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Bubberstation/code/modules/shuttle
SmArtKar 67143afff1 Replaces slowdown/FOV on space suits, rad/bio/bomb helmets with the new dirt component (#89497)
## About The Pull Request
#87102 introduced a new clothing dirt component, which increases tint
when you get spraypainted. This PR expands it to work when you are
spraypainted and applies it to space helmets, gas masks and rad/bomb/bio
helmets, and gives all items a fancy overlay when
spraypainted/peppersprayed.


![dreamseeker_AJf0C79SRv](https://github.com/user-attachments/assets/1e92806a-7f8f-4952-9dfe-7938b18fa2d2)

![image](https://github.com/user-attachments/assets/f4226e64-32a2-4655-8230-e0d338bc43cb)

Spraypainting a person wearing an item with this component randomly
applies 2-3 levels of tint, potentially blinding them until they wash
their helmet or mask.

Additionally, driscoll mask has lost its eye covering, and welding gas
mask gained it - doesn't make sense for former to have it, and for
latter to be missing it.

## Why It's Good For The Game

Bomb suits and bio hoods are already extremely weak, while rad suits are
super situational when there are MODsuits with none of the downsides. 90
degree FOV is extremely punishing and makes them essentially unusable.
Space helmet slowdown was added because they gave pepperspray protection
with no downside, which this PR brings, so there's no reason to keep it
around considering how bad slowdown feels in our game.

Also spraypainting someone's visor is just extremely funny to me.

## Changelog
🆑
balance: Space helmets and bio/bomb/rad hoods have lost their
slowdown/FOV respectively, but now can have their visor covered by
spraypaint or pepper spray.
balance: Driscoll mask no longer protects your eyes, unlike welding gas
mask which received said protection.
/🆑
2025-02-17 21:40:54 +11:00
..