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cyberpresidentvanellope/Bubberstation
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mirror of https://github.com/Bubberstation/Bubberstation.git synced 2026-01-28 10:01:58 +00:00
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d53fdcaededcf2e0bfa10f005adcff6f2d7af8a6
Bubberstation/code/game/objects
History
Pete Goodfellow d53fdcaede Set the twohanded.dm offhand item to abstract = 1.
2013-03-25 17:15:14 +00:00
..
effects
Makes /obj/effect/decal/cleanable/dirt mouse_opacity 0, as it covers the whole tile and prevents people from crowbarring it up.
2013-03-24 16:01:49 +00:00
items
Set the twohanded.dm offhand item to abstract = 1.
2013-03-25 17:15:14 +00:00
structures
Merge pull request #67 from Uristqwerty/master
2013-03-22 07:46:26 -07:00
empulse.dm
Made the effects of EMP pulses get garbage collected. Less lag on the singularity (around 20 effect del per 5~10 seconds)
2013-03-13 00:08:20 -03:00
explosion_recursive.dm
- Replaced MAX_EXPLOSION_RANGE with MAX_EX_DEVASTATION_RANGE _HEAVY_ _LIGHT_ and _FLASH_.
2013-01-24 17:38:20 +00:00
explosion.dm
- Replaced MAX_EXPLOSION_RANGE with MAX_EX_DEVASTATION_RANGE _HEAVY_ _LIGHT_ and _FLASH_.
2013-01-24 17:38:20 +00:00
items.dm
Updates HUD stuff!
2013-03-08 21:32:00 +00:00
objs.dm
Moved the defines of damtype from /obj/items and /obj/mecha to only /obj.
2013-01-03 10:24:36 +00:00
structures.dm
More file structure stuff.
2012-08-26 01:20:02 +00:00
weapons.dm
Another whack at the defines folder:
2013-01-01 01:25:02 +00:00
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