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* improves SM cascade performances and fixes announcement text (#67240) Changes the cascade walls from turfs to objects to improve the performances of the roundending cascade. The issue was that ChangeTurf() was a pretty expensive proc to be called that many times so i moved the cascade wall into an object. It doesn't delete anything other than living mobs and the portal to prevent edge case runtimes. Plus remove a span_bold() from the announcement text since it wasn't making the text bold but was leaving behind * improves SM cascade performances and fixes announcement text Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
5 lines
113 B
Plaintext
5 lines
113 B
Plaintext
PROCESSING_SUBSYSTEM_DEF(supermatter_cascade)
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name = "Supermatter Cascade"
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wait = 0.5 SECONDS
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stat_tag = "SC"
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