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About The Pull Request For an item to be two handed just add this handy component. All existing two handed items have been converted to use this component. Why It's Good For The Game It has components and signals, and now you can make items two handed so simply. /obj/item/shockpaddles/ComponentInitialize() . = ..() AddComponent(/datum/component/two_handed)
340 lines
9.9 KiB
Plaintext
340 lines
9.9 KiB
Plaintext
/obj/item/rcl
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name = "rapid pipe cleaner layer"
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desc = "A device used to rapidly deploy pipe cleaners. It has screws on the side which can be removed to slide off the pipe cleaners. Do not use without insulation!"
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icon = 'icons/obj/tools.dmi'
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icon_state = "rcl-0"
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item_state = "rcl-0"
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var/obj/structure/pipe_cleaner/last
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var/obj/item/stack/pipe_cleaner_coil/loaded
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opacity = FALSE
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force = 5 //Plastic is soft
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throwforce =5
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throw_speed = 1
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throw_range = 7
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w_class = WEIGHT_CLASS_NORMAL
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var/max_amount = 90
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var/active = FALSE
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actions_types = list(/datum/action/item_action/rcl_col,/datum/action/item_action/rcl_gui,)
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var/list/colors = list("red", "yellow", "green", "blue", "pink", "orange", "cyan", "white")
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var/current_color_index = 1
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var/ghetto = FALSE
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lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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var/datum/radial_menu/persistent/wiring_gui_menu
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var/mob/listeningTo
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/obj/item/rcl/Initialize()
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. = ..()
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RegisterSignal(src, COMSIG_TWOHANDED_WIELD, .proc/on_wield)
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RegisterSignal(src, COMSIG_TWOHANDED_UNWIELD, .proc/on_unwield)
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/obj/item/rcl/ComponentInitialize()
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. = ..()
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AddElement(/datum/element/update_icon_updates_onmob)
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AddComponent(/datum/component/two_handed)
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/// triggered on wield of two handed item
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/obj/item/rcl/proc/on_wield(obj/item/source, mob/user)
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active = TRUE
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/// triggered on unwield of two handed item
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/obj/item/rcl/proc/on_unwield(obj/item/source, mob/user)
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active = FALSE
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/obj/item/rcl/attackby(obj/item/W, mob/user)
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if(istype(W, /obj/item/stack/pipe_cleaner_coil))
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var/obj/item/stack/pipe_cleaner_coil/C = W
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if(!loaded)
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if(!user.transferItemToLoc(W, src))
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to_chat(user, "<span class='warning'>[src] is stuck to your hand!</span>")
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return
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else
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loaded = W //W.loc is src at this point.
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loaded.max_amount = max_amount //We store a lot.
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return
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if(loaded.amount < max_amount)
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var/transfer_amount = min(max_amount - loaded.amount, C.amount)
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C.use(transfer_amount)
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loaded.amount += transfer_amount
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else
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return
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update_icon()
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to_chat(user, "<span class='notice'>You add the pipe cleaners to [src]. It now contains [loaded.amount].</span>")
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else if(W.tool_behaviour == TOOL_SCREWDRIVER)
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if(!loaded)
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return
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if(ghetto && prob(10)) //Is it a ghetto RCL? If so, give it a 10% chance to fall apart
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to_chat(user, "<span class='warning'>You attempt to loosen the securing screws on the side, but it falls apart!</span>")
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while(loaded.amount > 30) //There are only two kinds of situations: "nodiff" (60,90), or "diff" (31-59, 61-89)
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var/diff = loaded.amount % 30
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if(diff)
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loaded.use(diff)
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new /obj/item/stack/pipe_cleaner_coil(get_turf(user), diff)
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else
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loaded.use(30)
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new /obj/item/stack/pipe_cleaner_coil(get_turf(user), 30)
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qdel(src)
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return
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to_chat(user, "<span class='notice'>You loosen the securing screws on the side, allowing you to lower the guiding edge and retrieve the wires.</span>")
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while(loaded.amount > 30) //There are only two kinds of situations: "nodiff" (60,90), or "diff" (31-59, 61-89)
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var/diff = loaded.amount % 30
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if(diff)
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loaded.use(diff)
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new /obj/item/stack/pipe_cleaner_coil(get_turf(user), diff)
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else
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loaded.use(30)
