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* Arcononomy: Personal Departmental Cargo Ordering (#53881) Alright crew, here's the 4-11. This adds a new Modular Computer app, that works functionally identically to the cargo console. but before we delve into that, lets hit the adjacent aspects first. Cargo Packs now contain a new variable, access_view, that is only applied to cargo packs viewed in this app. It determines the access level required to be able to see those individual packs, in the same way that you need certain accesses to open certain crates anyway. This means that outside of certain inter-departmental crates that see overlap in who can/should be able to order it, heads can browse and purchase crates based on their department's needs and wants. The cargo ordering console has been renamed on the DM side. Because now that there's another, similar cargo ordering DM that was going to get confusing fast, as just calling it "Console" gets on my nerves and is harder to spot on VSC for me and everyone going forward forever. Cool, back to buying stuff. heads of staff can download the cargo ordering app on tablets and laptops only, and it gives them access to purchase cargo using their department funds. These purchases are made against the user's department budget, and enables purchasing supplies with cargo without needing to beg them to use their money on your junk, adding it fully to the cargo shuttle's next load, while still giving cargo the first right to refusal if they wanted to, for some reason. From there on out, cargo's responsibility is primarily getting the goods you bought to you, which is technically already their job!. * Arcononomy: Personal Departmental Cargo Ordering. Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
291 lines
9.2 KiB
Plaintext
291 lines
9.2 KiB
Plaintext
/obj/machinery/computer/cargo
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name = "supply console"
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desc = "Used to order supplies, approve requests, and control the shuttle."
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icon_screen = "supply"
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circuit = /obj/item/circuitboard/computer/cargo
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light_color = COLOR_BRIGHT_ORANGE
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///Can the supply console send the shuttle back and forth? Used in the UI backend.
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var/can_send = TRUE
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///Can this console only send requests?
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var/requestonly = FALSE
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///Can you approve requests placed for cargo? Works differently between the app and the computer.
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var/can_approve_requests = TRUE
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var/contraband = FALSE
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var/self_paid = FALSE
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var/safety_warning = "For safety reasons, the automated supply shuttle \
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cannot transport live organisms, human remains, classified nuclear weaponry, \
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homing beacons or machinery housing any form of artificial intelligence."
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var/blockade_warning = "Bluespace instability detected. Shuttle movement impossible."
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/// radio used by the console to send messages on supply channel
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var/obj/item/radio/headset/radio
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/// var that tracks message cooldown
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var/message_cooldown
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var/list/loaded_coupons
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/obj/machinery/computer/cargo/request
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name = "supply request console"
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desc = "Used to request supplies from cargo."
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icon_screen = "request"
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circuit = /obj/item/circuitboard/computer/cargo/request
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can_send = FALSE
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can_approve_requests = FALSE
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requestonly = TRUE
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/obj/machinery/computer/cargo/Initialize()
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. = ..()
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radio = new /obj/item/radio/headset/headset_cargo(src)
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/obj/machinery/computer/cargo/Destroy()
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QDEL_NULL(radio)
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..()
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/obj/machinery/computer/cargo/proc/get_export_categories()
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. = EXPORT_CARGO
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if(contraband)
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. |= EXPORT_CONTRABAND
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if(obj_flags & EMAGGED)
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. |= EXPORT_EMAG
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/obj/machinery/computer/cargo/emag_act(mob/user)
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if(obj_flags & EMAGGED)
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return
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if(user)
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user.visible_message("<span class='warning'>[user] swipes a suspicious card through [src]!</span>",
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"<span class='notice'>You adjust [src]'s routing and receiver spectrum, unlocking special supplies and contraband.</span>")
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obj_flags |= EMAGGED
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contraband = TRUE
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// This also permamently sets this on the circuit board
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var/obj/item/circuitboard/computer/cargo/board = circuit
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board.contraband = TRUE
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board.obj_flags |= EMAGGED
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update_static_data(user)
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/obj/machinery/computer/cargo/on_construction()
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. = ..()
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circuit.configure_machine(src)
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/obj/machinery/computer/cargo/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "Cargo", name)
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ui.open()
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/obj/machinery/computer/cargo/ui_data()
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var/list/data = list()
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data["location"] = SSshuttle.supply.getStatusText()
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var/datum/bank_account/D = SSeconomy.get_dep_account(ACCOUNT_CAR)
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if(D)
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data["points"] = D.account_balance
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data["away"] = SSshuttle.supply.getDockedId() == "supply_away"
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data["self_paid"] = self_paid
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data["docked"] = SSshuttle.supply.mode == SHUTTLE_IDLE
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data["loan"] = !!SSshuttle.shuttle_loan
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data["loan_dispatched"] = SSshuttle.shuttle_loan && SSshuttle.shuttle_loan.dispatched
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data["can_send"] = can_send
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var/message = "Remember to stamp and send back the supply manifests."
