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## About The Pull Request Humans (who breathe) (with lungs) now has a particle associated when breathing in cold air. The colder the air, the more likely the particle to occur per breath. https://github.com/tgstation/tgstation/assets/51863163/f375dd1b-87f6-4124-9329-4714fe988c16 Other changes: - Adjusts the probability of getting "your lungs feel cold/hot" when breathing cold/hot air depending on how cold/hot the air is. - Very cold air now has a chance of causing humans to shiver when they breathe it in. ## Why It's Good For The Game Some nice VFX to breathe some style into the game. ## Changelog 🆑 Melbert qol: Breathing cold air now has a particle effect associated, careful not to let your glasses fog up. qol: Breathing cold air will now occasionally make your spaceman shiver. Brrr. /🆑
62 lines
1.5 KiB
Plaintext
62 lines
1.5 KiB
Plaintext
// All the smoke variant particles.
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/particles/smoke
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icon = 'icons/effects/particles/smoke.dmi'
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icon_state = list("smoke_1" = 1, "smoke_2" = 1, "smoke_3" = 2)
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width = 100
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height = 100
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count = 1000
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spawning = 4
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lifespan = 1.5 SECONDS
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fade = 1 SECONDS
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velocity = list(0, 0.4, 0)
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position = list(6, 0, 0)
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drift = generator(GEN_SPHERE, 0, 2, NORMAL_RAND)
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friction = 0.2
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gravity = list(0, 0.95)
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grow = 0.05
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/particles/smoke/burning
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position = list(0, 0, 0)
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/particles/smoke/burning/small
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spawning = 1
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scale = list(0.8, 0.8)
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velocity = list(0, 0.4, 0)
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/particles/smoke/steam
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icon_state = list("steam_1" = 1, "steam_2" = 1, "steam_3" = 2)
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fade = 1.5 SECONDS
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/particles/smoke/steam/mild
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spawning = 1
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velocity = list(0, 0.3, 0)
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friction = 0.25
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/particles/smoke/steam/bad
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icon_state = list("steam_1" = 1, "smoke_1" = 1, "smoke_2" = 1, "smoke_3" = 1)
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spawning = 2
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velocity = list(0, 0.25, 0)
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/particles/smoke/ash
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icon_state = list("ash_1" = 2, "ash_2" = 2, "ash_3" = 1, "smoke_1" = 3, "smoke_2" = 2)
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count = 500
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spawning = 1
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lifespan = 1 SECONDS
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fade = 0.2 SECONDS
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fadein = 0.7 SECONDS
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position = generator(GEN_VECTOR, list(-3, 5, 0), list(3, 6.5, 0), NORMAL_RAND)
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velocity = generator(GEN_VECTOR, list(-0.1, 0.4, 0), list(0.1, 0.5, 0), NORMAL_RAND)
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/particles/fog
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icon = 'icons/effects/particles/smoke.dmi'
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icon_state = list("chill_1" = 2, "chill_2" = 2, "chill_3" = 1)
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/particles/fog/breath
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count = 1
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spawning = 1
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lifespan = 1 SECONDS
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fade = 0.5 SECONDS
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grow = 0.05
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spin = 2
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color = "#fcffff77"
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