Files
Bubberstation/code/game/objects/items
phil235 d5af5ca696 Objects with invisibility = 101 are ignored by procs like view() that are used for say() and visible_message().
Objects that are simply hidden (instead of being abstract things) now always use invisibility = 100.
This fixes not being able to hear what you say while inside a hidden gas/disposal pipe.
Fixes the t-ray scanner revealing abstract object that should never be seen, like spacevine controller.
Fixes not hearing anything during a mob transformation.
2016-04-29 00:04:40 +02:00
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2016-04-12 22:13:23 -05:00
2016-04-24 20:26:24 +02:00
2016-04-13 06:01:40 +03:00
2016-04-24 20:26:24 +02:00
2016-04-24 20:38:33 +02:00