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* Monkeys drop forced two handed items (#56329) Monkeys cannot wield twohanded items. But are not forced to drop items that must be wielded two handed. This forces monkeys to drop items if they need to be two handed. (Also makes monkey ais not try and pick up 2 handed weapons) * Monkeys drop forced two handed items Co-authored-by: NightRed <nightred@gmail.com>
Datum Component System (DCS)
Concept
Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.
See this thread for an introduction to the system as a whole.