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Bubberstation/code/modules/bitrunning/objects/netpod.dm
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Jeremiah ca00c19ce7 bitrunning hotfixes [NO GBP] (#78530)
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## About The Pull Request
small tweaks for bitrunning

- ability disks grant a huge power spike which should let me balance
megafauna health more closely to the real thing
- added a check for bit avatars to skip dynamic midround checks
- more info for netpods mostly

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## Why It's Good For The Game
fixes #78513
fixes #78575
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probably isn't good for the game in the first place. -->

## Changelog

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🆑
add: Netpods and quantum servers now have more examination info
fix: You no longer lose antag status if you receive it in the vdom.
fix: Beach bar shouldn't have visible atmos piping anymore.
fix: Adds more lighting to the vaporwave vdom level.
balance: Buffed vdom megafauna health to compensate for new ability
disks.
/🆑

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your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
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2023-09-25 23:58:44 +01:00

477 lines
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#define BASE_DISCONNECT_DAMAGE 40
/obj/machinery/netpod
name = "netpod"
base_icon_state = "netpod"
circuit = /obj/item/circuitboard/machine/netpod
desc = "A link to the netverse. It has an assortment of cables to connect yourself to a virtual domain."
icon = 'icons/obj/machines/bitrunning.dmi'
icon_state = "netpod"
max_integrity = 300
obj_flags = BLOCKS_CONSTRUCTION
state_open = TRUE
/// Whether we have an ongoing connection
var/connected = FALSE
/// A player selected outfit by clicking the netpod
var/datum/outfit/netsuit = /datum/outfit/job/bitrunner
/// Holds this to see if it needs to generate a new one
var/datum/weakref/avatar_ref
/// The linked quantum server
var/datum/weakref/server_ref
/// The amount of brain damage done from force disconnects
var/disconnect_damage
/// Static list of outfits to select from
var/list/cached_outfits = list()
/obj/machinery/netpod/Initialize(mapload)
. = ..()
return INITIALIZE_HINT_LATELOAD
/obj/machinery/netpod/LateInitialize()
. = ..()
disconnect_damage = BASE_DISCONNECT_DAMAGE
RegisterSignals(src, list(
COMSIG_QDELETING,
COMSIG_MACHINERY_BROKEN,
COMSIG_MACHINERY_POWER_LOST,
),
PROC_REF(on_broken),
)
RegisterSignal(src, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
RegisterSignal(src, COMSIG_ATOM_TAKE_DAMAGE, PROC_REF(on_take_damage))
register_context()
update_appearance()
/obj/machinery/netpod/Destroy()
. = ..()
cached_outfits.Cut()
/obj/machinery/netpod/add_context(atom/source, list/context, obj/item/held_item, mob/user)
. = ..()
if(isnull(held_item))
context[SCREENTIP_CONTEXT_LMB] = "Select Outfit"
return CONTEXTUAL_SCREENTIP_SET
if(istype(held_item, /obj/item/crowbar) && occupant)
context[SCREENTIP_CONTEXT_LMB] = "Pry Open"
return CONTEXTUAL_SCREENTIP_SET
return CONTEXTUAL_SCREENTIP_SET
/obj/machinery/netpod/update_icon_state()
if(!is_operational)
icon_state = base_icon_state
return ..()
if(state_open)
icon_state = base_icon_state + "_open_active"
return ..()
if(panel_open)
icon_state = base_icon_state + "_panel"
return ..()
icon_state = base_icon_state + "_closed"
if(occupant)
icon_state += "_active"
return ..()
/obj/machinery/netpod/MouseDrop_T(mob/target, mob/user)
var/mob/living/carbon/player = user
if(!iscarbon(player))
return
if((HAS_TRAIT(player, TRAIT_UI_BLOCKED) && !player.resting) || !Adjacent(player) || !player.Adjacent(target) || !ISADVANCEDTOOLUSER(player) || !is_operational)
return
close_machine(target)
/obj/machinery/netpod/crowbar_act(mob/living/user, obj/item/tool)
if(user.combat_mode)
attack_hand(user)
return TOOL_ACT_TOOLTYPE_SUCCESS
if(default_pry_open(tool, user) || default_deconstruction_crowbar(tool))
return TOOL_ACT_TOOLTYPE_SUCCESS
/obj/machinery/netpod/screwdriver_act(mob/living/user, obj/item/tool)
if(occupant)
balloon_alert(user, "in use!")
