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Bubberstation/code/datums/spells/touch_attacks.dm
Incoming fcaad005de Reverts #10922: ei nath nerfs 2: ayy lmao
1. Someone gets salty and tries to grudgecode ei nath away
2. Someone else has to step in and make a nerf that isn't shooting the spell in the knees
3. The salt does not abate and new grudgecode rises
4. Everyone laughs about it and forgets about the pull
5. Months later it gets pulled with no testing and outstanding grammatical errors to the surprise of everyone, including the person who originally grudgecoded it

This is duuuuuuuumb
2015-09-02 00:26:42 -04:00

70 lines
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/obj/effect/proc_holder/spell/targeted/touch/
var/hand_path = "/obj/item/weapon/melee/touch_attack"
var/obj/item/weapon/melee/touch_attack/attached_hand = null
invocation_type = "none" //you scream on connecting, not summoning
include_user = 1
range = -1
/obj/effect/proc_holder/spell/targeted/touch/Click(mob/user = usr)
if(attached_hand)
qdel(attached_hand)
charge_counter = charge_max
attached_hand = null
user << "<span class='notice'>You draw the power out of your hand.</span>"
return 0
..()
/obj/effect/proc_holder/spell/targeted/touch/cast(list/targets)
for(var/mob/living/carbon/user in targets)
if(!attached_hand)
if(!ChargeHand(user))
return 0
while(attached_hand) //hibernate untill the spell is actually used
charge_counter = 0
sleep(1)
/obj/effect/proc_holder/spell/targeted/touch/proc/ChargeHand(mob/living/carbon/user)
var/hand_handled = 1
attached_hand = new hand_path(src)
if(user.hand) //left active hand
if(!user.equip_to_slot_if_possible(attached_hand, slot_l_hand, 0, 1, 1))
if(!user.equip_to_slot_if_possible(attached_hand, slot_r_hand, 0, 1, 1))
hand_handled = 0
else //right active hand
if(!user.equip_to_slot_if_possible(attached_hand, slot_r_hand, 0, 1, 1))
if(!user.equip_to_slot_if_possible(attached_hand, slot_l_hand, 0, 1, 1))
hand_handled = 0
if(!hand_handled)
qdel(attached_hand)
charge_counter = charge_max
attached_hand = null
user << "<span class='warning'>Your hands are full!</span>"
return 0
user << "<span class='notice'>You channel the power of the spell to your hand.</span>"
return 1
/obj/effect/proc_holder/spell/targeted/touch/disintegrate
name = "Disintegrate"
desc = "This spell charges your hand with vile energy that can be used to violently explode victims."
hand_path = "/obj/item/weapon/melee/touch_attack/disintegrate"
school = "evocation"
charge_max = 600
clothes_req = 1
cooldown_min = 200 //100 deciseconds reduction per rank
action_icon_state = "gib"
/obj/effect/proc_holder/spell/targeted/touch/flesh_to_stone
name = "Flesh to Stone"
desc = "This spell charges your hand with the power to turn victims into inert statues for a long period of time."
hand_path = "/obj/item/weapon/melee/touch_attack/fleshtostone"
school = "transmutation"
charge_max = 600
clothes_req = 1
cooldown_min = 200 //100 deciseconds reduction per rank
action_icon_state = "statue"
sound = "sound/magic/FleshToStone.ogg"