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ca00c19ce7
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request small tweaks for bitrunning - ability disks grant a huge power spike which should let me balance megafauna health more closely to the real thing - added a check for bit avatars to skip dynamic midround checks - more info for netpods mostly <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game fixes #78513 fixes #78575 <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 add: Netpods and quantum servers now have more examination info fix: You no longer lose antag status if you receive it in the vdom. fix: Beach bar shouldn't have visible atmos piping anymore. fix: Adds more lighting to the vaporwave vdom level. balance: Buffed vdom megafauna health to compensate for new ability disks. /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
477 lines
14 KiB
Plaintext
477 lines
14 KiB
Plaintext
#define BASE_DISCONNECT_DAMAGE 40
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/obj/machinery/netpod
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name = "netpod"
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base_icon_state = "netpod"
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circuit = /obj/item/circuitboard/machine/netpod
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desc = "A link to the netverse. It has an assortment of cables to connect yourself to a virtual domain."
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icon = 'icons/obj/machines/bitrunning.dmi'
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icon_state = "netpod"
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max_integrity = 300
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obj_flags = BLOCKS_CONSTRUCTION
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state_open = TRUE
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/// Whether we have an ongoing connection
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var/connected = FALSE
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/// A player selected outfit by clicking the netpod
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var/datum/outfit/netsuit = /datum/outfit/job/bitrunner
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/// Holds this to see if it needs to generate a new one
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var/datum/weakref/avatar_ref
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/// The linked quantum server
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var/datum/weakref/server_ref
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/// The amount of brain damage done from force disconnects
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var/disconnect_damage
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/// Static list of outfits to select from
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var/list/cached_outfits = list()
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/obj/machinery/netpod/Initialize(mapload)
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. = ..()
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return INITIALIZE_HINT_LATELOAD
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/obj/machinery/netpod/LateInitialize()
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. = ..()
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disconnect_damage = BASE_DISCONNECT_DAMAGE
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RegisterSignals(src, list(
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COMSIG_QDELETING,
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COMSIG_MACHINERY_BROKEN,
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COMSIG_MACHINERY_POWER_LOST,
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),
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PROC_REF(on_broken),
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)
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RegisterSignal(src, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
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RegisterSignal(src, COMSIG_ATOM_TAKE_DAMAGE, PROC_REF(on_take_damage))
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register_context()
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update_appearance()
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/obj/machinery/netpod/Destroy()
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. = ..()
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cached_outfits.Cut()
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/obj/machinery/netpod/add_context(atom/source, list/context, obj/item/held_item, mob/user)
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. = ..()
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if(isnull(held_item))
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context[SCREENTIP_CONTEXT_LMB] = "Select Outfit"
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return CONTEXTUAL_SCREENTIP_SET
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if(istype(held_item, /obj/item/crowbar) && occupant)
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context[SCREENTIP_CONTEXT_LMB] = "Pry Open"
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return CONTEXTUAL_SCREENTIP_SET
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return CONTEXTUAL_SCREENTIP_SET
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/obj/machinery/netpod/update_icon_state()
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if(!is_operational)
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icon_state = base_icon_state
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return ..()
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if(state_open)
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icon_state = base_icon_state + "_open_active"
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return ..()
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if(panel_open)
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icon_state = base_icon_state + "_panel"
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return ..()
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icon_state = base_icon_state + "_closed"
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if(occupant)
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icon_state += "_active"
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return ..()
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/obj/machinery/netpod/MouseDrop_T(mob/target, mob/user)
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var/mob/living/carbon/player = user
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if(!iscarbon(player))
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return
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if((HAS_TRAIT(player, TRAIT_UI_BLOCKED) && !player.resting) || !Adjacent(player) || !player.Adjacent(target) || !ISADVANCEDTOOLUSER(player) || !is_operational)
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return
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close_machine(target)
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/obj/machinery/netpod/crowbar_act(mob/living/user, obj/item/tool)
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if(user.combat_mode)
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attack_hand(user)
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return TOOL_ACT_TOOLTYPE_SUCCESS
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if(default_pry_open(tool, user) || default_deconstruction_crowbar(tool))
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return TOOL_ACT_TOOLTYPE_SUCCESS
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/obj/machinery/netpod/screwdriver_act(mob/living/user, obj/item/tool)
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if(occupant)
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balloon_alert(user, "in use!")