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new /obj/item/stack/pipe_cleaner_coil(get_turf(user), 30)
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loaded.max_amount = initial(loaded.max_amount)
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if(!user.put_in_hands(loaded))
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loaded.forceMove(get_turf(user))
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loaded = null
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update_icon()
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else
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..()
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/obj/item/rcl/examine(mob/user)
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. = ..()
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if(loaded)
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. += "<span class='info'>It contains [loaded.amount]/[max_amount] pipe cleaners.</span>"
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/obj/item/rcl/Destroy()
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QDEL_NULL(loaded)
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last = null
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listeningTo = null
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QDEL_NULL(wiring_gui_menu)
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return ..()
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/obj/item/rcl/update_icon_state()
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if(!loaded)
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icon_state = "rcl-0"
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item_state = "rcl-0"
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return
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switch(loaded.amount)
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if(61 to INFINITY)
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icon_state = "rcl-30"
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item_state = "rcl"
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if(31 to 60)
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icon_state = "rcl-20"
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item_state = "rcl"
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if(1 to 30)
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icon_state = "rcl-10"
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item_state = "rcl"
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else
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icon_state = "rcl-0"
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item_state = "rcl-0"
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/obj/item/rcl/proc/is_empty(mob/user, loud = 1)
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update_icon()
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if(!loaded || !loaded.amount)
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if(loud)
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to_chat(user, "<span class='notice'>The last of the pipe cleaners unreel from [src].</span>")
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if(loaded)
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QDEL_NULL(loaded)
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loaded = null
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QDEL_NULL(wiring_gui_menu)
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return TRUE
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return FALSE
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/obj/item/rcl/pickup(mob/user)
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..()
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getMobhook(user)
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/obj/item/rcl/dropped(mob/wearer)
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..()
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UnregisterSignal(wearer, COMSIG_MOVABLE_MOVED)
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listeningTo = null
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last = null
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QDEL_NULL(wiring_gui_menu)
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/obj/item/rcl/attack_self(mob/user)
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..()
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if(!active)
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last = null
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else if(!last)
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for(var/obj/structure/pipe_cleaner/C in get_turf(user))
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if(C.d1 == FALSE || C.d2 == FALSE)
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last = C
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break
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/obj/item/rcl/proc/getMobhook(mob/to_hook)
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if(listeningTo == to_hook)
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return
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if(listeningTo)
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UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED)
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RegisterSignal(to_hook, COMSIG_MOVABLE_MOVED, .proc/trigger)
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listeningTo = to_hook
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/obj/item/rcl/proc/trigger(mob/user)
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if(active)
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layCable(user)
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if(wiring_gui_menu) //update the wire options as you move
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wiringGuiUpdate(user)
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//previous contents of trigger(), lays pipe_cleaner each time the player moves
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/obj/item/rcl/proc/layCable(mob/user)
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if(!isturf(user.loc))
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return
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if(is_empty(user, 0))
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to_chat(user, "<span class='warning'>\The [src] is empty!</span>")
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return
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if(prob(2) && ghetto) //Give ghetto RCLs a 2% chance to jam, requiring it to be reactviated manually.
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to_chat(user, "<span class='warning'>[src]'s wires jam!</span>")
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active = FALSE
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return
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else
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if(last)
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if(get_dist(last, user) == 1) //hacky, but it works
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var/turf/T = get_turf(user)
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if(T.intact || !T.can_have_cabling())
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last = null
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return
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if(get_dir(last, user) == last.d2)
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//Did we just walk backwards? Well, that's the one direction we CAN'T complete a stub.
