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3591 individual conflicts Update build.js Update install_node.sh Update byond.js oh my fucking god hat slow huh holy shit we all fall down 2 more I missed 2900 individual conflicts 2700 Individual conflicts replaces yarn file with tg version, bumping us down to 2200-ish Down to 2000 individual conflicts 140 down mmm aaaaaaaaaaaaaaaaaaa not yt 575 soon 900 individual conflicts 600 individual conflicts, 121 file conflicts im not okay 160 across 19 files 29 in 4 files 0 conflicts, compiletime fix time some minor incap stuff missed ticks weird dupe definition stuff missed ticks 2 incap fixes undefs and pie fix Radio update and some extra minor stuff returns a single override no more dupe definitions, 175 compiletime errors Unticked file fix sound and emote stuff honk and more radio stuff
19 lines
968 B
Plaintext
19 lines
968 B
Plaintext
#List the potential random Z-levels here.
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#Maps must be the full path to them
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#Maps should be 255x255 or smaller and be bounded. Falling off the edge of the map will result in undefined behavior.
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#SPECIFYING AN INVALID MAP WILL RESULT IN RUNTIMES ON GAME START
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#!!IMPORTANT NOTES FOR HOSTING AWAY MISSIONS!!:
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#Do NOT tick the maps during compile -- the game uses this list to decide which map to load. Ticking the maps will result in them ALL being loaded at once.
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#DO tick the associated code file for the away mission you are enabling. Otherwise, the map will be trying to reference objects which do not exist, which will cause runtime errors!
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#_maps/RandomZLevels/TheBeach.dmm
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#_maps/RandomZLevels/moonoutpost19.dmm
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#_maps/RandomZLevels/undergroundoutpost45.dmm
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#_maps/RandomZLevels/caves.dmm
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#_maps/RandomZLevels/snowdin.dmm
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#_maps/RandomZLevels/research.dmm
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#_maps/RandomZLevels/SnowCabin.dmm
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#_maps/RandomZLevels/blackmesa.dmm
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#_maps/RandomZLevels/museum.dmm
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