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return TOOL_ACT_TOOLTYPE_SUCCESS
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if(state_open)
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balloon_alert(user, "close first.")
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return TOOL_ACT_TOOLTYPE_SUCCESS
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if(default_deconstruction_screwdriver(user, "[base_icon_state]_panel", "[base_icon_state]_closed", tool))
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update_appearance() // sometimes icon doesnt properly update during flick()
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ui_close(user)
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return TOOL_ACT_TOOLTYPE_SUCCESS
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/obj/machinery/netpod/attack_hand(mob/living/user, list/modifiers)
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. = ..()
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if(!state_open && user == occupant)
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container_resist_act(user)
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/obj/machinery/netpod/Exited(atom/movable/gone, direction)
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. = ..()
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if(!state_open && gone == occupant)
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container_resist_act(gone)
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/obj/machinery/netpod/Exited(atom/movable/gone, direction)
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. = ..()
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if(!state_open && gone == occupant)
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container_resist_act(gone)
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/obj/machinery/netpod/relaymove(mob/living/user, direction)
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if(!state_open)
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container_resist_act(user)
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/obj/machinery/netpod/container_resist_act(mob/living/user)
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user.visible_message(span_notice("[occupant] emerges from [src]!"),
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span_notice("You climb out of [src]!"),
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span_notice("With a hiss, you hear a machine opening."))
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open_machine()
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/obj/machinery/netpod/open_machine(drop = TRUE, density_to_set = FALSE)
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unprotect_and_signal()
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playsound(src, 'sound/machines/tramopen.ogg', 60, TRUE, frequency = 65000)
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flick("[base_icon_state]_opening", src)
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return ..()
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/obj/machinery/netpod/close_machine(mob/user, density_to_set = TRUE)
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if(!state_open || panel_open || !is_operational || !iscarbon(user))
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return
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playsound(src, 'sound/machines/tramclose.ogg', 60, TRUE, frequency = 65000)
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flick("[base_icon_state]_closing", src)
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..()
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if(!iscarbon(occupant))
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open_machine()
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return
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enter_matrix()
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/obj/machinery/netpod/default_pry_open(obj/item/crowbar, mob/living/pryer)
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if(isnull(occupant) || !iscarbon(occupant))
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if(!state_open)
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if(panel_open)
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return FALSE
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open_machine()
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else
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shut_pod()
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return TRUE
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pryer.visible_message(
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span_danger("[pryer] starts prying open [src]!"),
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span_notice("You start to pry open [src]."),
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span_notice("You hear loud prying on metal.")
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)
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playsound(src, 'sound/machines/airlock_alien_prying.ogg', 100, TRUE)
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SEND_SIGNAL(src, COMSIG_BITRUNNER_CROWBAR_ALERT, pryer)
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if(do_after(pryer, 15 SECONDS, src))
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if(!state_open)
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open_machine()
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return TRUE
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/obj/machinery/netpod/ui_interact(mob/user, datum/tgui/ui)
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if(!is_operational)
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return
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "NetpodOutfits")
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ui.set_autoupdate(FALSE)
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ui.open()
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/obj/machinery/netpod/ui_data()
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var/list/data = list()
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data["netsuit"] = netsuit
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return data
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/obj/machinery/netpod/ui_static_data()
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var/list/data = list()
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if(!length(cached_outfits))
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cached_outfits += make_outfit_collection("Jobs", subtypesof(/datum/outfit/job))
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data["collections"] = cached_outfits
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return data
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/obj/machinery/netpod/ui_act(action, params)
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. = ..()
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if(.)
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return TRUE
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switch(action)
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if("select_outfit")
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var/datum/outfit/new_suit = resolve_outfit(params["outfit"])
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if(new_suit)
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netsuit = new_suit
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return TRUE
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return FALSE
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/// Disconnects the occupant after a certain time so they aren't just hibernating in netpod stasis. A balance change
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/obj/machinery/netpod/proc/auto_disconnect()
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if(isnull(occupant) || state_open || connected)
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return
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if(!iscarbon(occupant))
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open_machine()
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return
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var/mob/living/carbon/player = occupant
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player.playsound_local(src, 'sound/effects/splash.ogg', 60, TRUE)
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to_chat(player, span_notice("The machine disconnects itself and begins to drain."))
