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Basically, surgeries are now initiated by bedsheets or surgical drapes, and consist of separate steps. Appendicitis is sort of hacky, but it should work for now. I'll update it when I add processing organs. Added getbrain() and getappendix() procs, which can be used instead of checking the old (now missing) x_op_stage variables. Added a surgical apron, using old sprites by matty. Updated the map: Removed the note with spell descriptions from the wizard's den for Kor. Updated the operating room. Updated xenobio to have appropriate tools for slime surgery. Path changes: /obj/item/brain > /obj/item/organ/brain /obj/item/weapon/reagent_containers/food/snacks/appendix > /obj/item/organ/appendix /obj/item/weapon/reagent_containers/food/snacks/appendix/inflamed > /obj/item/organ/appendix git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5703 316c924e-a436-60f5-8080-3fe189b3f50e