Files
Bubberstation/code/modules/events/blob.dm
AnturK d9073aefec Makes blob event not happen during blob
Makes abductor event happen during gang,blob or cult
2015-09-05 23:07:32 +02:00

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/datum/round_event_control/blob
name = "Blob"
typepath = /datum/round_event/blob
weight = 5
max_occurrences = 1
earliest_start = 48000 // 1 hour 20 minutes
gamemode_blacklist = list("blob") // Just in case blob survives that long
/datum/round_event/blob
announceWhen = 12
endWhen = 120
var/new_rate = 2
var/obj/effect/blob/core/Blob
/datum/round_event/blob/New(var/strength)
..()
if(strength)
new_rate = strength
/datum/round_event/blob/announce()
priority_announce("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", 'sound/AI/outbreak5.ogg')
/datum/round_event/blob/start()
var/turf/T = pick(blobstart)
if(!T)
return kill()
Blob = new /obj/effect/blob/core(T, 200, null, new_rate)
for(var/i = 1; i < rand(3, 6), i++)
Blob.process()
/datum/round_event/blob/tick()
if(!Blob)
kill()
return
if(IsMultiple(activeFor, 3))
Blob.process()