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All ui_act procs should call parent by default. All procs should preserve the value of the parent proc when it's TRUTHY and pass it down the call stack. No UI should be interactible when its flags or state indicate it should not be, except when explicity overriden by child procs intentionally disregarding parent return values to achieve a specific goal.
137 lines
4.4 KiB
Plaintext
137 lines
4.4 KiB
Plaintext
/datum/computer_file/program/job_management
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filename = "plexagoncore"
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filedesc = "Plexagon HR Core"
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program_icon_state = "id"
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extended_desc = "Program for viewing and changing job slot avalibility."
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transfer_access = ACCESS_HEADS
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requires_ntnet = TRUE
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size = 4
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tgui_id = "NtosJobManager"
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var/change_position_cooldown = 30
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//Jobs you cannot open new positions for
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var/list/blacklisted = list(
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"AI",
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"Assistant",
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"Cyborg",
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"Captain",
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"Head of Personnel",
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"Head of Security",
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"Chief Engineer",
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"Research Director",
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"Chief Medical Officer")
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//The scaling factor of max total positions in relation to the total amount of people on board the station in %
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var/max_relative_positions = 30 //30%: Seems reasonable, limit of 6 @ 20 players
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//This is used to keep track of opened positions for jobs to allow instant closing
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//Assoc array: "JobName" = (int)<Opened Positions>
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var/list/opened_positions = list()
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/datum/computer_file/program/job_management/New()
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..()
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change_position_cooldown = CONFIG_GET(number/id_console_jobslot_delay)
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/datum/computer_file/program/job_management/proc/can_open_job(datum/job/job)
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if(!(job?.title in blacklisted))
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if((job.total_positions <= length(GLOB.player_list) * (max_relative_positions / 100)))
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var/delta = (world.time / 10) - GLOB.time_last_changed_position
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if((change_position_cooldown < delta) || (opened_positions[job.title] < 0))
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return TRUE
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return FALSE
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/datum/computer_file/program/job_management/proc/can_close_job(datum/job/job)
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if(!(job?.title in blacklisted))
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if(job.total_positions > length(GLOB.player_list) * (max_relative_positions / 100))
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var/delta = (world.time / 10) - GLOB.time_last_changed_position
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if((change_position_cooldown < delta) || (opened_positions[job.title] > 0))
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return TRUE
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return FALSE
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/datum/computer_file/program/job_management/ui_act(action, params, datum/tgui/ui)
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. = ..()
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if(.)
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return
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var/obj/item/computer_hardware/card_slot/card_slot = computer.all_components[MC_CARD]
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var/obj/item/card/id/user_id = card_slot?.stored_card
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if(!user_id || !(ACCESS_CHANGE_IDS in user_id.access))
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return
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switch(action)
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if("PRG_open_job")
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var/edit_job_target = params["target"]
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var/datum/job/j = SSjob.GetJob(edit_job_target)
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if(!j || !can_open_job(j))
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return
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if(opened_positions[edit_job_target] >= 0)
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GLOB.time_last_changed_position = world.time / 10
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j.total_positions++
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opened_positions[edit_job_target]++
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playsound(computer, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
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return TRUE
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if("PRG_close_job")
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var/edit_job_target = params["target"]
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var/datum/job/j = SSjob.GetJob(edit_job_target)
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if(!j || !can_close_job(j))
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return
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//Allow instant closing without cooldown if a position has been opened before
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if(opened_positions[edit_job_target] <= 0)
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GLOB.time_last_changed_position = world.time / 10
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j.total_positions--
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opened_positions[edit_job_target]--
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playsound(computer, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
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return TRUE
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if("PRG_priority")
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if(length(SSjob.prioritized_jobs) >= 5)
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return
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var/priority_target = params["target"]
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var/datum/job/j = SSjob.GetJob(priority_target)
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if(!j)
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return
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if(j.total_positions <= j.current_positions)
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return
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if(j in SSjob.prioritized_jobs)
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SSjob.prioritized_jobs -= j
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else
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SSjob.prioritized_jobs += j
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playsound(computer, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
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return TRUE
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/datum/computer_file/program/job_management/ui_data(mob/user)
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var/list/data = get_header_data()
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var/authed = FALSE
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var/obj/item/computer_hardware/card_slot/card_slot = computer.all_components[MC_CARD]
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var/obj/item/card/id/user_id = card_slot?.stored_card
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if(user_id && (ACCESS_CHANGE_IDS in user_id.access))
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authed = TRUE
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data["authed"] = authed
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var/list/pos = list()
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for(var/j in SSjob.occupations)
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var/datum/job/job = j
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if(job.title in blacklisted)
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continue
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pos += list(list(
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"title" = job.title,
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"current" = job.current_positions,
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"total" = job.total_positions,
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"status_open" = authed ? can_open_job(job) : FALSE,
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"status_close" = authed ? can_close_job(job) : FALSE,
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))
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data["slots"] = pos
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var/delta = round(change_position_cooldown - ((world.time / 10) - GLOB.time_last_changed_position), 1)
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data["cooldown"] = delta < 0 ? 0 : delta
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var/list/priority = list()
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for(var/j in SSjob.prioritized_jobs)
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var/datum/job/job = j
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priority += job.title
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data["prioritized"] = priority
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return data
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