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if(SSshuttle.centcom_message)
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message = SSshuttle.centcom_message
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if(SSshuttle.supplyBlocked)
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message = blockade_warning
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data["message"] = message
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data["cart"] = list()
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for(var/datum/supply_order/SO in SSshuttle.shoppinglist)
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data["cart"] += list(list(
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"object" = SO.pack.name,
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"cost" = SO.pack.cost,
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"id" = SO.id,
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"orderer" = SO.orderer,
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"paid" = !isnull(SO.paying_account) //paid by requester
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))
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data["requests"] = list()
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for(var/datum/supply_order/SO in SSshuttle.requestlist)
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data["requests"] += list(list(
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"object" = SO.pack.name,
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"cost" = SO.pack.cost,
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"orderer" = SO.orderer,
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"reason" = SO.reason,
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"id" = SO.id
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))
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return data
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/obj/machinery/computer/cargo/ui_static_data(mob/user)
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var/list/data = list()
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data["requestonly"] = requestonly
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data["supplies"] = list()
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for(var/pack in SSshuttle.supply_packs)
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var/datum/supply_pack/P = SSshuttle.supply_packs[pack]
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if(!data["supplies"][P.group])
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data["supplies"][P.group] = list(
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"name" = P.group,
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"packs" = list()
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)
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if((P.hidden && !(obj_flags & EMAGGED)) || (P.contraband && !contraband) || (P.special && !P.special_enabled) || P.DropPodOnly)
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continue
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data["supplies"][P.group]["packs"] += list(list(
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"name" = P.name,
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"cost" = P.cost,
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"id" = pack,
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"desc" = P.desc || P.name, // If there is a description, use it. Otherwise use the pack's name.
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"goody" = P.goody,
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"access" = P.access
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))
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return data
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/obj/machinery/computer/cargo/ui_act(action, params, datum/tgui/ui)
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. = ..()
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if(.)
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return
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switch(action)
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if("send")
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if(!SSshuttle.supply.canMove())
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say(safety_warning)
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return
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if(SSshuttle.supplyBlocked)
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say(blockade_warning)
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return
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if(SSshuttle.supply.getDockedId() == "supply_home")
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SSshuttle.supply.export_categories = get_export_categories()
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SSshuttle.moveShuttle("supply", "supply_away", TRUE)
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say("The supply shuttle is departing.")
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investigate_log("[key_name(usr)] sent the supply shuttle away.", INVESTIGATE_CARGO)
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else
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investigate_log("[key_name(usr)] called the supply shuttle.", INVESTIGATE_CARGO)
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say("The supply shuttle has been called and will arrive in [SSshuttle.supply.timeLeft(600)] minutes.")
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SSshuttle.moveShuttle("supply", "supply_home", TRUE)
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. = TRUE
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if("loan")
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if(!SSshuttle.shuttle_loan)
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return
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if(SSshuttle.supplyBlocked)
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say(blockade_warning)
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return
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else if(SSshuttle.supply.mode != SHUTTLE_IDLE)
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return
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else if(SSshuttle.supply.getDockedId() != "supply_away")
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return
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else
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SSshuttle.shuttle_loan.loan_shuttle()
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say("The supply shuttle has been loaned to CentCom.")
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investigate_log("[key_name(usr)] accepted a shuttle loan event.", INVESTIGATE_CARGO)
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log_game("[key_name(usr)] accepted a shuttle loan event.")
