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## About The Pull Request And by cleanup I mean rip literally all of it out because it turns out tg's jukebox code basically has feature parity with what we have now while also being better code-wise. ## Why It's Good For The Game Less code to maintain. ## Proof Of Testing It compiled and it plays music properly and the rave visor also plays music properly ## Changelog 🆑 refactor: ripped out all the skyrat jukebox code in favor of tg's. /🆑
The enclosed /sounds folder holds the sound files used for player selectable songs for an ingame jukebox. OGG and WAV are supported. Using unnecessarily huge sounds can cause client side lag and should be avoided. You may add as many sounds as you would like. --- Naming Conventions: Every sound you add must have a unique name. Avoid using the plus sign "+" and the period "." in names, as these are used internally to classify sounds. Sound names must be in the format of [song name]+[length in deciseconds]+[beat in deciseconds].ogg A three minute song title "SS13" that lasted 3 minutes would have a file name SS13+1800+5.ogg