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Fixes metal foam from backpack firefighter watertank. Fixes nanofrost not freezing shut vent scrubbers. Atmos backpack watertank now starts full of water. Change foam layer to Objlayer +0.1 so that it is above foammetalstructure so it doesn't hide the dissolving animation and also above tables. Buff foam and smoke: smoke/foam contains four times the amount of reagents that was inserted in them, for balancing. Add a little more smoke clouds for tear gas grenade. Removed the no longer needed max_lifetime smoke var. Reagent_dispensers (watertank) now show how much reagents they have left upon examination. Fixed some code formatting in reagent_dispensers. Fixes nanofrost temperature lowering effect that wasn't working. Adjusted reagent volume in blob spore smoke because of the buff. Change to sorium and ldm: effect varies with created volume. If you are close to a powerful vortex you are thrown, otherwise you are just moved instead. Vortex blobs now only make you step if you are far from it when reaction hits, otherwise it throws you. The vortex blob range gets +1 to compensate. Also the range and effect depends on the reagent volume which means lower effect for blobspore smoke.