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## About The Pull Request This adds a new positive quirk called "**Keen Nose**" that costs 3 points. It lets you examine any open container with reagents to smell them. It generates the smell based on the taste description. Also added an effect to pepper spray, where it causes you to lose your sense of smell temporarily. This quirk is blacklisted against the Anosmia quirk, which is the opposite. (no sense of smell) ## Why It's Good For The Game Since there is a serious lack of positive quirks, I figured this one might be useful as a utility quirk. It's a niche thing that could come in handy. Keep in mind, there are several ways to identify chemicals, like using the bartender's beer goggles, the science goggles, a chem machine, or just eyeballing the color. Also, many chems have overlapping taste descriptions (several different things taste like "death") so it's not foolproof.