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Makes hud_list associative, and introduces the /atom list hud_possible, which lists all the possible hud images a certain atom can provide. Replaces all the awful procs in the gamemodes with their new /datum/atom_hud versions, which are much shorter, simpler and faster.
24 lines
724 B
Plaintext
24 lines
724 B
Plaintext
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#define SEE_INVISIBLE_MINIMUM 5
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#define SEE_INVISIBLE_OBSERVER_NOLIGHTING 15
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#define INVISIBILITY_LIGHTING 20
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#define SEE_INVISIBLE_LIVING 25
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#define SEE_INVISIBLE_LEVEL_ONE 35 //Used by some stuff in code. It's really poorly organized.
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#define INVISIBILITY_LEVEL_ONE 35 //Used by some stuff in code. It's really poorly organized.
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#define SEE_INVISIBLE_LEVEL_TWO 45 //Used by some other stuff in code. It's really poorly organized.
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#define INVISIBILITY_LEVEL_TWO 45 //Used by some other stuff in code. It's really poorly organized.
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#define INVISIBILITY_OBSERVER 60
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#define SEE_INVISIBLE_OBSERVER 60
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#define INVISIBILITY_MAXIMUM 100
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#define BORGMESON 1
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#define BORGTHERM 2
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#define BORGXRAY 4
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