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* Prevents overtime in the economy SS Ok so like, we were doing a LOT of work all at once without yielding, which is fine cause like, it's only fired once every 5 minutes, but it's still kinda dumb So I've cleaned up the subsystem to make it support an ssair style of yielding, alongside an optimization to vending machine z level checks that I suspect was taking a lot of cpu. Remind me to refactor z level lookup someday bestie Anyway yeah now we won't see strangely high overtime for ssecon anymore * vending gang (renames a variable to not just be v * It is done