Files
Bubberstation/code/game/objects/items/devices/camera_bug.dm
Watermelon914 375a20e49b Refactors most spans into span procs (#59645)
Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs.
Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines.

Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing.
Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc.

(Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
2021-06-14 13:03:53 -07:00

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#define BUGMODE_LIST 0
#define BUGMODE_MONITOR 1
#define BUGMODE_TRACK 2
/obj/item/camera_bug
name = "camera bug"
desc = "For illicit snooping through the camera network."
icon = 'icons/obj/device.dmi'
icon_state = "camera_bug"
w_class = WEIGHT_CLASS_TINY
inhand_icon_state = "camera_bug"
throw_speed = 4
throw_range = 20
item_flags = NOBLUDGEON
var/obj/machinery/camera/current = null
var/last_net_update = 0
var/list/bugged_cameras = list()
var/track_mode = BUGMODE_LIST
var/last_tracked = 0
var/refresh_interval = 50
var/tracked_name = null
var/atom/tracking = null
var/last_found = null
var/last_seen = null
/obj/item/camera_bug/New()
..()
START_PROCESSING(SSobj, src)
/obj/item/camera_bug/Destroy()
get_cameras()
for(var/cam_tag in bugged_cameras)
var/obj/machinery/camera/camera = bugged_cameras[cam_tag]
if(camera && camera.bug == src)
camera.bug = null
bugged_cameras = list()
if(tracking)
tracking = null
return ..()
/obj/item/camera_bug/interact(mob/user)
ui_interact(user)
/obj/item/camera_bug/ui_interact(mob/user = usr)
. = ..()
var/datum/browser/popup = new(user, "camerabug","Camera Bug",nref=src)
popup.set_content(menu(get_cameras()))
popup.open()
/obj/item/camera_bug/attack_self(mob/user)
user.set_machine(src)
interact(user)
/obj/item/camera_bug/check_eye(mob/user)
if ( loc != user || user.incapacitated() || user.is_blind() || !current )
user.unset_machine()
return FALSE
var/turf/T_user = get_turf(user.loc)
var/turf/T_current = get_turf(current)
if(T_user.z != T_current.z || !current.can_use())
to_chat(user, span_danger("[src] has lost the signal."))
current = null
user.unset_machine()
return FALSE
return TRUE
/obj/item/camera_bug/on_unset_machine(mob/user)
user.reset_perspective(null)
/obj/item/camera_bug/proc/get_cameras()
if( world.time > (last_net_update + 100))
bugged_cameras = list()
for(var/obj/machinery/camera/camera in GLOB.cameranet.cameras)
if(camera.machine_stat || !camera.can_use())
continue
if(length(list("ss13","mine", "rd", "labor", "toxins", "minisat")&camera.network))
bugged_cameras[camera.c_tag] = camera
return sortList(bugged_cameras)
/obj/item/camera_bug/proc/menu(list/cameras)
if(!cameras || !cameras.len)
return "No bugged cameras found."
var/html
switch(track_mode)
if(BUGMODE_LIST)
html = "<h3>Select a camera:</h3> <a href='?src=[REF(src)];view'>\[Cancel camera view\]</a><hr><table>"
for(var/entry in cameras)
var/obj/machinery/camera/C = cameras[entry]
if(QDELETED(C))
continue
var/functions = ""
if(C.bug == src)
functions = " - <a href='?src=[REF(src)];monitor=[REF(C)]'>\[Monitor\]</a> <a href='?src=[REF(src)];emp=[REF(C)]'>\[Disable\]</a>"
else
functions = " - <a href='?src=[REF(src)];monitor=[REF(C)]'>\[Monitor\]</a>"
html += "<tr><td><a href='?src=[REF(src)];view=[REF(C)]'>[entry]</a></td><td>[functions]</td></tr>"
if(BUGMODE_MONITOR)
if(current)
html = "Analyzing Camera '[current.c_tag]' <a href='?[REF(src)];mode=0'>\[Select Camera\]</a><br>"
html += camera_report()
else
track_mode = BUGMODE_LIST
return .(cameras)
if(BUGMODE_TRACK)
if(tracking)
html = "Tracking '[tracked_name]' <a href='?[REF(src)];mode=0'>\[Cancel Tracking\]</a> <a href='?src=[REF(src)];view'>\[Cancel camera view\]</a><br>"
if(last_found)
var/time_diff = round((world.time - last_seen) / 150)
var/obj/machinery/camera/C = bugged_cameras[last_found]
var/outstring
if(C)
outstring = "<a href='?[REF(src)];view=[REF(C)]'>[last_found]</a>"
else
outstring = last_found
if(!time_diff)
html += "Last seen near [outstring] (now)<br>"
else
// 15 second intervals ~ 1/4 minute
var/m = round(time_diff/4)
var/s = (time_diff - 4*m) * 15
if(!s)
s = "00"
html += "Last seen near [outstring] ([m]:[s] minute\s ago)<br>"
if( C && (C.bug == src)) //Checks to see if the camera has a bug
html += "<a href='?src=[REF(src)];emp=[REF(C)]'>\[Disable\]</a>"
else
html += "Not yet seen."
else
track_mode = BUGMODE_LIST
return .(cameras)
return html
/obj/item/camera_bug/proc/get_seens()