return TOOL_ACT_TOOLTYPE_SUCCESS
if(state_open)
balloon_alert(user, "close first.")
return TOOL_ACT_TOOLTYPE_SUCCESS
if(default_deconstruction_screwdriver(user, "[base_icon_state]_panel", "[base_icon_state]_closed", tool))
update_appearance() // sometimes icon doesnt properly update during flick()
ui_close(user)
return TOOL_ACT_TOOLTYPE_SUCCESS
/obj/machinery/netpod/attack_hand(mob/living/user, list/modifiers)
. = ..()
if(!state_open && user == occupant)
container_resist_act(user)
/obj/machinery/netpod/Exited(atom/movable/gone, direction)
. = ..()
if(!state_open && gone == occupant)
container_resist_act(gone)
/obj/machinery/netpod/Exited(atom/movable/gone, direction)
. = ..()
if(!state_open && gone == occupant)
container_resist_act(gone)
/obj/machinery/netpod/relaymove(mob/living/user, direction)
if(!state_open)
container_resist_act(user)
/obj/machinery/netpod/container_resist_act(mob/living/user)
user.visible_message(span_notice("[occupant] emerges from [src]!"),
span_notice("You climb out of [src]!"),
span_notice("With a hiss, you hear a machine opening."))
open_machine()
/obj/machinery/netpod/open_machine(drop = TRUE, density_to_set = FALSE)
unprotect_and_signal()
playsound(src, 'sound/machines/tramopen.ogg', 60, TRUE, frequency = 65000)
flick("[base_icon_state]_opening", src)
return ..()
/obj/machinery/netpod/close_machine(mob/user, density_to_set = TRUE)
if(!state_open || panel_open || !is_operational || !iscarbon(user))
return
playsound(src, 'sound/machines/tramclose.ogg', 60, TRUE, frequency = 65000)
flick("[base_icon_state]_closing", src)
..()
if(!iscarbon(occupant))
open_machine()
return
enter_matrix()
/obj/machinery/netpod/default_pry_open(obj/item/crowbar, mob/living/pryer)
if(isnull(occupant) || !iscarbon(occupant))
if(!state_open)
if(panel_open)
return FALSE
open_machine()
else
shut_pod()
return TRUE
pryer.visible_message(
span_danger("[pryer] starts prying open [src]!"),
span_notice("You start to pry open [src]."),
span_notice("You hear loud prying on metal.")
)
playsound(src, 'sound/machines/airlock_alien_prying.ogg', 100, TRUE)
SEND_SIGNAL(src, COMSIG_BITRUNNER_CROWBAR_ALERT, pryer)
if(do_after(pryer, 15 SECONDS, src))
if(!state_open)
open_machine()
return TRUE
/obj/machinery/netpod/ui_interact(mob/user, datum/tgui/ui)
if(!is_operational)
return
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "NetpodOutfits")
ui.set_autoupdate(FALSE)
ui.open()
/obj/machinery/netpod/ui_data()
var/list/data = list()
data["netsuit"] = netsuit
return data
/obj/machinery/netpod/ui_static_data()
var/list/data = list()
if(!length(cached_outfits))
cached_outfits += make_outfit_collection("Jobs", subtypesof(/datum/outfit/job))
data["collections"] = cached_outfits
return data
/obj/machinery/netpod/ui_act(action, params)
. = ..()
if(.)
return TRUE
switch(action)
if("select_outfit")
var/datum/outfit/new_suit = resolve_outfit(params["outfit"])
if(new_suit)
netsuit = new_suit
return TRUE
return FALSE
/// Disconnects the occupant after a certain time so they aren't just hibernating in netpod stasis. A balance change
/obj/machinery/netpod/proc/auto_disconnect()
if(isnull(occupant) || state_open || connected)
return
if(!iscarbon(occupant))
open_machine()
return
var/mob/living/carbon/player = occupant
player.playsound_local(src, 'sound/effects/splash.ogg', 60, TRUE)
to_chat(player, span_notice("The machine disconnects itself and begins to drain."))
