Files
Bubberstation/code/datums/components
cacogen d2ea4be6c8 Fixes human burgers not naming after the meat donor (#59286)
- Adds custom materials to result of grilling
- Adds custom materials to result of atom processing
- Adds source name and job to mob_meat material if available
- Makes processed atoms have same pixel offsets as their source but randomise with each subsequent one
2021-05-27 04:39:17 -07:00
..
2021-05-24 15:28:02 -04:00
2021-05-24 15:28:02 -04:00
2021-03-11 22:45:30 -08:00
2021-04-28 16:48:10 -07:00
2021-04-13 13:10:36 +12:00
2021-03-07 02:19:38 +00:00
2021-05-22 13:05:38 -07:00

Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm