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* Stacks automatically merge on Initialize 🆑 coiax fix: Stacks of materials will automatically merge together when created. You may notice differences when ejecting metal, glass or using the cash machine in the vault. /🆑 Okay, so instead of just obsessively checking every time we make a stackable item to see if anything stacks (which not everything does anyway), we put the check in Initialize. Obviously, you can't merge into a full stack, so it just goes down the line. Objects are allowed to qdel() in New/Initialize, we made that a thing that was possible. Also some generic code cleanup, mostly returns into `.` * Don't reuse variable names