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. = TRUE
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if("add")
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var/id = text2path(params["id"])
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var/datum/supply_pack/pack = SSshuttle.supply_packs[id]
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if(!istype(pack))
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return
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if((pack.hidden && !(obj_flags & EMAGGED)) || (pack.contraband && !contraband) || pack.DropPodOnly)
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return
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var/name = "*None Provided*"
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var/rank = "*None Provided*"
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var/ckey = usr.ckey
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if(ishuman(usr))
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var/mob/living/carbon/human/H = usr
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name = H.get_authentification_name()
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rank = H.get_assignment(hand_first = TRUE)
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else if(issilicon(usr))
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name = usr.real_name
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rank = "Silicon"
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var/datum/bank_account/account
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if(self_paid && ishuman(usr))
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var/mob/living/carbon/human/H = usr
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var/obj/item/card/id/id_card = H.get_idcard(TRUE)
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if(!istype(id_card))
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say("No ID card detected.")
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return
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if(istype(id_card, /obj/item/card/id/departmental_budget))
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say("The [src] rejects [id_card].")
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return
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account = id_card.registered_account
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if(!istype(account))
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say("Invalid bank account.")
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return
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var/reason = ""
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if(requestonly && !self_paid)
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reason = stripped_input("Reason:", name, "")
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if(isnull(reason) || ..())
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return
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if(pack.goody && !self_paid)
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playsound(src, 'sound/machines/buzz-sigh.ogg', 50, FALSE)
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say("ERROR: Small crates may only be purchased by private accounts.")
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return
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var/obj/item/coupon/applied_coupon
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for(var/i in loaded_coupons)
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var/obj/item/coupon/coupon_check = i
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if(pack.type == coupon_check.discounted_pack)
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say("Coupon found! [round(coupon_check.discount_pct_off * 100)]% off applied!")
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coupon_check.moveToNullspace()
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applied_coupon = coupon_check
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break
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var/turf/T = get_turf(src)
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var/datum/supply_order/SO = new(pack, name, rank, ckey, reason, account, applied_coupon)
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SO.generateRequisition(T)
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if(requestonly && !self_paid)
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SSshuttle.requestlist += SO
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else
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SSshuttle.shoppinglist += SO
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if(self_paid)
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say("Order processed. The price will be charged to [account.account_holder]'s bank account on delivery.")
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if(requestonly && message_cooldown < world.time)
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radio.talk_into(src, "A new order has been requested.", RADIO_CHANNEL_SUPPLY)
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message_cooldown = world.time + 30 SECONDS
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. = TRUE
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if("remove")
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var/id = text2num(params["id"])
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for(var/datum/supply_order/SO in SSshuttle.shoppinglist)
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if(SO.id == id)
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if(SO.applied_coupon)
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say("Coupon refunded.")
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SO.applied_coupon.forceMove(get_turf(src))
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SSshuttle.shoppinglist -= SO
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. = TRUE
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break
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if("clear")
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SSshuttle.shoppinglist.Cut()
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. = TRUE
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if("approve")
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var/id = text2num(params["id"])
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for(var/datum/supply_order/SO in SSshuttle.requestlist)
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if(SO.id == id)
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SSshuttle.requestlist -= SO
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SSshuttle.shoppinglist += SO
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. = TRUE
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break
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if("deny")
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var/id = text2num(params["id"])
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for(var/datum/supply_order/SO in SSshuttle.requestlist)
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if(SO.id == id)
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SSshuttle.requestlist -= SO
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. = TRUE
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break
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if("denyall")
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SSshuttle.requestlist.Cut()
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. = TRUE
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if("toggleprivate")
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self_paid = !self_paid
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. = TRUE
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if(.)
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post_signal("supply")
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/obj/machinery/computer/cargo/proc/post_signal(command)
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var/datum/radio_frequency/frequency = SSradio.return_frequency(FREQ_STATUS_DISPLAYS)
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if(!frequency)
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return
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var/datum/signal/status_signal = new(list("command" = command))
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frequency.post_signal(src, status_signal)
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