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Bubberstation/code/datums/spawners_menu.dm
Timberpoes 1f23cc281d Enforce preserving parent proc return values across ui_act call stacks (#53964)
All ui_act procs should call parent by default. All procs should preserve the value of the parent proc when it's TRUTHY and pass it down the call stack. No UI should be interactible when its flags or state indicate it should not be, except when explicity overriden by child procs intentionally disregarding parent return values to achieve a specific goal.
2020-09-26 11:52:39 -03:00

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/datum/spawners_menu
var/mob/dead/observer/owner
/datum/spawners_menu/New(mob/dead/observer/new_owner)
if(!istype(new_owner))
qdel(src)
owner = new_owner
/datum/spawners_menu/ui_state(mob/user)
return GLOB.observer_state
/datum/spawners_menu/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "SpawnersMenu")
ui.open()
/datum/spawners_menu/ui_data(mob/user)
var/list/data = list()
data["spawners"] = list()
for(var/spawner in GLOB.mob_spawners)
var/list/this = list()
this["name"] = spawner
this["short_desc"] = ""
this["flavor_text"] = ""
this["important_warning"] = ""
this["refs"] = list()
for(var/spawner_obj in GLOB.mob_spawners[spawner])
this["refs"] += "[REF(spawner_obj)]"
if(!this["desc"])
if(istype(spawner_obj, /obj/effect/mob_spawn))
var/obj/effect/mob_spawn/MS = spawner_obj
this["short_desc"] = MS.short_desc
this["flavor_text"] = MS.flavour_text
this["important_info"] = MS.important_info
else
var/obj/O = spawner_obj
this["desc"] = O.desc
this["amount_left"] = LAZYLEN(GLOB.mob_spawners[spawner])
data["spawners"] += list(this)
return data
/datum/spawners_menu/ui_act(action, params)
. = ..()
if(.)
return
var/group_name = params["name"]
if(!group_name || !(group_name in GLOB.mob_spawners))
return
var/list/spawnerlist = GLOB.mob_spawners[group_name]
if(!spawnerlist.len)
return
var/obj/effect/mob_spawn/MS = pick(spawnerlist)
if(!istype(MS) || !(MS in GLOB.poi_list))
return
switch(action)
if("jump")
if(MS)
owner.forceMove(get_turf(MS))
. = TRUE
if("spawn")
if(MS)
MS.attack_ghost(owner)
. = TRUE