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open_machine()
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/**
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* ### Disconnect occupant
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* If this goes smoothly, should reconnect a receiving mind to the occupant's body
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*
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* This is the second stage of the process - if you want to disconn avatars start at the mind first
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*/
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/obj/machinery/netpod/proc/disconnect_occupant(forced = FALSE)
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var/mob/living/mob_occupant = occupant
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if(isnull(occupant) || !isliving(occupant))
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return
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connected = FALSE
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if(mob_occupant.stat == DEAD)
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open_machine()
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return
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mob_occupant.playsound_local(src, "sound/magic/blink.ogg", 25, TRUE)
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mob_occupant.set_static_vision(2 SECONDS)
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mob_occupant.set_temp_blindness(1 SECONDS)
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mob_occupant.Paralyze(2 SECONDS)
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var/heal_time = 1
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if(mob_occupant.health < mob_occupant.maxHealth)
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heal_time = (mob_occupant.stat + 2) * 5
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addtimer(CALLBACK(src, PROC_REF(auto_disconnect)), heal_time SECONDS, TIMER_UNIQUE|TIMER_STOPPABLE|TIMER_DELETE_ME)
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if(!forced)
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return
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mob_occupant.flash_act(override_blindness_check = TRUE, visual = TRUE)
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mob_occupant.adjustOrganLoss(ORGAN_SLOT_BRAIN, disconnect_damage)
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INVOKE_ASYNC(mob_occupant, TYPE_PROC_REF(/mob/living, emote), "scream")
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to_chat(mob_occupant, span_danger("You've been forcefully disconnected from your avatar! Your thoughts feel scrambled!"))
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/**
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* ### Enter Matrix
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* Finds any current avatars from this chair - or generates a new one
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*
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* New avatars cost 1 attempt, and this will eject if there's none left
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*
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* Connects the mind to the avatar if everything is ok
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*/
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/obj/machinery/netpod/proc/enter_matrix()
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var/mob/living/carbon/human/neo = occupant
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if(!ishuman(neo) || neo.stat == DEAD || isnull(neo.mind))
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balloon_alert(neo, "invalid occupant.")
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return
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var/obj/machinery/quantum_server/server = find_server()
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if(isnull(server))
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balloon_alert(neo, "no server connected!")
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return
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var/datum/lazy_template/virtual_domain/generated_domain = server.generated_domain
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if(isnull(generated_domain) || !server.is_ready)
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balloon_alert(neo, "nothing loaded!")
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return
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var/mob/living/carbon/current_avatar = avatar_ref?.resolve()
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var/obj/structure/hololadder/wayout
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if(isnull(current_avatar) || current_avatar.stat != CONSCIOUS) // We need a viable avatar
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wayout = server.generate_hololadder()
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if(isnull(wayout))
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balloon_alert(neo, "out of bandwidth!")
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return
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current_avatar = server.generate_avatar(wayout, netsuit)
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avatar_ref = WEAKREF(current_avatar)
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server.stock_gear(current_avatar, neo)
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neo.set_static_vision(3 SECONDS)
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protect_occupant(occupant)
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if(!do_after(neo, 2 SECONDS, src))
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return
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// Very invalid
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if(QDELETED(neo) || QDELETED(current_avatar) || QDELETED(src))
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return
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// Invalid
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if(occupant != neo || isnull(neo.mind) || neo.stat == DEAD || current_avatar.stat == DEAD)
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return
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current_avatar.AddComponent( \
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/datum/component/avatar_connection, \
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old_mind = neo.mind, \
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old_body = neo, \
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server = server, \
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pod = src, \
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help_text = generated_domain.help_text, \
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)
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connected = TRUE
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/// Finds a server and sets the server_ref
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/obj/machinery/netpod/proc/find_server()
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var/obj/machinery/quantum_server/server = server_ref?.resolve()
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if(server)
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return server
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server = locate(/obj/machinery/quantum_server) in oview(4, src)
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if(isnull(server))
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return
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server_ref = WEAKREF(server)
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RegisterSignal(server, COMSIG_BITRUNNER_SERVER_UPGRADED, PROC_REF(on_server_upgraded), override = TRUE)
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RegisterSignal(server, COMSIG_BITRUNNER_DOMAIN_COMPLETE, PROC_REF(on_domain_complete), override = TRUE)
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return server
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/// Creates a list of outfit entries for the UI.