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last = null
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return
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loaded.pipe_cleaner_join(last, user, FALSE)
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if(is_empty(user))
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return //If we've run out, display message and exit
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else
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last = null
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loaded.pipe_cleaner_color = colors[current_color_index]
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last = loaded.place_turf(get_turf(src), user, turn(user.dir, 180))
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is_empty(user) //If we've run out, display message
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update_icon()
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//searches the current tile for a stub pipe_cleaner of the same colour
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/obj/item/rcl/proc/findLinkingCable(mob/user)
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var/turf/T
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if(!isturf(user.loc))
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return
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T = get_turf(user)
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if(T.intact || !T.can_have_cabling())
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return
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for(var/obj/structure/pipe_cleaner/C in T)
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if(!C)
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continue
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if(C.pipe_cleaner_color != GLOB.pipe_cleaner_colors[colors[current_color_index]])
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continue
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if(C.d1 == 0)
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return C
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/obj/item/rcl/proc/wiringGuiGenerateChoices(mob/user)
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var/fromdir = 0
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var/obj/structure/pipe_cleaner/linkingCable = findLinkingCable(user)
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if(linkingCable)
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fromdir = linkingCable.d2
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var/list/wiredirs = list("1","5","4","6","2","10","8","9")
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for(var/icondir in wiredirs)
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var/dirnum = text2num(icondir)
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var/pipe_cleanersuffix = "[min(fromdir,dirnum)]-[max(fromdir,dirnum)]"
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if(fromdir == dirnum) //pipe_cleaners can't loop back on themselves
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pipe_cleanersuffix = "invalid"
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var/image/img = image(icon = 'icons/mob/radial.dmi', icon_state = "cable_[pipe_cleanersuffix]")
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img.color = GLOB.pipe_cleaner_colors[colors[current_color_index]]
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wiredirs[icondir] = img
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return wiredirs
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/obj/item/rcl/proc/showWiringGui(mob/user)
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var/list/choices = wiringGuiGenerateChoices(user)
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wiring_gui_menu = show_radial_menu_persistent(user, src , choices, select_proc = CALLBACK(src, .proc/wiringGuiReact, user), radius = 42)
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/obj/item/rcl/proc/wiringGuiUpdate(mob/user)
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if(!wiring_gui_menu)
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return
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wiring_gui_menu.entry_animation = FALSE //stop the open anim from playing each time we update
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var/list/choices = wiringGuiGenerateChoices(user)
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wiring_gui_menu.change_choices(choices,FALSE)
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//Callback used to respond to interactions with the wiring menu
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/obj/item/rcl/proc/wiringGuiReact(mob/living/user,choice)
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if(!choice) //close on a null choice (the center button)
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QDEL_NULL(wiring_gui_menu)
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return
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choice = text2num(choice)
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if(!isturf(user.loc))
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return
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if(is_empty(user, 0))
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to_chat(user, "<span class='warning'>\The [src] is empty!</span>")
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return
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var/turf/T = get_turf(user)
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if(T.intact || !T.can_have_cabling())
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return
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loaded.pipe_cleaner_color = colors[current_color_index]
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var/obj/structure/pipe_cleaner/linkingCable = findLinkingCable(user)
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if(linkingCable)
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if(choice != linkingCable.d2)
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loaded.pipe_cleaner_join(linkingCable, user, FALSE, choice)
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last = null
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else
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last = loaded.place_turf(get_turf(src), user, choice)
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is_empty(user) //If we've run out, display message
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wiringGuiUpdate(user)
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/obj/item/rcl/pre_loaded/Initialize() //Comes preloaded with pipe_cleaner, for testing stuff
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. = ..()
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loaded = new()
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loaded.max_amount = max_amount
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loaded.amount = max_amount
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update_icon()
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/obj/item/rcl/Initialize()
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. = ..()
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update_icon()
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/obj/item/rcl/ui_action_click(mob/user, action)
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if(istype(action, /datum/action/item_action/rcl_col))
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current_color_index++;
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if (current_color_index > colors.len)
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current_color_index = 1
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var/cwname = colors[current_color_index]
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to_chat(user, "Color changed to [cwname]!")
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if(loaded)
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loaded.pipe_cleaner_color = colors[current_color_index]
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if(wiring_gui_menu)
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wiringGuiUpdate(user)
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else if(istype(action, /datum/action/item_action/rcl_gui))
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if(wiring_gui_menu) //The menu is already open, close it
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QDEL_NULL(wiring_gui_menu)
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else //open the menu
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showWiringGui(user)
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/obj/item/rcl/ghetto
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actions_types = list()
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max_amount = 30
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name = "makeshift rapid pipe cleaner layer"
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ghetto = TRUE
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/obj/item/rcl/ghetto/update_icon_state()
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if(!loaded)
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icon_state = "rclg-0"
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item_state = "rclg-0"
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return
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switch(loaded.amount)
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if(1 to INFINITY)
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icon_state = "rclg-1"
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item_state = "rcl"
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else
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icon_state = "rclg-1"
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item_state = "rclg-1"
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