if(current?.can_use())
var/list/seen = current.can_see()
return seen
/obj/item/camera_bug/proc/camera_report()
// this should only be called if current exists
var/dat = ""
var/list/seen = get_seens()
if(seen && seen.len >= 1)
var/list/names = list()
for(var/obj/singularity/S in seen) // god help you if you see more than one
if(S.name in names)
names[S.name]++
dat += "[S.name] ([names[S.name]])"
else
names[S.name] = 1
dat += "[S.name]"
var/stage = round(S.current_size / 2)+1
dat += " (Stage [stage])"
dat += " <a href='?[REF(src)];track=[REF(S)]'>\[Track\]</a><br>"
for(var/obj/vehicle/sealed/mecha/M in seen)
if(M.name in names)
names[M.name]++
dat += "[M.name] ([names[M.name]])"
else
names[M.name] = 1
dat += "[M.name]"
dat += " <a href='?[REF(src)];track=[REF(M)]'>\[Track\]</a><br>"
for(var/mob/living/M in seen)
if(M.name in names)
names[M.name]++
dat += "[M.name] ([names[M.name]])"
else
names[M.name] = 1
dat += "[M.name]"
if(M.body_position == LYING_DOWN)
if(M.buckled)
dat += " (Sitting)"
else
dat += " (Laying down)"
dat += " <a href='?[REF(src)];track=[REF(M)]'>\[Track\]</a><br>"
if(length(dat) == 0)
dat += "No motion detected."
return dat
else
return "Camera Offline<br>"
/obj/item/camera_bug/Topic(href,list/href_list)
if(usr != loc)
usr.unset_machine()
usr << browse(null, "window=camerabug")
return
usr.set_machine(src)
if("mode" in href_list)
track_mode = text2num(href_list["mode"])
if("monitor" in href_list)
//You can't locate on a list with keys
var/list/cameras = flatten_list(bugged_cameras)
var/obj/machinery/camera/C = locate(href_list["monitor"]) in cameras
if(C && istype(C))
if(!same_z_level(C))
return
track_mode = BUGMODE_MONITOR
current = C
usr.reset_perspective(null)
interact()
if("track" in href_list)
var/list/seen = get_seens()
if(seen && seen.len >= 1)
var/atom/A = locate(href_list["track"]) in seen
if(A && istype(A))
tracking = A
tracked_name = A.name
last_found = current.c_tag
last_seen = world.time
track_mode = BUGMODE_TRACK
if("emp" in href_list)
//You can't locate on a list with keys
var/list/cameras = flatten_list(bugged_cameras)
var/obj/machinery/camera/C = locate(href_list["emp"]) in cameras
if(C && istype(C) && C.bug == src)
if(!same_z_level(C))
return
C.emp_act(EMP_HEAVY)
C.bug = null
bugged_cameras -= C.c_tag
interact()
return
if("close" in href_list)
usr.unset_machine()
current = null
return
if("view" in href_list)
//You can't locate on a list with keys
var/list/cameras = flatten_list(bugged_cameras)
var/obj/machinery/camera/C = locate(href_list["view"]) in cameras
if(C && istype(C))
if(!same_z_level(C))
return
if(!C.can_use())
to_chat(usr, span_warning("Something's wrong with that camera! You can't get a feed."))
return
current = C
spawn(6)
if(src.check_eye(usr))
usr.reset_perspective(C)
interact()
else
usr.unset_machine()
usr << browse(null, "window=camerabug")
return
else
usr.unset_machine()
interact()
/obj/item/camera_bug/process()
if(track_mode == BUGMODE_LIST || (world.time < (last_tracked + refresh_interval)))
return
last_tracked = world.time
if(track_mode == BUGMODE_TRACK ) // search for user
// Note that it will be tricked if your name appears to change.
// This is not optimal but it is better than tracking you relentlessly despite everything.
if(!tracking)
src.updateSelfDialog()
return
if(tracking.name != tracked_name) // Hiding their identity, tricksy
var/mob/M = tracking
if(istype(M))
if(!(tracked_name == "Unknown" && findtext(tracking.name,"Unknown"))) // we saw then disguised before
if(!(tracked_name == M.real_name && findtext(tracking.name,M.real_name))) // or they're still ID'd
src.updateSelfDialog()//But if it's neither of those cases
return // you won't find em on the cameras
else
src.updateSelfDialog()
return
var/list/tracking_cams = list()
var/list/b_cams = get_cameras()
for(var/entry in b_cams)
tracking_cams += b_cams[entry]
var/list/target_region = view(tracking)
for(var/obj/machinery/camera/C in (target_region & tracking_cams))
if(!can_see(C,tracking)) // target may have xray, that doesn't make them visible to cameras
continue
if(C.can_use())
last_found = C.c_tag
last_seen = world.time
break
src.updateSelfDialog()
/obj/item/camera_bug/proc/same_z_level(obj/machinery/camera/C)
var/turf/T_cam = get_turf(C)
var/turf/T_bug = get_turf(loc)
if(!T_bug || T_cam.z != T_bug.z)
to_chat(usr, span_warning("You can't get a signal!"))
return FALSE
return TRUE
#undef BUGMODE_LIST
#undef BUGMODE_MONITOR
#undef BUGMODE_TRACK