Files
Bubberstation/code/controllers
san7890 d43ebd042d Log Active Turfs To Mapping Log (#74267)
## About The Pull Request

Was reminded of doing this via
https://github.com/tgstation/tgstation/issues/74245#issuecomment-1483943979

They're mapping issues, so let's log them to the mapping log. Quite
shrimple honestly.


![image](https://user-images.githubusercontent.com/34697715/227805458-5e6bcf01-629d-4b81-ab6a-b26e63d41ca3.png)
## Why It's Good For The Game

As the comments expound, the reason why we probably haven't done this in
the past is because any number of things can cause active turfs (like
ruin placement (either in icebox or in space)), or other silly stuff
like that. Thus, finding stuff like this would only really be viable
with stuff like the View Active Turfs verb, where you could visually
jump to and see all of the active turfs in that dynamic configuration
(and this still remains the best way to find active turfs).

This PR just makes it easier to do a "post-mortem" analysis on potential
active turfs, so that if it's very blatant, it can be fixed a lot
easier. It's best to try and find them during an ongoing round, but this
is life. (same as the unit tests concession, not too enthused on that
but we would have spontaneous errors out the ass without _something_)
## Changelog
Nothing that concerns players.

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Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
2023-03-26 21:47:17 -05:00
..
2023-02-21 15:49:16 -08:00
2023-02-21 15:49:16 -08:00