Files
Bubberstation/code/game/objects/effects/spawners/structure.dm

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/*
Because mapping is already tedious enough this spawner let you spawn generic
"sets" of objects rather than having to make the same object stack again and
again.
*/
/obj/effect/spawner/structure
name = "map structure spawner"
var/list/spawn_list
/obj/effect/spawner/structure/New()
if(spawn_list && spawn_list.len)
for(var/i = 1, i <= spawn_list.len, i++)
var/to_spawn = spawn_list[i]
new to_spawn(get_turf(src))
qdel(src)
/obj/effect/spawner/structure/window
icon = 'icons/obj/structures.dmi'
icon_state = "window_spawner"
name = "window spawner"
spawn_list = list(
/obj/structure/grille,
/obj/structure/window/fulltile
)
/obj/effect/spawner/structure/window/reinforced
name = "reenforced window spawner"
icon_state = "rwindow_spawner"
spawn_list = list(
/obj/structure/grille,
/obj/structure/window/reinforced/fulltile
)