open_machine()
/**
* ### Disconnect occupant
* If this goes smoothly, should reconnect a receiving mind to the occupant's body
*
* This is the second stage of the process - if you want to disconn avatars start at the mind first
*/
/obj/machinery/netpod/proc/disconnect_occupant(forced = FALSE)
var/mob/living/mob_occupant = occupant
if(isnull(occupant) || !isliving(occupant))
return
connected = FALSE
if(mob_occupant.stat == DEAD)
open_machine()
return
mob_occupant.playsound_local(src, "sound/magic/blink.ogg", 25, TRUE)
mob_occupant.set_static_vision(2 SECONDS)
mob_occupant.set_temp_blindness(1 SECONDS)
mob_occupant.Paralyze(2 SECONDS)
var/heal_time = 1
if(mob_occupant.health < mob_occupant.maxHealth)
heal_time = (mob_occupant.stat + 2) * 5
addtimer(CALLBACK(src, PROC_REF(auto_disconnect)), heal_time SECONDS, TIMER_UNIQUE|TIMER_STOPPABLE|TIMER_DELETE_ME)
if(!forced)
return
mob_occupant.flash_act(override_blindness_check = TRUE, visual = TRUE)
mob_occupant.adjustOrganLoss(ORGAN_SLOT_BRAIN, disconnect_damage)
INVOKE_ASYNC(mob_occupant, TYPE_PROC_REF(/mob/living, emote), "scream")
to_chat(mob_occupant, span_danger("You've been forcefully disconnected from your avatar! Your thoughts feel scrambled!"))
/**
* ### Enter Matrix
* Finds any current avatars from this chair - or generates a new one
*
* New avatars cost 1 attempt, and this will eject if there's none left
*
* Connects the mind to the avatar if everything is ok
*/
/obj/machinery/netpod/proc/enter_matrix()
var/mob/living/carbon/human/neo = occupant
if(!ishuman(neo) || neo.stat == DEAD || isnull(neo.mind))
balloon_alert(neo, "invalid occupant.")
return
var/obj/machinery/quantum_server/server = find_server()
if(isnull(server))
balloon_alert(neo, "no server connected!")
return
var/datum/lazy_template/virtual_domain/generated_domain = server.generated_domain
if(isnull(generated_domain) || !server.is_ready)
balloon_alert(neo, "nothing loaded!")
return
var/mob/living/carbon/current_avatar = avatar_ref?.resolve()
var/obj/structure/hololadder/wayout
if(isnull(current_avatar) || current_avatar.stat != CONSCIOUS) // We need a viable avatar
wayout = server.generate_hololadder()
if(isnull(wayout))
balloon_alert(neo, "out of bandwidth!")
return
current_avatar = server.generate_avatar(wayout, netsuit)
avatar_ref = WEAKREF(current_avatar)
server.stock_gear(current_avatar, neo)
neo.set_static_vision(3 SECONDS)
protect_occupant(occupant)
if(!do_after(neo, 2 SECONDS, src))
return
// Very invalid
if(QDELETED(neo) || QDELETED(current_avatar) || QDELETED(src))
return
// Invalid
if(occupant != neo || isnull(neo.mind) || neo.stat == DEAD || current_avatar.stat == DEAD)
return
current_avatar.AddComponent( \
/datum/component/avatar_connection, \
old_mind = neo.mind, \
old_body = neo, \
server = server, \
pod = src, \
help_text = generated_domain.help_text, \
)
connected = TRUE
/// Finds a server and sets the server_ref
/obj/machinery/netpod/proc/find_server()
var/obj/machinery/quantum_server/server = server_ref?.resolve()
if(server)
return server
server = locate(/obj/machinery/quantum_server) in oview(4, src)
if(isnull(server))
return
server_ref = WEAKREF(server)
RegisterSignal(server, COMSIG_BITRUNNER_SERVER_UPGRADED, PROC_REF(on_server_upgraded), override = TRUE)
RegisterSignal(server, COMSIG_BITRUNNER_DOMAIN_COMPLETE, PROC_REF(on_domain_complete), override = TRUE)
return server
/// Creates a list of outfit entries for the UI.
