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All ui_act procs should call parent by default. All procs should preserve the value of the parent proc when it's TRUTHY and pass it down the call stack. No UI should be interactible when its flags or state indicate it should not be, except when explicity overriden by child procs intentionally disregarding parent return values to achieve a specific goal.
155 lines
5.4 KiB
Plaintext
155 lines
5.4 KiB
Plaintext
/obj/item/modular_computer/tablet //Its called tablet for theme of 90ies but actually its a "big smartphone" sized
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name = "tablet computer"
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icon = 'icons/obj/modular_tablet.dmi'
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icon_state = "tablet-red"
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icon_state_unpowered = "tablet"
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icon_state_powered = "tablet"
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icon_state_menu = "menu"
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worn_icon_state = "tablet"
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hardware_flag = PROGRAM_TABLET
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max_hardware_size = 1
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w_class = WEIGHT_CLASS_SMALL
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max_bays = 3
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steel_sheet_cost = 1
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slot_flags = ITEM_SLOT_ID | ITEM_SLOT_BELT
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has_light = TRUE //LED flashlight!
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comp_light_luminosity = 2.3 //Same as the PDA
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var/has_variants = TRUE
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var/finish_color = null
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/obj/item/modular_computer/tablet/update_icon_state()
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if(has_variants)
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if(!finish_color)
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finish_color = pick("red","blue","brown","green","black")
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icon_state = icon_state_powered = icon_state_unpowered = "tablet-[finish_color]"
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/obj/item/modular_computer/tablet/syndicate_contract_uplink
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name = "contractor tablet"
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icon = 'icons/obj/contractor_tablet.dmi'
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icon_state = "tablet"
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icon_state_unpowered = "tablet"
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icon_state_powered = "tablet"
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icon_state_menu = "assign"
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w_class = WEIGHT_CLASS_SMALL
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slot_flags = ITEM_SLOT_ID | ITEM_SLOT_BELT
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comp_light_luminosity = 6.3
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has_variants = FALSE
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/// Given to Nuke Ops members.
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/obj/item/modular_computer/tablet/nukeops
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icon_state = "tablet-syndicate"
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comp_light_luminosity = 6.3
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has_variants = FALSE
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device_theme = "syndicate"
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light_color = COLOR_RED
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/obj/item/modular_computer/tablet/nukeops/emag_act(mob/user)
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if(!enabled)
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to_chat(user, "<span class='warning'>You'd need to turn the [src] on first.</span>")
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return FALSE
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to_chat(user, "<span class='notice'>You swipe \the [src]. It's screen briefly shows a message reading \"MEMORY CODE INJECTION DETECTED AND SUCCESSFULLY QUARANTINED\".</span>")
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return FALSE
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/// Borg Built-in tablet interface
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/obj/item/modular_computer/tablet/integrated
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name = "modular interface"
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icon_state = "tablet-silicon"
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has_light = FALSE //tablet light button actually enables/disables the borg lamp
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comp_light_luminosity = 0
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has_variants = FALSE
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///Ref to the borg we're installed in. Set by the borg during our creation.
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var/mob/living/silicon/robot/borgo
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///Ref to the RoboTact app. Important enough to borgs to deserve a ref.
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var/datum/computer_file/program/robotact/robotact
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///IC log that borgs can view in their personal management app
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var/list/borglog = list()
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/obj/item/modular_computer/tablet/integrated/Initialize(mapload)
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. = ..()
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vis_flags |= VIS_INHERIT_ID
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borgo = loc
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if(!istype(borgo))
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borgo = null
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stack_trace("[type] initialized outside of a borg, deleting.")
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return INITIALIZE_HINT_QDEL
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/obj/item/modular_computer/tablet/integrated/Destroy()
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borgo = null
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return ..()
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/obj/item/modular_computer/tablet/integrated/turn_on(mob/user)
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if(borgo?.stat != DEAD)
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return ..()
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return FALSE
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/**
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* Returns a ref to the RoboTact app, creating the app if need be.
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*
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* The RoboTact app is important for borgs, and so should always be available.
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* This proc will look for it in the tablet's robotact var, then check the
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* hard drive if the robotact var is unset, and finally attempt to create a new
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* copy if the hard drive does not contain the app. If the hard drive rejects
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* the new copy (such as due to lack of space), the proc will crash with an error.
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* RoboTact is supposed to be undeletable, so these will create runtime messages.
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*/
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/obj/item/modular_computer/tablet/integrated/proc/get_robotact()
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if(!borgo)
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return null
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if(!robotact)
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var/obj/item/computer_hardware/hard_drive/hard_drive = all_components[MC_HDD]
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robotact = hard_drive.find_file_by_name("robotact")
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if(!robotact)
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stack_trace("Cyborg [borgo] ( [borgo.type] ) was somehow missing their self-manage app in their tablet. A new copy has been created.")
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robotact = new(hard_drive)
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if(!hard_drive.store_file(robotact))
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qdel(robotact)
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robotact = null
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CRASH("Cyborg [borgo]'s tablet hard drive rejected recieving a new copy of the self-manage app. To fix, check the hard drive's space remaining. Please make a bug report about this.")
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return robotact
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//Makes the light settings reflect the borg's headlamp settings
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/obj/item/modular_computer/tablet/integrated/ui_data(mob/user)
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. = ..()
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.["has_light"] = TRUE
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.["light_on"] = borgo?.lamp_enabled
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.["comp_light_color"] = borgo?.lamp_color
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//Overrides the ui_act to make the flashlight controls link to the borg instead
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/obj/item/modular_computer/tablet/integrated/ui_act(action, params)
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. = ..()
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if(.)
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return
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switch(action)
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if("PC_toggle_light")
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if(!borgo)
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return FALSE
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borgo.toggle_headlamp()
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return TRUE
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if("PC_light_color")
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if(!borgo)
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return FALSE
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var/mob/user = usr
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var/new_color
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while(!new_color)
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new_color = input(user, "Choose a new color for [src]'s flashlight.", "Light Color",light_color) as color|null
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if(!new_color || QDELETED(borgo))
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return
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if(color_hex2num(new_color) < 200) //Colors too dark are rejected
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to_chat(user, "<span class='warning'>That color is too dark! Choose a lighter one.</span>")
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new_color = null
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borgo.lamp_color = new_color
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borgo.toggle_headlamp(FALSE, TRUE)
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return TRUE
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return ..()
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/obj/item/modular_computer/tablet/integrated/syndicate
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icon_state = "tablet-silicon-syndicate"
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device_theme = "syndicate"
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/obj/item/modular_computer/tablet/integrated/syndicate/Initialize()
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. = ..()
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borgo.lamp_color = COLOR_RED //Syndicate likes it red
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