/PopulateContents()
new /obj/item/clothing/under/syndicate/soviet(src)
new /obj/item/mod/control/pre_equipped/elite/flamethrower(src)
new /obj/item/gun/ballistic/automatic/pistol/aps(src)
new /obj/item/ammo_box/magazine/m9mm_aps/fire(src)
new /obj/item/ammo_box/magazine/m9mm_aps/fire(src)
new /obj/item/reagent_containers/cup/glass/bottle/vodka/badminka(src)
new /obj/item/reagent_containers/hypospray/medipen/stimulants(src)
new /obj/item/grenade/syndieminibomb(src)
// For ClownOps.
/obj/item/storage/backpack/duffelbag/clown/syndie/Initialize(mapload)
. = ..()
slowdown = 0
atom_storage.silent = TRUE
/obj/item/storage/backpack/duffelbag/clown/syndie/PopulateContents()
new /obj/item/modular_computer/pda/clown(src)
new /obj/item/clothing/under/rank/civilian/clown(src)
new /obj/item/clothing/shoes/clown_shoes(src)
new /obj/item/clothing/mask/gas/clown_hat(src)
new /obj/item/bikehorn(src)
new /obj/item/implanter/sad_trombone(src)
/obj/item/storage/backpack/henchmen
name = "wings"
desc = "Granted to the henchmen who deserve it. This probably doesn't include you."
icon_state = "henchmen"
inhand_icon_state = null
/obj/item/storage/backpack/duffelbag/cops
name = "police bag"
desc = "A large duffel bag for holding extra police gear."
slowdown = 0
/obj/item/storage/backpack/duffelbag/mining_conscript
name = "mining conscription kit"
desc = "A kit containing everything a crewmember needs to support a shaft miner in the field."
icon_state = "duffel-explorer"
inhand_icon_state = "duffel-explorer"
/obj/item/storage/backpack/duffelbag/mining_conscript/PopulateContents()
new /obj/item/clothing/glasses/meson(src)
new /obj/item/t_scanner/adv_mining_scanner/lesser(src)
new /obj/item/storage/bag/ore(src)
new /obj/item/clothing/suit/hooded/explorer(src)
new /obj/item/encryptionkey/headset_mining(src)
new /obj/item/clothing/mask/gas/explorer(src)
new /obj/item/card/id/advanced/mining(src)
new /obj/item/gun/energy/recharge/kinetic_accelerator(src)
new /obj/item/knife/combat/survival(src)
new /obj/item/flashlight/seclite(src)