/obj/machinery/netpod/proc/make_outfit_collection(identifier, list/outfit_list)
var/list/collection = list(
"name" = identifier,
"outfits" = list()
)
for(var/path as anything in outfit_list)
var/datum/outfit/outfit = path
var/outfit_name = initial(outfit.name)
if(findtext(outfit_name, "(") != 0 || findtext(outfit_name, "-") != 0) // No special variants please
continue
collection["outfits"] += list(list("path" = path, "name" = outfit_name))
return list(collection)
/// Machine has been broken - handles signals and reverting sprites
/obj/machinery/netpod/proc/on_broken(datum/source)
SIGNAL_HANDLER
if(!state_open)
open_machine()
if(occupant)
unprotect_and_signal()
/// Puts points on the current occupant's card account
/obj/machinery/netpod/proc/on_domain_complete(datum/source, atom/movable/crate, reward_points)
SIGNAL_HANDLER
if(isnull(occupant) || !connected || !iscarbon(occupant))
return
var/mob/living/carbon/player = occupant
var/datum/bank_account/account = player.get_bank_account()
if(isnull(account))
return
account.bitrunning_points += reward_points * 100
/obj/machinery/netpod/proc/on_examine(datum/source, mob/examiner, list/examine_text)
SIGNAL_HANDLER
examine_text += span_infoplain("Drag yourself into the pod to engage the link.")
examine_text += span_infoplain("It has limited resuscitation capabilities. Remaining in the pod can heal some injuries.")
examine_text += span_infoplain("It has a security system that will alert the occupant if it is tampered with.")
if(isnull(occupant))
examine_text += span_notice("It is currently unoccupied.")
return
examine_text += span_notice("It is currently occupied by [occupant].")
examine_text += span_notice("It can be pried open with a crowbar, but its safety mechanisms will alert the occupant.")
/// On unbuckle or break, make sure the occupant ref is null
/obj/machinery/netpod/proc/unprotect_and_signal()
unprotect_occupant(occupant)
SEND_SIGNAL(src, COMSIG_BITRUNNER_SEVER_AVATAR, src)
/// When the server is upgraded, drops brain damage a little
/obj/machinery/netpod/proc/on_server_upgraded(datum/source, servo_rating)
SIGNAL_HANDLER
disconnect_damage = BASE_DISCONNECT_DAMAGE * (1 - servo_rating)
/// Checks the integrity, alerts occupants
/obj/machinery/netpod/proc/on_take_damage(datum/source, damage_amount)
SIGNAL_HANDLER
if(isnull(occupant))
return
var/total = max_integrity - damage_amount
var/integrity = (atom_integrity / total) * 100
if(integrity > 50)
return
SEND_SIGNAL(src, COMSIG_BITRUNNER_NETPOD_INTEGRITY)
/// Puts the occupant in netpod stasis, basically short-circuiting environmental conditions
/obj/machinery/netpod/proc/protect_occupant(mob/living/target)
if(target != occupant)
return
target.AddComponent(/datum/component/netpod_healing, \
brute_heal = 4, \
burn_heal = 4, \
toxin_heal = 4, \
clone_heal = 4, \
blood_heal = 4, \
)
target.playsound_local(src, 'sound/effects/submerge.ogg', 20, TRUE)
target.extinguish_mob()
update_use_power(ACTIVE_POWER_USE)
/// Removes the occupant from netpod stasis
/obj/machinery/netpod/proc/unprotect_occupant(mob/living/target)
var/datum/component/netpod_healing/healing_eff = target?.GetComponent(/datum/component/netpod_healing)
if(healing_eff)
qdel(healing_eff)
update_use_power(IDLE_POWER_USE)
/// Resolves a path to an outfit.
/obj/machinery/netpod/proc/resolve_outfit(text)
var/path = text2path(text)
if(ispath(path, /datum/outfit))
return path
/// Closes the machine without shoving in an occupant
/obj/machinery/netpod/proc/shut_pod()
state_open = FALSE
playsound(src, 'sound/machines/tramclose.ogg', 60, TRUE, frequency = 65000)
flick("[base_icon_state]_closing", src)
set_density(TRUE)
update_appearance()
#undef BASE_DISCONNECT_DAMAGE