* [NO GBP] Fixing elevation furthermore (#80099)
## About The Pull Request
fixes#80059fixes#80085.
The tram transportation doesn't use `forceMove()`, instead it just
changes the location of the objects directly. What's more, it doesn't
call `oldloc.Exited()` or `loc.Entered()` but only for areas. The
abstract exited/entered signals are from `Moved()` though, which is
called.
df4bc6d948/code/modules/transport/transport_module.dm (L519-L527)
About beds, well, I just happened to put a minus symbol where it
shouldn't be.
## Why It's Good For The Game
Truly one of the fuckups of the year. Now tested. I'll make a unit test
later.
## Changelog
🆑
fix: Fixed some oopsie whoopsie with elevation, trams and beds causing
people to visually ascend or descend to heaven or hell.
/🆑
* [NO GBP] Fixing elevation furthermore
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Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>