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# MAINTAINER - USE THE BUTTON THAT SAYS "MERGE MASTER" THEN SET THE PR TO AUTO-MERGE! IT'S MUCH EASIER FOR ME TO FIX THINGS BEFORE THEY SKEW RATHER THAN AFTER THE FACT. ## About The Pull Request Hey there, This took a while to do, but here's the gist: Python file now regexes every file in `/code` except for those that have some valid reason to be tacking on more global defines. Some of those reasons are simply just that I don't have the time right now (doing what you see in this PR took a few hours) to refactor and parse what should belong and what should be thrown out. For the time being though, this PR will at least _halt_ people making the mistake of not `#undef`ing any files they `#define` "locally", or within the scope of a file. Most people forget to do this and this leads to a lot of mess later on due to how many variables can be unmanaged on the global level. I've made this mistake, you've made this mistake, it's a common thing. Let's automatically check for it so it can be fixed no-stress. Scenarios this PR corrects: * Forgetting to undef a define but undeffing others. * Not undeffing any defines in your file. * Earmarking a define as a "file local" define, but not defining it. * Having a define be a "file local" define, but having it be used elsewhere. * Having a "local" define not even be in the file that it only shows up in. * Having a completely unused define* (* I kept some of these because they seemed important... Others were junked.) ## Why It's Good For The Game If you wanna use it across multiple files, no reason to not make it a global define (maybe there's a few reasons but let's assume that this is the 95% case). Let me know if you don't like how I re-arranged some of the defines and how you'd rather see it be implemented, and I'd be happy to do that. This was mostly just "eh does it need it or not" sorta stuff. I used a pretty cool way to detect if we should use the standardized GitHub "error" output, you can see the results of that here https://github.com/san7890/bruhstation/actions/runs/4549766579/jobs/8022186846#step:7:792 ## Changelog Nothing that really concerns players. (I fixed up all this stuff using vscode, no regexes beyond what you see in the python script. sorry downstreams)
233 lines
6.7 KiB
Plaintext
233 lines
6.7 KiB
Plaintext
/obj/machinery/power/generator
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name = "thermoelectric generator"
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desc = "It's a high efficiency thermoelectric generator."
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icon_state = "teg"
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density = TRUE
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use_power = NO_POWER_USE
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circuit = /obj/item/circuitboard/machine/generator
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var/obj/machinery/atmospherics/components/binary/circulator/cold_circ
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var/obj/machinery/atmospherics/components/binary/circulator/hot_circ
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var/lastgen = 0
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var/lastgenlev = -1
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var/lastcirc = "00"
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/obj/machinery/power/generator/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/simple_rotation)
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find_circs()
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connect_to_network()
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SSair.start_processing_machine(src)
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update_appearance()
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/obj/machinery/power/generator/Destroy()
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kill_circs()
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SSair.stop_processing_machine(src)
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return ..()
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/obj/machinery/power/generator/update_overlays()
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. = ..()
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if(machine_stat & (NOPOWER|BROKEN))
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return
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var/L = min(round(lastgenlev / 100000), 11)
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if(L != 0)
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. += mutable_appearance('icons/obj/power.dmi', "teg-op[L]")
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if(hot_circ && cold_circ)
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. += "teg-oc[lastcirc]"
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#define GENRATE 800 // generator output coefficient from Q
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/obj/machinery/power/generator/process_atmos()
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if(!cold_circ || !hot_circ)
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return
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if(powernet)
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var/datum/gas_mixture/cold_air = cold_circ.return_transfer_air()
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var/datum/gas_mixture/hot_air = hot_circ.return_transfer_air()
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if(cold_air && hot_air)
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var/cold_air_heat_capacity = cold_air.heat_capacity()
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var/hot_air_heat_capacity = hot_air.heat_capacity()
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var/delta_temperature = hot_air.temperature - cold_air.temperature
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if(delta_temperature > 0 && cold_air_heat_capacity > 0 && hot_air_heat_capacity > 0)
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var/efficiency = 0.65
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var/energy_transfer = delta_temperature*hot_air_heat_capacity*cold_air_heat_capacity/(hot_air_heat_capacity+cold_air_heat_capacity)
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var/heat = energy_transfer*(1-efficiency)
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lastgen += energy_transfer*efficiency
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hot_air.temperature = hot_air.temperature - energy_transfer/hot_air_heat_capacity
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cold_air.temperature = cold_air.temperature + heat/cold_air_heat_capacity
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//add_avail(lastgen) This is done in process now
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// update icon overlays only if displayed level has changed
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if(hot_air)
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var/datum/gas_mixture/hot_circ_air1 = hot_circ.airs[1]
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hot_circ_air1.merge(hot_air)
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if(cold_air)
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var/datum/gas_mixture/cold_circ_air1 = cold_circ.airs[1]
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cold_circ_air1.merge(cold_air)
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update_appearance()
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var/circ = "[cold_circ?.last_pressure_delta > 0 ? "1" : "0"][hot_circ?.last_pressure_delta > 0 ? "1" : "0"]"
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if(circ != lastcirc)
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lastcirc = circ
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update_appearance()
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src.updateDialog()
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/obj/machinery/power/generator/process()
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//Setting this number higher just makes the change in power output slower, it doesnt actualy reduce power output cause **math**
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var/power_output = round(lastgen / 10)
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add_avail(power_output)
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lastgenlev = power_output
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lastgen -= power_output
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..()
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/obj/machinery/power/generator/proc/get_menu(include_link = TRUE)
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var/t = ""
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if(!powernet)
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t += "<span class='bad'>Unable to connect to the power network!</span>"
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else if(cold_circ && hot_circ)
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var/datum/gas_mixture/cold_circ_air1 = cold_circ.airs[1]
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var/datum/gas_mixture/cold_circ_air2 = cold_circ.airs[2]
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var/datum/gas_mixture/hot_circ_air1 = hot_circ.airs[1]
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var/datum/gas_mixture/hot_circ_air2 = hot_circ.airs[2]
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t += "<div class='statusDisplay'>"
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t += "Output: [display_power(lastgenlev)]"
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t += "<BR>"
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t += "<B><font color='blue'>Cold loop</font></B><BR>"
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t += "Temperature Inlet: [round(cold_circ_air2.temperature, 0.1)] K / Outlet: [round(cold_circ_air1.temperature, 0.1)] K<BR>"
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t += "Pressure Inlet: [round(cold_circ_air2.return_pressure(), 0.1)] kPa / Outlet: [round(cold_circ_air1.return_pressure(), 0.1)] kPa<BR>"
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t += "<B><font color='red'>Hot loop</font></B><BR>"
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t += "Temperature Inlet: [round(hot_circ_air2.temperature, 0.1)] K / Outlet: [round(hot_circ_air1.temperature, 0.1)] K<BR>"
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t += "Pressure Inlet: [round(hot_circ_air2.return_pressure(), 0.1)] kPa / Outlet: [round(hot_circ_air1.return_pressure(), 0.1)] kPa<BR>"
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t += "</div>"
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else if(!hot_circ && cold_circ)
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t += "<span class='bad'>Unable to locate hot circulator!</span>"
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else if(hot_circ && !cold_circ)
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t += "<span class='bad'>Unable to locate cold circulator!</span>"
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else
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t += "<span class='bad'>Unable to locate any parts!</span>"
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if(include_link)
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t += "<BR><A href='?src=[REF(src)];close=1'>Close</A>"
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return t
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/obj/machinery/power/generator/ui_interact(mob/user)
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. = ..()
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var/datum/browser/popup = new(user, "teg", "Thermo-Electric Generator", 460, 300)
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popup.set_content(get_menu())
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popup.open()
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/obj/machinery/power/generator/Topic(href, href_list)
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if(..())
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return
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if( href_list["close"] )
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usr << browse(null, "window=teg")
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usr.unset_machine()
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return FALSE
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return TRUE
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/obj/machinery/power/generator/proc/find_circs()
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kill_circs()
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var/list/circs = list()
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var/obj/machinery/atmospherics/components/binary/circulator/C
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var/circpath = /obj/machinery/atmospherics/components/binary/circulator
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if(dir == NORTH || dir == SOUTH)
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C = locate(circpath) in get_step(src, EAST)
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if(C && C.dir == WEST)
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circs += C
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C = locate(circpath) in get_step(src, WEST)
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if(C && C.dir == EAST)
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circs += C
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else
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C = locate(circpath) in get_step(src, NORTH)
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if(C && C.dir == SOUTH)
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circs += C
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C = locate(circpath) in get_step(src, SOUTH)
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if(C && C.dir == NORTH)
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circs += C
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if(circs.len)
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for(C in circs)
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if(C.mode == CIRCULATOR_COLD && !cold_circ)
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cold_circ = C
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C.generator = src
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else if(C.mode == CIRCULATOR_HOT && !hot_circ)
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hot_circ = C
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C.generator = src
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/obj/machinery/power/generator/wrench_act(mob/living/user, obj/item/I)
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. = ..()
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if(!panel_open)
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return
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set_anchored(!anchored)
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I.play_tool_sound(src)
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if(!anchored)
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kill_circs()
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connect_to_network()
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to_chat(user, span_notice("You [anchored?"secure":"unsecure"] [src]."))
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return TRUE
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/obj/machinery/power/generator/multitool_act(mob/living/user, obj/item/I)
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. = ..()
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if(!anchored)
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return
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find_circs()
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to_chat(user, span_notice("You update [src]'s circulator links."))
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return TRUE
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/obj/machinery/power/generator/screwdriver_act(mob/user, obj/item/I)
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if(..())
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return TRUE
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toggle_panel_open()
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I.play_tool_sound(src)
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to_chat(user, span_notice("You [panel_open?"open":"close"] the panel on [src]."))
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return TRUE
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/obj/machinery/power/generator/crowbar_act(mob/user, obj/item/I)
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default_deconstruction_crowbar(I)
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return TRUE
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/obj/machinery/power/generator/AltClick(mob/user)
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return ..() // This hotkey is BLACKLISTED since it's used by /datum/component/simple_rotation
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/obj/machinery/power/generator/on_deconstruction()
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kill_circs()
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/obj/machinery/power/generator/proc/kill_circs()
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if(hot_circ)
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hot_circ.generator = null
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hot_circ = null
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if(cold_circ)
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cold_circ.generator = null
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cold_circ = null
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#undef GENRATE
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