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/obj/machinery/netpod/proc/make_outfit_collection(identifier, list/outfit_list)
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var/list/collection = list(
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"name" = identifier,
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"outfits" = list()
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)
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for(var/path as anything in outfit_list)
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var/datum/outfit/outfit = path
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var/outfit_name = initial(outfit.name)
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if(findtext(outfit_name, "(") != 0 || findtext(outfit_name, "-") != 0) // No special variants please
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continue
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collection["outfits"] += list(list("path" = path, "name" = outfit_name))
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return list(collection)
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/// Machine has been broken - handles signals and reverting sprites
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/obj/machinery/netpod/proc/on_broken(datum/source)
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SIGNAL_HANDLER
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if(!state_open)
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open_machine()
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if(occupant)
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unprotect_and_signal()
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/// Puts points on the current occupant's card account
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/obj/machinery/netpod/proc/on_domain_complete(datum/source, atom/movable/crate, reward_points)
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SIGNAL_HANDLER
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if(isnull(occupant) || !connected || !iscarbon(occupant))
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return
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var/mob/living/carbon/player = occupant
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var/datum/bank_account/account = player.get_bank_account()
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if(isnull(account))
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return
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account.bitrunning_points += reward_points * 100
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/obj/machinery/netpod/proc/on_examine(datum/source, mob/examiner, list/examine_text)
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SIGNAL_HANDLER
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examine_text += span_infoplain("Drag yourself into the pod to engage the link.")
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examine_text += span_infoplain("It has limited resuscitation capabilities. Remaining in the pod can heal some injuries.")
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examine_text += span_infoplain("It has a security system that will alert the occupant if it is tampered with.")
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if(isnull(occupant))
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examine_text += span_notice("It is currently unoccupied.")
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return
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examine_text += span_notice("It is currently occupied by [occupant].")
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examine_text += span_notice("It can be pried open with a crowbar, but its safety mechanisms will alert the occupant.")
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/// On unbuckle or break, make sure the occupant ref is null
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/obj/machinery/netpod/proc/unprotect_and_signal()
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unprotect_occupant(occupant)
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SEND_SIGNAL(src, COMSIG_BITRUNNER_SEVER_AVATAR, src)
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/// When the server is upgraded, drops brain damage a little
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/obj/machinery/netpod/proc/on_server_upgraded(datum/source, servo_rating)
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SIGNAL_HANDLER
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disconnect_damage = BASE_DISCONNECT_DAMAGE * (1 - servo_rating)
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/// Checks the integrity, alerts occupants
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/obj/machinery/netpod/proc/on_take_damage(datum/source, damage_amount)
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SIGNAL_HANDLER
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if(isnull(occupant))
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return
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var/total = max_integrity - damage_amount
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var/integrity = (atom_integrity / total) * 100
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if(integrity > 50)
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return
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SEND_SIGNAL(src, COMSIG_BITRUNNER_NETPOD_INTEGRITY)
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/// Puts the occupant in netpod stasis, basically short-circuiting environmental conditions
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/obj/machinery/netpod/proc/protect_occupant(mob/living/target)
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if(target != occupant)
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return
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target.AddComponent(/datum/component/netpod_healing, \
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brute_heal = 4, \
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burn_heal = 4, \
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toxin_heal = 4, \
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clone_heal = 4, \
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blood_heal = 4, \
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)
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target.playsound_local(src, 'sound/effects/submerge.ogg', 20, TRUE)
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target.extinguish_mob()
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update_use_power(ACTIVE_POWER_USE)
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/// Removes the occupant from netpod stasis
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/obj/machinery/netpod/proc/unprotect_occupant(mob/living/target)
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var/datum/component/netpod_healing/healing_eff = target?.GetComponent(/datum/component/netpod_healing)
|
|
if(healing_eff)
|
|
qdel(healing_eff)
|
|
|
|
update_use_power(IDLE_POWER_USE)
|
|
|
|
/// Resolves a path to an outfit.
|
|
/obj/machinery/netpod/proc/resolve_outfit(text)
|
|
var/path = text2path(text)
|
|
if(ispath(path, /datum/outfit))
|
|
return path
|
|
|
|
/// Closes the machine without shoving in an occupant
|
|
/obj/machinery/netpod/proc/shut_pod()
|
|
state_open = FALSE
|
|
playsound(src, 'sound/machines/tramclose.ogg', 60, TRUE, frequency = 65000)
|
|
flick("[base_icon_state]_closing", src)
|
|
set_density(TRUE)
|
|
|
|
update_appearance()
|
|
|
|
#undef BASE_DISCONNECT_DAMAGE
|