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* Titan's Final Lament - Colossus and hierophant crusher trophy rework (#66793) This is somewhat a port of BeeStation/BeeStation-Hornet#6805 with slight changes, credits to Rukofamicom for the original PR. Kinetic crusher is supposed to be a high risk high reward weapon, but with current hiero wall trophy it just ends up with the player cheesing mob and boss AIs. To fix this, here we change hiero trophy to spawn a hierophant chaser instead of a wall, which will increase player's DPS without offering them any protection. However, this creates another issue: right now colossus is unbeatable with crusher without cheesing it with the wall due to it's shotgun attack which kills and dusts you point blank or 1 tile away, which is extremely unfair and unfun. To fix this, I add what should've been done from the start - make colossus telegraph it's attacks before starting them. Player has 1.5 seconds to react(unlike 3 seconds in the original PR which made the fight much easier) and dodge the attack or at least get away from the colossus to have a chance to survive. Since this does make the fight significantly easier, colossus gets a special final attack during which it shouts "Perish" and uses different attacks. Unlike in the original PR, he can only use it once, so it's not as deadly and bullshit. This should make the fight more epic and similar to other bossfights which get cool attacks near the end of the battle. Goodbye 4 GBP, you served me well. * Titan's Final Lament - Colossus and hierophant crusher trophy rework Co-authored-by: SmArtKar <44720187+SmArtKar@users.noreply.github.com>