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Turfs now have a baseturf var which determines what is "under" every turf. The default is space. Actions that previously did changeturf(/turf/space) (like bombs or RCD deconstruction) now do changeturf(baseturf). Functionally the same for the station, but allows special turf types that don't break to space (such as planet tiles). Right now the asteroid tiles are the only thing with a baseturf other than space (the baseturf is an asteroid tile). Baseturf is tracked when new things are built, so building a floor and then a wall on the asteroid tile, and then bombing that wall will return it to an asteroid tile, not space. Allows building on asteroid tiles now that doing so wont randomly make holes to space. Time for giant mining forts. I should have done this years ago for away missions. Also added myself to admins.txt