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Bubberstation/code/modules/modular_computers/file_system/programs/jobmanagement.dm
Timberpoes 1f23cc281d Enforce preserving parent proc return values across ui_act call stacks (#53964)
All ui_act procs should call parent by default. All procs should preserve the value of the parent proc when it's TRUTHY and pass it down the call stack. No UI should be interactible when its flags or state indicate it should not be, except when explicity overriden by child procs intentionally disregarding parent return values to achieve a specific goal.
2020-09-26 11:52:39 -03:00

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/datum/computer_file/program/job_management
filename = "plexagoncore"
filedesc = "Plexagon HR Core"
program_icon_state = "id"
extended_desc = "Program for viewing and changing job slot avalibility."
transfer_access = ACCESS_HEADS
requires_ntnet = TRUE
size = 4
tgui_id = "NtosJobManager"
var/change_position_cooldown = 30
//Jobs you cannot open new positions for
var/list/blacklisted = list(
"AI",
"Assistant",
"Cyborg",
"Captain",
"Head of Personnel",
"Head of Security",
"Chief Engineer",
"Research Director",
"Chief Medical Officer")
//The scaling factor of max total positions in relation to the total amount of people on board the station in %
var/max_relative_positions = 30 //30%: Seems reasonable, limit of 6 @ 20 players
//This is used to keep track of opened positions for jobs to allow instant closing
//Assoc array: "JobName" = (int)<Opened Positions>
var/list/opened_positions = list()
/datum/computer_file/program/job_management/New()
..()
change_position_cooldown = CONFIG_GET(number/id_console_jobslot_delay)
/datum/computer_file/program/job_management/proc/can_open_job(datum/job/job)
if(!(job?.title in blacklisted))
if((job.total_positions <= length(GLOB.player_list) * (max_relative_positions / 100)))
var/delta = (world.time / 10) - GLOB.time_last_changed_position
if((change_position_cooldown < delta) || (opened_positions[job.title] < 0))
return TRUE
return FALSE
/datum/computer_file/program/job_management/proc/can_close_job(datum/job/job)
if(!(job?.title in blacklisted))
if(job.total_positions > length(GLOB.player_list) * (max_relative_positions / 100))
var/delta = (world.time / 10) - GLOB.time_last_changed_position
if((change_position_cooldown < delta) || (opened_positions[job.title] > 0))
return TRUE
return FALSE
/datum/computer_file/program/job_management/ui_act(action, params, datum/tgui/ui)
. = ..()
if(.)
return
var/obj/item/computer_hardware/card_slot/card_slot = computer.all_components[MC_CARD]
var/obj/item/card/id/user_id = card_slot?.stored_card
if(!user_id || !(ACCESS_CHANGE_IDS in user_id.access))
return
switch(action)
if("PRG_open_job")
var/edit_job_target = params["target"]
var/datum/job/j = SSjob.GetJob(edit_job_target)
if(!j || !can_open_job(j))
return
if(opened_positions[edit_job_target] >= 0)
GLOB.time_last_changed_position = world.time / 10
j.total_positions++
opened_positions[edit_job_target]++
playsound(computer, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
return TRUE
if("PRG_close_job")
var/edit_job_target = params["target"]
var/datum/job/j = SSjob.GetJob(edit_job_target)
if(!j || !can_close_job(j))
return
//Allow instant closing without cooldown if a position has been opened before
if(opened_positions[edit_job_target] <= 0)
GLOB.time_last_changed_position = world.time / 10
j.total_positions--
opened_positions[edit_job_target]--
playsound(computer, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
return TRUE
if("PRG_priority")
if(length(SSjob.prioritized_jobs) >= 5)
return
var/priority_target = params["target"]
var/datum/job/j = SSjob.GetJob(priority_target)
if(!j)
return
if(j.total_positions <= j.current_positions)
return
if(j in SSjob.prioritized_jobs)
SSjob.prioritized_jobs -= j
else
SSjob.prioritized_jobs += j
playsound(computer, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
return TRUE
/datum/computer_file/program/job_management/ui_data(mob/user)
var/list/data = get_header_data()
var/authed = FALSE
var/obj/item/computer_hardware/card_slot/card_slot = computer.all_components[MC_CARD]
var/obj/item/card/id/user_id = card_slot?.stored_card
if(user_id && (ACCESS_CHANGE_IDS in user_id.access))
authed = TRUE
data["authed"] = authed
var/list/pos = list()
for(var/j in SSjob.occupations)
var/datum/job/job = j
if(job.title in blacklisted)
continue
pos += list(list(
"title" = job.title,
"current" = job.current_positions,
"total" = job.total_positions,
"status_open" = authed ? can_open_job(job) : FALSE,
"status_close" = authed ? can_close_job(job) : FALSE,
))
data["slots"] = pos
var/delta = round(change_position_cooldown - ((world.time / 10) - GLOB.time_last_changed_position), 1)
data["cooldown"] = delta < 0 ? 0 : delta
var/list/priority = list()
for(var/j in SSjob.prioritized_jobs)
var/datum/job/job = j
priority += job.title
data["prioritized"] = priority
return data