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1. Someone gets salty and tries to grudgecode ei nath away 2. Someone else has to step in and make a nerf that isn't shooting the spell in the knees 3. The salt does not abate and new grudgecode rises 4. Everyone laughs about it and forgets about the pull 5. Months later it gets pulled with no testing and outstanding grammatical errors to the surprise of everyone, including the person who originally grudgecoded it This is duuuuuuuumb
70 lines
2.4 KiB
Plaintext
70 lines
2.4 KiB
Plaintext
/obj/effect/proc_holder/spell/targeted/touch/
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var/hand_path = "/obj/item/weapon/melee/touch_attack"
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var/obj/item/weapon/melee/touch_attack/attached_hand = null
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invocation_type = "none" //you scream on connecting, not summoning
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include_user = 1
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range = -1
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/obj/effect/proc_holder/spell/targeted/touch/Click(mob/user = usr)
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if(attached_hand)
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qdel(attached_hand)
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charge_counter = charge_max
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attached_hand = null
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user << "<span class='notice'>You draw the power out of your hand.</span>"
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return 0
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..()
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/obj/effect/proc_holder/spell/targeted/touch/cast(list/targets)
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for(var/mob/living/carbon/user in targets)
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if(!attached_hand)
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if(!ChargeHand(user))
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return 0
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while(attached_hand) //hibernate untill the spell is actually used
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charge_counter = 0
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sleep(1)
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/obj/effect/proc_holder/spell/targeted/touch/proc/ChargeHand(mob/living/carbon/user)
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var/hand_handled = 1
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attached_hand = new hand_path(src)
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if(user.hand) //left active hand
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if(!user.equip_to_slot_if_possible(attached_hand, slot_l_hand, 0, 1, 1))
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if(!user.equip_to_slot_if_possible(attached_hand, slot_r_hand, 0, 1, 1))
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hand_handled = 0
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else //right active hand
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if(!user.equip_to_slot_if_possible(attached_hand, slot_r_hand, 0, 1, 1))
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if(!user.equip_to_slot_if_possible(attached_hand, slot_l_hand, 0, 1, 1))
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hand_handled = 0
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if(!hand_handled)
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qdel(attached_hand)
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charge_counter = charge_max
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attached_hand = null
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user << "<span class='warning'>Your hands are full!</span>"
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return 0
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user << "<span class='notice'>You channel the power of the spell to your hand.</span>"
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return 1
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/obj/effect/proc_holder/spell/targeted/touch/disintegrate
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name = "Disintegrate"
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desc = "This spell charges your hand with vile energy that can be used to violently explode victims."
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hand_path = "/obj/item/weapon/melee/touch_attack/disintegrate"
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school = "evocation"
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charge_max = 600
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clothes_req = 1
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cooldown_min = 200 //100 deciseconds reduction per rank
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action_icon_state = "gib"
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/obj/effect/proc_holder/spell/targeted/touch/flesh_to_stone
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name = "Flesh to Stone"
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desc = "This spell charges your hand with the power to turn victims into inert statues for a long period of time."
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hand_path = "/obj/item/weapon/melee/touch_attack/fleshtostone"
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school = "transmutation"
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charge_max = 600
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clothes_req = 1
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cooldown_min = 200 //100 deciseconds reduction per rank
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action_icon_state = "statue"
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sound = "sound/magic/FleshToStone.ogg" |